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Domenic Caloia - Adaptive Design for Personalized Learning

The Gamification Quest

Release Date: 11/08/2019

Richard Vass - How to Make Rockstar E-Learning show art Richard Vass - How to Make Rockstar E-Learning

The Gamification Quest

Our topic today is what Richard and eLearning Brothers do best - Help You to Become an eLearning ROCKSTAR™ - help you build content that is engaging, interactive, and inspiring. You can see an example of ROCKSTAR eLearning if you download the case study at thegamificationquest.com Gamified Workplace Safety & Emergency Training. Team members report that the new training is the most fun compliance training they have ever completed.

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Game-Based-Learning in Practice show art Game-Based-Learning in Practice

The Gamification Quest

Use the Game Based Learning Design Wheel, which combines the scientific principles of learning theories, game design, and theories of motivation and behavior into a practical model to design gamification solutions that contribute to learning. Developed to design serious games for learning, Michiel and Karen will take you through the process of making your own serious game or gamification for your adult education or training program in 9 clear steps.

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Gamification Feedback, Rules, and Loops show art Gamification Feedback, Rules, and Loops

The Gamification Quest

Gamification designs for learning should use the full potential of feedback rules and feedback loops. Feedback is key in game design not just to direct behavior, but also to give discernable cues to the players on their performance and aspects to improve. A good gamification design knows to nudge behavior, but great gamification design creates meaningful learning cycles that use multiple feedback rules. These feedback systems can create loops that accrue and relate to meaningful rewards or game outcomes.

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Bernardo Letayf - Map a Player Journey show art Bernardo Letayf - Map a Player Journey

The Gamification Quest

Why is a player journey such an essential part of gamified instruction?  Bernardo is joining us to promote his player journey creation workshop that he will give at Gamicon 2020.  Learn how a well crafted player journey will reward mastery, as well as how to balance an extrinsic rewards system.  Should everyone get a trophy? 

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Victoria Ichizli-Bartels - Practice Self-Gamification show art Victoria Ichizli-Bartels - Practice Self-Gamification

The Gamification Quest

Practice Self-Gamification or we could turn that title into How to Play the “Turn Your Life into Fun Games” Game. You are going to appreciate the program today as you learn how and why to turn your life into a game. Why would you do that? When you no longer focus on upsets and complaints, you save an enormous amount of time.

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Marilyn Zwissler - The Great Art Quest show art Marilyn Zwissler - The Great Art Quest

The Gamification Quest

An art history course developed for Alverno College based on a challenge to save art works of five ancient cultures from oblivion and thereby save the memory of those cultures. 

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Jean Marrapodi - GamiCon Throwdown Judging show art Jean Marrapodi - GamiCon Throwdown Judging

The Gamification Quest

Gamicon head judge Jean Marrapodi walks us through the Gamicon Project Throwdown competition, the creation of a comprehensive rubric for that competition, and the difference that it made. 

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Masha Sedova - Hacker's Mind show art Masha Sedova - Hacker's Mind

The Gamification Quest

Hacker’s Mind by Elevate Security gamifies the security training process resulting in employees who understand their importance in securing your organization. Turn every employee into a security superhero, and equip the organization to succeed against today’s people-centered risk. 

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Monica Cornetti - Six Keys to Successfully Gamify Your Next Webinar show art Monica Cornetti - Six Keys to Successfully Gamify Your Next Webinar

The Gamification Quest

If you're in HR, Corporate Training, or a Teacher, webinars offer an inexpensive (free) alternative to live, instructor-led sessions. If you are a business owner or a marketer. webinars are an effective way for you to get publicity and increase sales. 

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Amy Morrisey - The Catch It Game for Tiffany and Co. show art Amy Morrisey - The Catch It Game for Tiffany and Co.

The Gamification Quest

Tiffany & Co. needed to train security officers to follow an important process when they suspect someone of shoplifting. 

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The Company provides online training for its global sales and technical staff.

Training a global workforce presents several problems. Sales and technical both need product training, but while their needs differ, there is a significant overlap that blurs the boundaries. The common solution is to create different training for each group, but this is inefficient, and many employees find the need to train in both. In addition, regional differences tend to be ignored in order to meet training deadlines.

This project addresses the problem of training two different yet closely aligned groups while dealing with global differences. Adopting an adaptive design for training allowed the Company to successfully address these issues.

About Domenic Caloia:  A Senior Learning Developer at Johnson Controls and a learning strategist. For the past several years Mr. Caloia has been presenting at learning and development conferences on innovative solutions that include Simulating xAPI without a Learning Record Store, Designing for the Millennial Learner, and Adaptive Design for Personalized Learning.

Domenic’s current passion is empowering the learner as online learning becomes increasingly automated. Mr. Caloia has been successfully designing adaptive courses, providing personalized learning to diverse audiences. His unique approach based on Learner Intelligence does not require AI. Now designers can quickly create personalized learning experiences.

Website: www.LearnerIntelligence.org     

 
The Gamification Quest Podcast Host is Monica Cornetti, CEO of Sententia Gamification (www.SententiaGamification.com)and Gamemaster of GamiCon - The Conference for the Gamification of Learning (www.GamiCon.us)