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Using SOP Strategies to Demonstrate Engagement

The Gamification Quest

Release Date: 01/25/2019

What Does it Take to Create an Award-Winning Program? show art What Does it Take to Create an Award-Winning Program?

The Gamification Quest

Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy?

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Darryn Van Den Berg show art Darryn Van Den Berg

The Gamification Quest

A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start.

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David Castañeda Pardo  and Lina M. Parra Ante
 show art David Castañeda Pardo and Lina M. Parra Ante


The Gamification Quest

How can you use a motivation driver’s perspective to test your game designs in a more integrative way? 

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Scott Provence: Why Villains Always Lose show art Scott Provence: Why Villains Always Lose

The Gamification Quest

Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination. 

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Hadiya  Nuriddin
: Choose your Fighter show art Hadiya Nuriddin
: Choose your Fighter

The Gamification Quest

Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed. 

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Mahesh Joshi: A Client’s Request show art Mahesh Joshi: A Client’s Request

The Gamification Quest

A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic thinking game. In this episode, Mahesh and Monica walk through the process from the first request to the implementation of the gamified program and iterations along the way.

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Deirdre Jensen - Scenario-Based Learning and Gamification show art Deirdre Jensen - Scenario-Based Learning and Gamification

The Gamification Quest

And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together -  How Scenario-Based Learning and Gamification are Great Partners for High Impact Learning. 

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Jimbo Clark - Thinking Out of the Virtual Training Box show art Jimbo Clark - Thinking Out of the Virtual Training Box

The Gamification Quest

Covid-19 brought tremendous disruption to the world of physical corporate training.  Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital experience that was just as engaging.  He shares lessons learned from this experience so you can avoid going through the same growing pains.

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Eric Nelson - School is in: Gamification Schoolhouse show art Eric Nelson - School is in: Gamification Schoolhouse

The Gamification Quest

Eric Nelson, has taught for a total of 26 year in countries such as The Marshall Islands, Taiwan, India, Korea, and Vietnam. He joins us to explore how gamification can be used to tackle tricky classroom problems, create alternates to traditional letter grades, and assess content mastery in new ways. Monica and Eric tackle the unique challenges facing teachers in the age of Covid, and how gamification can ease some of these growing pains.

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Tim Dickerson - Start Dirty Stay Dirty show art Tim Dickerson - Start Dirty Stay Dirty

The Gamification Quest

Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice.  In this episode Monica and Tim talk about what particular gems of gamification wisdom were the most meaningful to him, and why you should rush to failure as fast as possible.

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More Episodes

At the Academy for Professional Excellence, a program of the San Diego State University School of Social Work their purpose is to revolutionize the way people work to ensure the world is a healthier place. They provide exceptional learning and development experiences for the transformation of individuals, organizations and communities.

Child protection is extremely complex work as social workers manage the needs of the families they encounter every day, as well as a set of uncertain policies and often competing community priorities. There is often a barrage of system improvements all driven by well-meaning politicians, community stakeholders and government agencies with very little guidance.

This backdrop makes it difficult to make impactful learning experiences.

In response to the need for quality and accessible professional development, Ventura County embarked on a practice improvement using a set of skills and strategies named Safety Organized Practice. At the same time the State of California was endeavoring to develop a unified framework for practice in child welfare across all 58 counties.

Ventura asked the Academy to develop an innovative learning experience for their staff that help them integrate the two practice strategies in a seamless manner.

This game was developed to advance the Academy’s vision for excellence by Amy Jaffe, Laurel Rohlf, and Valarie Ryan