The Gamification Quest
In the case of the project that is the topic of today’s podcast, Jim Piechocki woke up a dreadfully dull IT classification process training with a post-apocalyptic superhero story he had pitched years ago to Marvel about The Technicals, an alien race that takes over and outsources Earth. The gameplay: You must learn how to create a keyword class to rescue Amazon and save the planet. About our Guest: Jim is a member of a small but growing breed of ATD-licensed developers who start with the acting talent, the humor, the broadcast-quality imagery, and entertainment value. He worked as a...
info_outlineThe Gamification Quest
Walt Disney assembled a new category of designers, engineers, and artisans called Imagineers. These daring creators continue to balance their technical design chops with imagination, storytelling, and insatiable curiosity. Their blue-sky thinking has resulted in parks, shows, rides, cruise ships, and resorts that don’t just contain stories like a stage in a theater but actively tell those stories. Not a bad goal for your next training program. How can you use the imagineering pyramid in your course design and delivery?
info_outlineThe Gamification Quest
As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The first half of the program was a 3-week course on the Science of Motivation and Game-Based Learning. The course was NASCAR or stock car race themed with 68 faculty members being divided into “pit crews” of 5 members. Each week (lap) presented the Pit Crews with content and “driving missions” that supported broader learning objectives. About our...
info_outlineThe Gamification Quest
Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day’s content and promote teamwork.
info_outlineThe Gamification Quest
With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online.
info_outlineThe Gamification Quest
Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy?
info_outlineThe Gamification Quest
A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start.
info_outlineThe Gamification Quest
How can you use a motivation driver’s perspective to test your game designs in a more integrative way?
info_outlineThe Gamification Quest
Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination.
info_outlineThe Gamification Quest
Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed.
info_outlineWith the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online.
Gaminar.net is a platform that enables educators to deliver serious games involving business and soft skills simulations online providing a seamless experience both for Facilitators and Participants.
Gaminar.net now has over 800 users who deliver their gaminars/simulations to their clients taking their virtual sessions to a higher level of engagement and training effectiveness.
About our guest:
Fernando Mendes is a highly motivated and enthusiastic learning and development professional with over 20 years of experience in Organizational Development projects across Africa, North America, Europe, and the UAE.
Passionate about learning, he is the author of the book Start IUPI, a manual for teachers and parents on how to leverage entrepreneurial skills using simple and pragmatic games and exercises.
He is a trained standup comedian, and he brings his art of storytelling and performing into his training sessions, thereby making the sessions highly interactive and enabling higher learning retention.