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EPISODE 99: REACTOR

ATARI BYTES

Release Date: 12/17/2017

EPISODE 227: COSMIC COMMUTER show art EPISODE 227: COSMIC COMMUTER

ATARI BYTES

ATARI BYTES 227 explores a concept many in this pandemical age in which we live may have forgotten: commuting from one place to another. In this case, outer space. Social distancing is a bit easier up there. If you sneeze, you just splatter the inside of your own helmet instead of other commuters.

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EPISODE 226: COMBAT TWO show art EPISODE 226: COMBAT TWO

ATARI BYTES

The game this week on ATARI BYTES is an unreleased prototype. The episode is not.

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EPISODE 225: CHAMPIONSHIP SOCCER show art EPISODE 225: CHAMPIONSHIP SOCCER

ATARI BYTES

This week, no time for losers...'cause we are the CHAMPIONS!

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EPISODE 224: BEAMRIDER show art EPISODE 224: BEAMRIDER

ATARI BYTES

Beamrider! Go, beamrider! (To the tune of "Greased Lightning"? No?)

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EPISODE 223: SEAQUEST show art EPISODE 223: SEAQUEST

ATARI BYTES

This week in ATARI BYTES episode 223, we're playing the 1983 Activision game SEAQUEST. Your sub must DIVE DIVE DIVE! to rescue treasure-hunting divers. Insert obligatory "We all live in a yellow submarine" joke here.

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EPISODE 222: ATARI CLIMBER show art EPISODE 222: ATARI CLIMBER

ATARI BYTES

ATARI BYTES episode 222. Three of the same digit in the episode number. Three names for the same game. Coincidence?

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EPISODE 221: FATHOM show art EPISODE 221: FATHOM

ATARI BYTES

In ATARI BYTES episode 221 this week, we dive deep to the depths of Atari Ocean, dodging fierce sharks and the surprisingly tender embrace of amorous octopi, to bust open the treasure chest that contains FATHOM.  Does this 1983 iMagic game rise triumphantly to the surface or sink like a stone?

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EPISODE 220: CARNIVAL show art EPISODE 220: CARNIVAL

ATARI BYTES

THE CARNIVAL IS IN TOWN!

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EPISODE 218: ASTEROIDS DELUXE show art EPISODE 218: ASTEROIDS DELUXE

ATARI BYTES

So, in 1981, Atari was wanting to do a follow up to the hugely popular ASTEROIDS. What to call it? Asteroids II? Boring. Asteroids Again? Kind of whiny. And it doesn't play up the goal of improving on the original. Asteroids Better? Better what? Asteroids Mediocre?

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EPISODE 217: AQUAVENTURE show art EPISODE 217: AQUAVENTURE

ATARI BYTES

Like a gaming geyser, the Flashback 9 spews forth a fountain of gaming fun in episode 217 with the water-based AQUAVENTURE. This 1983, never released Atari prototype pits flippered-man against finned foes as a mermaid looks on enigmatically. Treasure awaits!

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So, here's what I think happened:

In 1982, game company Parker Brothers wanted to make another video game. One of the designers had her heart set on making a space battle game. Another designer really wanted to make a game that said something about the nuclear arms race and the dangers of nuclear waste. The designers waged all out war, each entrenched in their positions. Until Mr. Parker Brother said, "Work together or you're fired."

And, thus, REACTOR was born. 

Those designers compromised to merge their ideas and create something new. Does the premise, flying your space ship inside a nuclear reactor and fighting evil photons and neutrinos, make any sense? We find out in episode 99. (Spoiler: No)

But there was no way they were going to mix their chocolate and peanut butter.  Some principles just can't be compromised. 

Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Reformat" and "Pinball Spring".

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