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Amy Morrisey - The Catch It Game for Tiffany and Co.

The Gamification Quest

Release Date: 02/10/2020

Eps 203 The Gamification Quest Podcast with Michiel Van Eunen show art Eps 203 The Gamification Quest Podcast with Michiel Van Eunen

The Gamification Quest

Ever wondered what goes into creating an immersive learning experience? Michiel Van Eunen, who launched our first GamiCon with an unforgettable escape room, shares his wisdom in this podcast. Catch him live at GamiConATX24 where he'll lead a can't-miss session on building engaging escape rooms for education

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Eps 202 The Gamification Quest Podcast with An Coppens show art Eps 202 The Gamification Quest Podcast with An Coppens

The Gamification Quest

Explore the world of gamification with An Coppens, CEO of Gamification Nation, in an interview conducted earlier this year as part of our annual GamiCon48V (the ONLY online conference for the gamification of adult learning). An shares decades of insights, offering advice to those just starting out in gamification and game-based learning. This glimpse into her expertise previews the high-caliber speakers slated for GamiConATX24.

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The Gamification Quest Podcast: StoriesWisdom.com show art The Gamification Quest Podcast: StoriesWisdom.com

The Gamification Quest

In this episode, we meet Pradeep U.N., a masterful weaver of narratives and gameplay, turning organizations into vibrant ecosystems where storytelling, gamification, and social learning converge to unlock a symphony of inclusion, innovation, and purpose. About Your Host: Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives. A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as...

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Artrell  Williams: Taiyazukuri – A Tire Manufacturing Card Game show art Artrell Williams: Taiyazukuri – A Tire Manufacturing Card Game

The Gamification Quest

My guest is Artrell Williams and our topic is Taiyazukuri – A Tire Manufacturing Card Game that teaches tire manufacturing processes and terminology, fostering understanding through descriptions. It imparts Sumitomo Rubber USA’s Mission, Vision, Values, and KPI impact on business. The deck serves multiple purposes, reinforcing key concepts for SRUSA staff to grasp the value stream, communicate discrepancies, and cut manufacturing waste costs. At the GamiCon event in NOLA in September, Artrell's project was awarded the People’s Choice Award for “Low-Tech Design" – that’s...

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Create a Cyber Security Escape Room show art Create a Cyber Security Escape Room

The Gamification Quest

My guests are Jamie Phillips, Celia Sellers, and Rebecca Arnett, and our topic is Creating a Cyber Security Escape Room.  In this innovative Cyber Security Escape Room event, participants raced against time to thwart a hacker using social engineering, phishing, malware, and more. Designed for the curious, puzzle-loving, adventurous, and competitive, this team-based challenge involved solving 15 cybersecurity puzzles. It encouraged team building and social interaction, with participants either forming groups or being assigned to teams. Key game mechanics included achievement rewards like...

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An Award-Winning, Game-Based Solution to Organization Culture show art An Award-Winning, Game-Based Solution to Organization Culture

The Gamification Quest

My guests are Jordan Dyson and Scott Provence and topic is their internationally award-winning project called Walk With Me. A wealth management firm was looking for ways to improve their organizational culture and address risks of declining client-service quality. Jordan and Scott created a two-step, game-based solution for this client: first, employees played a turn-based conversation game with an AI-powered chatbot that and then attended a live 50-minute debrief session where they learned about key empathetic behaviors, discussed their experiences. The program results showed double-digit...

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Gamification for Product Excellence with Mike Hyzy and Bret Wardle show art Gamification for Product Excellence with Mike Hyzy and Bret Wardle

The Gamification Quest

My guests are Bret Wardle and Michael Hyzy, and our topic is their book titled, Gamification for Product Excellence. After years of leading product strategy, management, and development, Mike realized gamification could be the ultimate game-changer for creating engaging products. Seeing an opportunity to share this powerful concept, he channeled his insights into his first book, Gamification for Product Excellence. Based in Salt Lake City, Utah, Bret is a seasoned Game/Software professional with over 15 years of experience in crafting immersive games, innovative software, and...

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Bernardo Letayf and Roman Rackwitz: 2023 GamiCon48V Pre-Conference Podcast show art Bernardo Letayf and Roman Rackwitz: 2023 GamiCon48V Pre-Conference Podcast

The Gamification Quest

Bernardo Letayf and Roman Rackwitz are renowned gamification experts on the cutting edge of innovation with their latest project, TABI. With a passion for merging gaming principles with various fields, they bring extensive expertise to the world of technology and engagement. TABI, their groundbreaking software, promises to revolutionize user experiences, education, and employee motivation. Through gamified solutions, Rackwitz and Letayf aim to enhance engagement and productivity in diverse domains. Their podcast interview offers valuable insights into their visionary work, shedding light on...

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Jim Piechocki - Gamifying Amazon AI show art Jim Piechocki - Gamifying Amazon AI

The Gamification Quest

In the case of the project that is the topic of today’s podcast, Jim Piechocki woke up a dreadfully dull IT classification process training with a post-apocalyptic superhero story he had pitched years ago to Marvel about The Technicals, an alien race that takes over and outsources Earth. The gameplay:  You must learn how to create a keyword class to rescue Amazon and save the planet. About our Guest: Jim is a member of a small but growing breed of ATD-licensed developers who start with the acting talent, the humor, the broadcast-quality imagery, and entertainment value. He worked as a...

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Monica Cornetti: The Imagineering Magic of Disney show art Monica Cornetti: The Imagineering Magic of Disney

The Gamification Quest

Walt Disney assembled a new category of designers, engineers, and artisans called Imagineers. These daring creators continue to balance their technical design chops with imagination, storytelling, and insatiable curiosity. Their blue-sky thinking has resulted in parks, shows, rides, cruise ships, and resorts that don’t just contain stories like a stage in a theater but actively tell those stories. Not a bad goal for your next training program.  How can you use the imagineering pyramid in your course design and delivery?

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Tiffany & Co. needed to train security officers to follow an important process when they suspect someone of shoplifting. 

The target audience rarely actually encounters a situation that allows them to apprehend a shoplifter. They must remember and apply Tiffany’s Five Elements of Proof EXACTLY or risk a public relations catastrophe.

Tiffany and Co. went to Artisan eLearning to create something memorable and challenging for their learners… and the idea for Catch It was formed.

Amy Morrisey is the President of Artisan E-Learning and serves as Sales & Marketing Manager.

As President, she stays focused on maintaining the high standards their clients have grown to expect. She believes that “staying close to our clients, our people, and our work is a smart way to do that.” 

One of her favorite things to do in the e-learning world is to jump in with a client to write a storyboard that is creative and application-based. 

Before working with Artisan, Amy spent 17 years in corporate training and development predominantly teaching leadership development and coaching teams and executives.

She currently serves on the board of ATD Detroit.

Connect with Amy on LinkedIn:  https://www.linkedin.com/in/amymorrisey/

 

The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us)