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DZ-44: Marvel - First Acts and Establishing Characters

Draft Zero: a screenwriting podcast

Release Date: 09/17/2017

DZ-108: The Emotional Event with Judith Weston show art DZ-108: The Emotional Event with Judith Weston

Draft Zero: a screenwriting podcast

How and why should every scene have an emotional event? For the first episode of our tenth anniversary year, we are joined by Judith Weston to talk about Emotional Events.  What is an emotional event? Well, it’s a way of thinking about scenes through relationships rather than plot. Instead of asking how a scene moves the plot forward, ask how the scene alters the relationship between characters. While emotional events are ostensibly a tool for directors to interpret scenes, we believe that the emotional event starts with the writer(s). But it is an idea better illustrated through...

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DZ-107: Establishing Tone Through Character show art DZ-107: Establishing Tone Through Character

Draft Zero: a screenwriting podcast

How can we use dramatisation to create tone? In this episode, Chas and Stu continue their deep dive into how to write tone by examining films with “light” (we use the phrase loosely) tones: LADY BIRD, EMILY THE CRIMINAL, THE BALLAD OF BUSTER SCRUGGS, and SPONTANEOUS. We also talk a surprising amount about DUNE and CRAZY STUPID LOVE. We focus on the relationship between character & tone and how the writers of these films use dramatisation to create their unique tones. We talk minimalism vs maximalism, dialogue, character actions & reactions, emotional dynamic range, and rules of the...

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DZ-106: How do you know if you have enough story? show art DZ-106: How do you know if you have enough story?

Draft Zero: a screenwriting podcast

How do you know if you have enough narrative fuel to write a script? In this episode, Chas, Stu and Mel attempt to answer a listener question:  “In your own pre-writing process, how do you know you have enough for a feature? And do you have a specific pre-writing method you're going to?” Thus we launch into a discussion on our writing processes and the varying usefulness of tools such as log lines, turning points, beat sheets, synopsis, treatments, and scene breakdowns. We also tackle the challenges encountered while developing an idea to first draft, such as balancing the pace of the...

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DZ-105: Establishing Tone Through Big Print show art DZ-105: Establishing Tone Through Big Print

Draft Zero: a screenwriting podcast

How can we teach the reader to find the humour in our darkness? Chas and Stu finally start their long-mooted exploration of tone with a series that examines films and shows with unusual tones and dives into how the writers establish those tones in the first 5 pages. How does your script want your reader to experience violence in your story? Humour? Sex? Prejudice? To answer these questions, this episode look at how films with “darker” or “sadder” tones teach the reader what they can laugh at, namely: THE NICE GUYS, THE BANSHEES OF INISHIRIN and the pilot for YELLOWJACKETS. Together...

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DZ-104: Characters Alone - Dramatizing the Internal show art DZ-104: Characters Alone - Dramatizing the Internal

Draft Zero: a screenwriting podcast

How can scenes where characters are alone increase our connection with them? In this episode, we explore the audience's connection with characters through the lens of characters being alone. Chas and Stu breakdown scenes (and their scripts) from AFTERSUN, SENSE AND SENSIBILITY and THE EQUALIZER to discuss the significance of solitude in giving the audience insight into a character’s interiority. We talk how big print can reflect character; how finding moments for vulnerability allows characters to drop their masks; and how staging can help these moments occur organically. Thanks to Chris...

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DZ-103: Game of the Scene 2 - Triangle of Sadness, The Favourite show art DZ-103: Game of the Scene 2 - Triangle of Sadness, The Favourite

Draft Zero: a screenwriting podcast

How can games elevate dramatic scenes? In part two of this two parter, Stu and Chas go further into the game (of the scene) and look at how games force characters *other* than the protagonist to interact. We deep dive into the wonderful social satires of TRIANGLE OF SADNESS and THE FAVOURITE. We discuss how games reveal character through competency and decisions, how resources and skills impact the tactics that characters employ, and the difference between referees, rule lawyers, rule makers and rule breakers. Thanks to Chris Walker for editing this episode. As always: SPOILERS ABOUND and all...

