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(Sponsored) Facebook on mobile game monetisation

The GamesIndustry.biz Podcast

Release Date: 01/11/2021

Whose war stories are worth telling? show art Whose war stories are worth telling?

The GamesIndustry.biz Podcast

The GamesIndustry.biz editorial team discusses the most controversial game announcement of the year so far and weigh up whether developers can handle a topic as sensitive as war. Following our , we explore the reaction to the game's existence -- both in 2021 and back in 2009 when the title was dropped by its publisher -- and the mistakes it already seems to be making. We also discuss whether Victura's stated intention is appropriate for a conflict like the Siege of Fallujah. Towards the end of the episode, we shift towards the announcement of the most recent Nintendo Direct, the , and the...

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One Patent To Rule Them All show art One Patent To Rule Them All

The GamesIndustry.biz Podcast

The GamesIndustry.biz team takes a deeper look at one of the biggest stories of the past week -- namely, Warner Bros securing a patent for Shadow of Mordor's Nemesis system. For this episode, we're joined by Kostya Lobov of law firm Harbottle & Lewis to look at the intricacies of patents and the implications for any other developers hoping to build games around a similar mechanic to the Nemesis system. In case you missed the news, it was revealed last week that Warner Bros has after repeated attempts to protect its method of creating a heirarchy for NPCs that changes based on player...

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Grabbing Gearbox and stifling Stadia show art Grabbing Gearbox and stifling Stadia

The GamesIndustry.biz Podcast

On our latest podcast, Matt, Brendan and James discuss two of the biggest games industry stories of the past two weeks. First up, we discuss -- a deal potentially worth close to $1.4 billion, but with some very notable caveats. We use this as a jumping off point to explore Embracer's overall mergers and acquisitions strategy, and ponder the wider trends in the M&A space -- something further analysed in . In the second half, we talk about and the broader implications for the internet giant's cloud streaming games service. As always, you can get more news, insight and analysis at

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How do games retain new players post-pandemic? show art How do games retain new players post-pandemic?

The GamesIndustry.biz Podcast

The GamesIndustry.biz editorial team looks optimistically forward and starts to ponder the future of video games when the COVID-19 pandemic eventually comes to an end. Following on an , James, Brendan, Marie and Chris discuss the implications of 2020's rapid growth in terms of new customers, and the perhaps inevitable industry contraction when those consumers drop their newfound hobby as life returns to normal (or at least closer to it). We talk about the challenges Microsoft and Sony face in pushing their new consoles while still trying to engage the swathes of people who only purchased the...

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The Five Games Of... Jesper Kyd show art The Five Games Of... Jesper Kyd

The GamesIndustry.biz Podcast

The Five Games Of is a special series of The GamesIndustry.biz Podcast that explores the evolution of the video games business through the career of prominent developers, executives and more. This time, we explore five games from the career of Jesper Kyd, one of the industry's most prolific composers. We talk to Kyd about his start in the industry, working with a group of friends that went on to found a fairly well-known Danish studio, before looking at some of the biggest games he worked on.  Naturally, this includes how he defined the sound of Assassin's Creed -- plus the evolution of...

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The plight of experimental indies show art The plight of experimental indies

The GamesIndustry.biz Podcast

On this week's podcast, the GamesIndustry.biz editorial team takes a look at some of the biggest challenges facing indie developers. Our discussion begins with the recent reveal of Moonrise Fund, which focuses on financing teams working on gameplay that hasn't been seen before. We about their ambitions for the project. We then talk about the gaps in funding and even gaps in knowledge that form barriers to experimental games developers from bringing more unorthodox projects to market. We also touch on the hurdles indies face when trying to market their game or secure press and media coverage...

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Indiana Jones and the Raiders of the Blockbuster IP show art Indiana Jones and the Raiders of the Blockbuster IP

The GamesIndustry.biz Podcast

This week, GamesIndustry.biz team members Matt, Rebekah and James are joined by PCMag's Mike Williams to discuss the biggest news of the past week. Following a slew of LucasFilm Games announcements -- including the , , and -- we discuss licensed games. It wasn't so long ago that licensed games were often hastily-developed merchandise created to tie in with a film release or ensure a publisher got the most out of its licensing agreement. But in the wake of titles like Marvel's Spider-Man by Insomniac Games, it's easier to be optimistic about the aforementioned announcements. We discuss our...

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What we learned from PlayStation Vita show art What we learned from PlayStation Vita

The GamesIndustry.biz Podcast

In our first weekly episode of 2021, the GamesIndustry.biz team discuss the biggest news of the past week – and slightly further back. Matt, Brendan, Rebekah, James and Chris unpack the implications and build-up to , the team behind Switch hit Luigi's Mansion 3. And in the first instalment of a new monthly discussion, we expand on the to look at how things have changed in the past decade. This month, we look at the rise and fall of the last dedicated games handhelds: PlayStation Vita and 3DS, two devices launched as smartphone gaming began to take off. Both Sony and Nintendo handled this...

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(Sponsored) Facebook on mobile game monetisation show art (Sponsored) Facebook on mobile game monetisation

The GamesIndustry.biz Podcast

In this special sponsored GamesIndustry.biz podcast, we speak with Facebook Audience Network’s Imran Khan to discuss mobile game monetisation methods and in-game advertising. This week’s podcast discusses all forms of monetisation and provides ideas and guidance on how to maximise revenue for game developers. Khan will reveal why the games industry needs to look beyond in-app purchases as the de facto monetisation model for mobile games. You can find more information on ad monetisation and how app bidding is transforming businesses  

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The Game Developer's Playlist: The Evil Within 2 with Xalavier Nelson Jr. show art The Game Developer's Playlist: The Evil Within 2 with Xalavier Nelson Jr.

The GamesIndustry.biz Podcast

This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers. This time, we have Xalavier Nelson Jr., the creator of An Airport for Aliens Currently Run by Dogs as well as an award-nominated narrative mind behind Hypnospace Outlaw, Reigns: Beyond, Skatebird, and more. Nelson Jr. is here to chat about The Evil Within 2, specifically its modular design. He describes the game as a "puzzle box" where pushing and prodding one element can impact the whole, and discusses its influence on his own thinking about game development and...

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More Episodes

In this special sponsored GamesIndustry.biz podcast, we speak with Facebook Audience Network’s Imran Khan to discuss mobile game monetisation methods and in-game advertising.

This week’s podcast discusses all forms of monetisation and provides ideas and guidance on how to maximise revenue for game developers. Khan will reveal why the games industry needs to look beyond in-app purchases as the de facto monetisation model for mobile games.

You can find more information on ad monetisation and how app bidding is transforming businesses here.