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Chasing XP #10 - Storytelling with Eddaheim

Chasing XP | The Indie Game Development Podcast

Release Date: 04/16/2021

Chasing XP #17 - Building Board Games from the Ground Up show art Chasing XP #17 - Building Board Games from the Ground Up

Chasing XP | The Indie Game Development Podcast

It's no secret that Jeff loves board games. And today, he's joined by Tyler Lipchen from Panda Game Manufacturing. Panda GM is one of the largest manufacturers for board games, creating the physical copies of Wingspan and Pandemic, as well as hundreds of other games out there.

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Chasing XP # 16 - Rough Launches and Rougher Feedback show art Chasing XP # 16 - Rough Launches and Rougher Feedback

Chasing XP | The Indie Game Development Podcast

Many indie developers have rough starts. Whether it's due to poor marketing, little exposure, or buggy unfinished games.

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Chasing XP # 15 - Crafting The World for Human Experiences show art Chasing XP # 15 - Crafting The World for Human Experiences

Chasing XP | The Indie Game Development Podcast

Jeff sits down with Tommy Norberg, a level designer who's worked on games such as Just Cause 2 and Payday 2. He's an expert at creating living, breathing worlds and levels to make them feel unique and immersive. Now, he works for The Game Assembly, a Swedish game design school, teaching Level Design to students who share a passion for worldbuilding and design.

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Chasing XP #14 -  Chasing Your Dream to Freelancing Freedom with Tracy Barnett show art Chasing XP #14 - Chasing Your Dream to Freelancing Freedom with Tracy Barnett

Chasing XP | The Indie Game Development Podcast

Jeff manages to snag Tracy at the peak of their most successful kickstarter to date. They talk about their path from creating games on a whim to becoming a full-time game designer as well as freelancer for tabletop RPGs and Kickstarter project consultants.

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Chasing X Developer Roundtable #2 - Mark Iversen, Nathan Brower, and Alessandro Biollo show art Chasing X Developer Roundtable #2 - Mark Iversen, Nathan Brower, and Alessandro Biollo

Chasing XP | The Indie Game Development Podcast

The Chasing XP team wrassled up the likes of Mark Iversen from Eddaheim, Nathan Brower from Siren Head: Retribution, and Alessandro Biollo from The Stonebot Studio for our second Develoepr Roundtable!

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Chasing XP #13 - Viral Highs to Covid Lows with NotGames show art Chasing XP #13 - Viral Highs to Covid Lows with NotGames

Chasing XP | The Indie Game Development Podcast

Six british actors teamed up to make a tv show....

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Chasing XP #12 - Solo Developer Struggles with Mad About Games show art Chasing XP #12 - Solo Developer Struggles with Mad About Games

Chasing XP | The Indie Game Development Podcast

Shaun Williams joins us from Blackpool as we talk about the struggles as a solo developer, making great horror games, and the Early Access model for game releases.

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Chasing XP #11 - Rebuilding and Evolving with Mana Potion Studios show art Chasing XP #11 - Rebuilding and Evolving with Mana Potion Studios

Chasing XP | The Indie Game Development Podcast

Sorry for the late episode! Not only did Jeff's internet go out for the week, but Jeff's Air conditioning also went out and he's basically been miserable.

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Chasing XP #10 - Storytelling with Eddaheim show art Chasing XP #10 - Storytelling with Eddaheim

Chasing XP | The Indie Game Development Podcast

Mark Iversen (Creative Director) sits down with Jeff in the virtual studio as they discuss storytelling, development cycles, funding a small studio with a high budget, and why there is no separation of video games and art, like movies and films.

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Chasing XP Developer Roundtable #1 - Matt Tardiff & Matt Meyer show art Chasing XP Developer Roundtable #1 - Matt Tardiff & Matt Meyer

Chasing XP | The Indie Game Development Podcast

In lieu of our normal episode this week, we've got our first roundtable discussion with developers! Matt Tardiff from A Crooked Heart and Matt Meyer from Beacon Pines sit with Jeff and discuss...everything.

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Mark Iversen (Creative Director) sits down with Jeff in the virtual studio as they discuss storytelling, development cycles, funding a small studio with a high budget, and why there is no separation of video games and art, like movies and films.

Also, Jeff never found out what game Mark was trying to tell him with the gorilla shooting water balloons