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DZ-102: Game of the Scene - Bluey, John Wick 4 show art DZ-102: Game of the Scene - Bluey, John Wick 4

Draft Zero: a screenwriting podcast

How can ‘games’ help us write better scenes? Stu and Chas turn their attention to a topic that has long eluded them: the game of the scene. We look at how considering the game that characters are playing — its rules, arenas, players, referees, and win conditions — can help you write more dynamic scenes. This will be a two-parter, and for this half, we talk BLUEY, “The Quiet Game” (from Season 2) and “Phones” (from Season 3), and JOHN WICK 4. We also touch on GAME NIGHT and LIFE OF BRIAN. Thanks to Chris Walker for editing this episode. As always: SPOILERS ABOUND and all...

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DZ-101 Creating Immediacy & Anchoring Action on the Page show art DZ-101 Creating Immediacy & Anchoring Action on the Page

Draft Zero: a screenwriting podcast

What can we learn by analysing how ‘oners’ are written on the page? Chas, Stu and Mel reunite to talk about writing the *feel* of camerawork in screenplays. We use “oners” — a long-playing continuous take — as a lens to talk about how some writers have “directed” from the page. We talk immediacy, camera positions, handovers, and anchoring action and more. We breakdown the famous Copacabana shot from GOODFELLAS, the awe-inspiring chase sequence from THE ADVENTURES OF TINTIN, and the heart pounding ‘Zed attack’ from CHILDREN OF MEN. We also briefly discuss THE BOURNE...

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DZ-100: Scenes through Swords show art DZ-100: Scenes through Swords

Draft Zero: a screenwriting podcast

What scene work tools can be learned from martial arts? In this slightly unusual episode of Draft Zero (but also incredibly on brand), Stu and philosopher swordsperson Damon Young discuss how the lessons they have learned from martial arts can be applied to scenes. In particular, they discuss how approaching an opponent in a sword fight can be analogous to how characters approach conflict, such as: the distance between the characters, who chooses to engage first, how to feint, how to lure an attack by leaving yourself vulnerable, etc.  They reference classic conflicts such as Clarice...

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DZ-99: Scene Questions show art DZ-99: Scene Questions

Draft Zero: a screenwriting podcast

How do audience questions shape scenes? nspired by our earlier episodes on sequences, Chas and Stu narrow their focus to look at the atomic unit of screen storytelling: the scene. In particular, we breakdown how question and answers prompted in the audience structure individual scenes. We talk plot, character, and theme questions (and their hybrids) by analysing scenes from LOKI, THE LAST CRUSADE, THE BOURNE SUPREMACY, QUEEN AND SLIM,  and DO THE RIGHT THING. We also briefly discuss SUCCESSION, DUNGEONS & DRAGONS: HONOUR AMONG THIEVES, and ANDOR. As always: SPOILERS ABOUND CHAPTERS ...

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More Episodes

How can your first act effectively establish your character journey?

First Acts are hard. They have to set so much in motion, especially setting up characters. To help them understand how to write effective first acts better, Stu and Chas turn their analytical gaze to a franchise that has been refining and reiterating its first act "schema" for over a decade... THE MARVEL CINEMATIC UNIVERSE.

The MCU has made (to date) six separate origin films, each tasked with establishing their titular characters. So you'd think they'd have found some patterns that works for them. In this episode, we take a look at three of these: IRON MAN, GUARDIANS OF THE GALAXY, and DOCTOR STRANGE. Stu also makes numerous comparisons to THOR, and we enthuse about GUARDIANS OF THE GALAXY Vol 2.

As we breakdown where these first acts succeed (and, er, not-succeed), our discussion moves through sequence structure, macguffins, supporting characters, exposition... and -- most importantly -- Character Wounds and Character Flaws.

Even if you don't care for MCU films, there is plenty to learn from how they approach their first acts.

SPOILERS ABOUND!!

... and stick around after the end credits, for an important announcement re: our launching of a Patreon.

Audio quotations used for educational purposes only. Timestamps indicated below. Chapter markers included in the mp3.

EPISODE LINKS

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Thanks to Khrob and Nick for being patrons. They're good people.