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Javier Velasquez - Gamification Feedback, Rules, and Loops

The Gamification Quest

Release Date: 09/25/2020

Monica Cornetti: The Imagineering Magic of Disney show art Monica Cornetti: The Imagineering Magic of Disney

The Gamification Quest

Walt Disney assembled a new category of designers, engineers, and artisans called Imagineers. These daring creators continue to balance their technical design chops with imagination, storytelling, and insatiable curiosity. Their blue-sky thinking has resulted in parks, shows, rides, cruise ships, and resorts that don’t just contain stories like a stage in a theater but actively tell those stories. Not a bad goal for your next training program.  How can you use the imagineering pyramid in your course design and delivery?

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Augusta University: The AU Victory Cup show art Augusta University: The AU Victory Cup

The Gamification Quest

As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The first half of the program was a 3-week course on the Science of Motivation and Game-Based Learning. The course was NASCAR or stock car race themed with 68 faculty members being divided into “pit crews” of 5 members. Each week (lap) presented the Pit Crews with content and “driving missions” that supported broader learning objectives. About our...

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Tracey Stokely: Using Escape Rooms for New Hire Programs show art Tracey Stokely: Using Escape Rooms for New Hire Programs

The Gamification Quest

Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day’s content and promote teamwork. 

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Fernando Mendes: Gaminar show art Fernando Mendes: Gaminar

The Gamification Quest

With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online.

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What Does it Take to Create an Award-Winning Program? show art What Does it Take to Create an Award-Winning Program?

The Gamification Quest

Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy?

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Darryn Van Den Berg show art Darryn Van Den Berg

The Gamification Quest

A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start.

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David Castañeda Pardo  and Lina M. Parra Ante
 show art David Castañeda Pardo and Lina M. Parra Ante


The Gamification Quest

How can you use a motivation driver’s perspective to test your game designs in a more integrative way? 

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Scott Provence: Why Villains Always Lose show art Scott Provence: Why Villains Always Lose

The Gamification Quest

Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination. 

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Hadiya  Nuriddin
: Choose your Fighter show art Hadiya Nuriddin
: Choose your Fighter

The Gamification Quest

Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed. 

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Mahesh Joshi: A Client’s Request show art Mahesh Joshi: A Client’s Request

The Gamification Quest

A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic thinking game. In this episode, Mahesh and Monica walk through the process from the first request to the implementation of the gamified program and iterations along the way.

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Gamification designs for learning should use the full potential of feedback rules and feedback loops for engagement. Feedback is a key aspect in game design, not just to direct behavior, but also to give discernable cues to the players on their performance and aspects to improve. A good gamification design knows how to nudge behavior, but a great gamification design creates meaningful learning cycles that engage through the use of multiple feedback rules. These feedback systems can create loops that accrue power or knowledge and that can relate to meaningful rewards or game outcomes. Learning how to design this feedback loop improves the learning curve of your players in a meaningful way.

About our guest:

Javier Velasquez studied Literature and a Master's in Literature at Universidad de los Andes in Colombia. His professional studies helped him understand how to analyze media in a systemic way, as his main concerns were interdisciplinary studies. Since 2012 he shifted towards game design and founded a board game publisher, Azahar Games. In 2013 he assisted the GSummit and started making research on game design and gamification. Alongside his sister, Ana María Velasquez, a PhD in Human Development and Motivation, they started working on a Gamification framework (BEM) that used the idea of feedback and intrinsic motivation in its core. This framework has been validated in different fields, like innovation, human resources, loyalty campaigns, and specially in education, which is a big part of their intrinsic motivation. Javier sees Gamification not as a tool of design, but as a field with paradigms and objects of study that go beyond the use of standardized mechanics.  

The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us). Connect with Monica on LinkedIn.