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EPISODE 99: REACTOR

ATARI BYTES

Release Date: 12/17/2017

EPISODE 266: RUBIK'S CUBE 3D show art EPISODE 266: RUBIK'S CUBE 3D

ATARI BYTES

We're back to cram more square pod pegs into your round ear holes. It's another cubist's delight in 266 with RUBIK'S CUBE 3D. The three "D"s are "delightful", "delicious" and "de-wonderful", to borrow from an old song. 

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EPISODE 265: RUBIK'S CUBE show art EPISODE 265: RUBIK'S CUBE

ATARI BYTES

Back in the '70s, Hungarian inventor Erno Rubik, we assume, decided to drive people insane with a cube of many colors. "Here, take this cube. Mess up the colors, then put them right again." Though he probably said it in Hungarian, it's no less insidious. The Rubik's Cube was born.

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EPISODE 264: PONG show art EPISODE 264: PONG

ATARI BYTES

On episode 264 of ATARI BYTES, we went back to the beginning; a bit of a palate cleanser after the disturbing "Porky's" last week. We take a look at PONG, the game that started it all. The original came out in 1972 with an Atari port in 1975. For my fifteen-year-old on the field report, it may as well have come out in the Pleistocene. 

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EPISODE 263: PORKY'S show art EPISODE 263: PORKY'S

ATARI BYTES

In 1981, 20th Century Fox released a family film called "Porky's" about a precocious lad named PeeWee with a knack for putting his privates where they shouldn't be. THEN, they made the brilliant marketing move of turning the movie into a game. 

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EPISODE 262: POLARIS show art EPISODE 262: POLARIS

ATARI BYTES

In ATARI BYTES episode 262, we're playing the 1983 Tigervision port of Taito's 1980 arcade cabinet POLARIS. Defend your nuclear sub from withering attacks by destroyers, dive bombers and ever increasing frustration. Is the game a hit or miss - ile?

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EPISODE 261: OFF THE WALL show art EPISODE 261: OFF THE WALL

ATARI BYTES

ATARI BYTES episode 261 is off the hook. Off the chain. Off the books. And occasionally off the rails.

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EPISODE 260: MOTORODEO show art EPISODE 260: MOTORODEO

ATARI BYTES

At some point, whatever governing body governs auto racing said, "What if we made up a racing sport where the drivers do everything we tell them not to do?" The initial idea - Murder Car - was scrapped. But the monster truck rally - complete with smashing cars, wheelies, jumping off ramps and wanton attacks on venerable Plymouth autos - was born.

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EPISODE 259: ACID DROP show art EPISODE 259: ACID DROP

ATARI BYTES

Don't worry about that penguin you see riding a sea otter reciting the works of Robert Frost (the penguin is doing the reciting. Not the otter. That would be stupid. Everyone knows otters are haiku creatures.)

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EPISODE 258: DRAGONFIRE show art EPISODE 258: DRAGONFIRE

ATARI BYTES

The skies over ATARI BYTES episode 258 glow bright orange with fire as fierce dragons sweep into view. We're playing the 1983 iMagic title DRAGON FIRE. Is the game more Puff than Smaug? Is the action hot or will we just get burned?

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EPISODE 257: THE YEAR DIES SCREAMING show art EPISODE 257: THE YEAR DIES SCREAMING

ATARI BYTES

Don't know if you've heard, but 2020 has been quite a year.

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So, here's what I think happened:

In 1982, game company Parker Brothers wanted to make another video game. One of the designers had her heart set on making a space battle game. Another designer really wanted to make a game that said something about the nuclear arms race and the dangers of nuclear waste. The designers waged all out war, each entrenched in their positions. Until Mr. Parker Brother said, "Work together or you're fired."

And, thus, REACTOR was born. 

Those designers compromised to merge their ideas and create something new. Does the premise, flying your space ship inside a nuclear reactor and fighting evil photons and neutrinos, make any sense? We find out in episode 99. (Spoiler: No)

But there was no way they were going to mix their chocolate and peanut butter.  Some principles just can't be compromised. 

Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Reformat" and "Pinball Spring".

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