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David Castañeda Pardo and Lina M. Parra Ante


The Gamification Quest

Release Date: 10/11/2021

Jim Piechocki - Gamifying Amazon AI show art Jim Piechocki - Gamifying Amazon AI

The Gamification Quest

In the case of the project that is the topic of today’s podcast, Jim Piechocki woke up a dreadfully dull IT classification process training with a post-apocalyptic superhero story he had pitched years ago to Marvel about The Technicals, an alien race that takes over and outsources Earth. The gameplay:  You must learn how to create a keyword class to rescue Amazon and save the planet. About our Guest: Jim is a member of a small but growing breed of ATD-licensed developers who start with the acting talent, the humor, the broadcast-quality imagery, and entertainment value. He worked as a...

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Monica Cornetti: The Imagineering Magic of Disney show art Monica Cornetti: The Imagineering Magic of Disney

The Gamification Quest

Walt Disney assembled a new category of designers, engineers, and artisans called Imagineers. These daring creators continue to balance their technical design chops with imagination, storytelling, and insatiable curiosity. Their blue-sky thinking has resulted in parks, shows, rides, cruise ships, and resorts that don’t just contain stories like a stage in a theater but actively tell those stories. Not a bad goal for your next training program.  How can you use the imagineering pyramid in your course design and delivery?

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Augusta University: The AU Victory Cup show art Augusta University: The AU Victory Cup

The Gamification Quest

As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The first half of the program was a 3-week course on the Science of Motivation and Game-Based Learning. The course was NASCAR or stock car race themed with 68 faculty members being divided into “pit crews” of 5 members. Each week (lap) presented the Pit Crews with content and “driving missions” that supported broader learning objectives. About our...

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Tracey Stokely: Using Escape Rooms for New Hire Programs show art Tracey Stokely: Using Escape Rooms for New Hire Programs

The Gamification Quest

Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day’s content and promote teamwork. 

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Fernando Mendes: Gaminar show art Fernando Mendes: Gaminar

The Gamification Quest

With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online.

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What Does it Take to Create an Award-Winning Program? show art What Does it Take to Create an Award-Winning Program?

The Gamification Quest

Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy?

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Darryn Van Den Berg show art Darryn Van Den Berg

The Gamification Quest

A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start.

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David Castañeda Pardo  and Lina M. Parra Ante
 show art David Castañeda Pardo and Lina M. Parra Ante


The Gamification Quest

How can you use a motivation driver’s perspective to test your game designs in a more integrative way? 

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Scott Provence: Why Villains Always Lose show art Scott Provence: Why Villains Always Lose

The Gamification Quest

Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination. 

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Hadiya  Nuriddin
: Choose your Fighter show art Hadiya Nuriddin
: Choose your Fighter

The Gamification Quest

Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed. 

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How can you use a motivation driver’s perspective to test your game designs in a more integrative way? 

Step 1:  Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges your players while they’re inside your system?

Check the different qualities of how your player feels and thinks while playing. Playtest your prototypes so that you can iterate and make the best of your learners’ motivational drivers for your design!