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Jean Marrapodi - GamiCon Throwdown Judging

The Gamification Quest

Release Date: 07/19/2020

Game-Based-Learning in Practice show art Game-Based-Learning in Practice

The Gamification Quest

Use the Game Based Learning Design Wheel, which combines the scientific principles of learning theories, game design, and theories of motivation and behavior into a practical model to design gamification solutions that contribute to learning. Developed to design serious games for learning, Michiel and Karen will take you through the process of making your own serious game or gamification for your adult education or training program in 9 clear steps.

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Gamification Feedback, Rules, and Loops show art Gamification Feedback, Rules, and Loops

The Gamification Quest

Gamification designs for learning should use the full potential of feedback rules and feedback loops. Feedback is key in game design not just to direct behavior, but also to give discernable cues to the players on their performance and aspects to improve. A good gamification design knows to nudge behavior, but great gamification design creates meaningful learning cycles that use multiple feedback rules. These feedback systems can create loops that accrue and relate to meaningful rewards or game outcomes.

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Bernardo Letayf - Map a Player Journey show art Bernardo Letayf - Map a Player Journey

The Gamification Quest

Why is a player journey such an essential part of gamified instruction?  Bernardo is joining us to promote his player journey creation workshop that he will give at Gamicon 2020.  Learn how a well crafted player journey will reward mastery, as well as how to balance an extrinsic rewards system.  Should everyone get a trophy? 

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Victoria Ichizli-Bartels - Practice Self-Gamification show art Victoria Ichizli-Bartels - Practice Self-Gamification

The Gamification Quest

Practice Self-Gamification or we could turn that title into How to Play the “Turn Your Life into Fun Games” Game. You are going to appreciate the program today as you learn how and why to turn your life into a game. Why would you do that? When you no longer focus on upsets and complaints, you save an enormous amount of time.

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Marilyn Zwissler - The Great Art Quest show art Marilyn Zwissler - The Great Art Quest

The Gamification Quest

An art history course developed for Alverno College based on a challenge to save art works of five ancient cultures from oblivion and thereby save the memory of those cultures. 

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Jean Marrapodi - GamiCon Throwdown Judging show art Jean Marrapodi - GamiCon Throwdown Judging

The Gamification Quest

Gamicon head judge Jean Marrapodi walks us through the Gamicon Project Throwdown competition, the creation of a comprehensive rubric for that competition, and the difference that it made. 

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Masha Sedova - Hacker's Mind show art Masha Sedova - Hacker's Mind

The Gamification Quest

Hacker’s Mind by Elevate Security gamifies the security training process resulting in employees who understand their importance in securing your organization. Turn every employee into a security superhero, and equip the organization to succeed against today’s people-centered risk. 

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Monica Cornetti - Six Keys to Successfully Gamify Your Next Webinar show art Monica Cornetti - Six Keys to Successfully Gamify Your Next Webinar

The Gamification Quest

If you're in HR, Corporate Training, or a Teacher, webinars offer an inexpensive (free) alternative to live, instructor-led sessions. If you are a business owner or a marketer. webinars are an effective way for you to get publicity and increase sales. 

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Amy Morrisey - The Catch It Game for Tiffany and Co. show art Amy Morrisey - The Catch It Game for Tiffany and Co.

The Gamification Quest

Tiffany & Co. needed to train security officers to follow an important process when they suspect someone of shoplifting. 

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Scott Provence - 2019 Training Magazine Winner of Excellence in No Tech Gamification Design show art Scott Provence - 2019 Training Magazine Winner of Excellence in No Tech Gamification Design

The Gamification Quest

If you go to our podcast website – www.TheGamifictionQuest.com – you can see the case study that we created around Scott’s award-winning gamification project. We've also included the slide deck from his GamiCon19 (www.GamiCon.us) Barebones Storytelling that we’re revisiting in this episode. If you were not at GamiCon19 you’ll be sorry you missed this session – if you were there – enjoy it again as we review the premise and content.

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Gamicon head judge Jean Marrapodi walks us through the Gamicon Project Throwdown competition, the creation of a comprehensive rubric for that competition, and the difference that it made. 

We explore questions like "how should instructional designers be judged?", "Who should be doing the judging?", and "What makes gamified learning objectively good?".  

About our guest: Jean is a pioneering problem solver. With 20+ years’ experience in corporate training in retail, banking, print, non-profits and healthcare, followed by 5 in higher education, she worked to bring innovation to each organization, shifting paradigms and transforming learning methodologies. In her current role at MassMutual, she works with financial literacy education for the Society of Grownups. Additionally, she does consulting as the Chief Learning Architect at Applestar Productions, providing targeted E-learning and custom workshops for her clients. Jean led the award-winning eLearning team at New England College of Business, where she continues to teach in the graduate programs. In 2016, she was honored to be named a Guild Master by the eLearning Guild.

 

Jean has a PhD in Adult Education, a Masters Degree in Online Instructional Design and is a Certified Professional in Learning and Performance, ATD’s highest credential, and most recently, received the prestigious Sententia Gamification Level 3 Master Craftsman designation. She is a frequent conference presenter, having presented workshops in training, instructional design, E-learning and low literacy learning at the international, national, regional levels. She lives outside of Boston with three cats and a persnickity pooch named Arthur.

The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us). Connect with Monica on LinkedIn.