loader from loading.io

Michael Matera - Gamification in Education

The Gamification Quest

Release Date: 01/21/2017

The Gamification Quest Podcast: StoriesWisdom.com show art The Gamification Quest Podcast: StoriesWisdom.com

The Gamification Quest

In this episode, we meet Pradeep U.N., a masterful weaver of narratives and gameplay, turning organizations into vibrant ecosystems where storytelling, gamification, and social learning converge to unlock a symphony of inclusion, innovation, and purpose. About Your Host: Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives. A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as...

info_outline
Artrell  Williams: Taiyazukuri – A Tire Manufacturing Card Game show art Artrell Williams: Taiyazukuri – A Tire Manufacturing Card Game

The Gamification Quest

My guest is Artrell Williams and our topic is Taiyazukuri – A Tire Manufacturing Card Game that teaches tire manufacturing processes and terminology, fostering understanding through descriptions. It imparts Sumitomo Rubber USA’s Mission, Vision, Values, and KPI impact on business. The deck serves multiple purposes, reinforcing key concepts for SRUSA staff to grasp the value stream, communicate discrepancies, and cut manufacturing waste costs. At the GamiCon event in NOLA in September, Artrell's project was awarded the People’s Choice Award for “Low-Tech Design" – that’s...

info_outline
Create a Cyber Security Escape Room show art Create a Cyber Security Escape Room

The Gamification Quest

My guests are Jamie Phillips, Celia Sellers, and Rebecca Arnett, and our topic is Creating a Cyber Security Escape Room.  In this innovative Cyber Security Escape Room event, participants raced against time to thwart a hacker using social engineering, phishing, malware, and more. Designed for the curious, puzzle-loving, adventurous, and competitive, this team-based challenge involved solving 15 cybersecurity puzzles. It encouraged team building and social interaction, with participants either forming groups or being assigned to teams. Key game mechanics included achievement rewards like...

info_outline
An Award-Winning, Game-Based Solution to Organization Culture show art An Award-Winning, Game-Based Solution to Organization Culture

The Gamification Quest

My guests are Jordan Dyson and Scott Provence and topic is their internationally award-winning project called Walk With Me. A wealth management firm was looking for ways to improve their organizational culture and address risks of declining client-service quality. Jordan and Scott created a two-step, game-based solution for this client: first, employees played a turn-based conversation game with an AI-powered chatbot that and then attended a live 50-minute debrief session where they learned about key empathetic behaviors, discussed their experiences. The program results showed double-digit...

info_outline
Gamification for Product Excellence with Mike Hyzy and Bret Wardle show art Gamification for Product Excellence with Mike Hyzy and Bret Wardle

The Gamification Quest

My guests are Bret Wardle and Michael Hyzy, and our topic is their book titled, Gamification for Product Excellence. After years of leading product strategy, management, and development, Mike realized gamification could be the ultimate game-changer for creating engaging products. Seeing an opportunity to share this powerful concept, he channeled his insights into his first book, Gamification for Product Excellence. Based in Salt Lake City, Utah, Bret is a seasoned Game/Software professional with over 15 years of experience in crafting immersive games, innovative software, and...

info_outline
Bernardo Letayf and Roman Rackwitz: 2023 GamiCon48V Pre-Conference Podcast show art Bernardo Letayf and Roman Rackwitz: 2023 GamiCon48V Pre-Conference Podcast

The Gamification Quest

Bernardo Letayf and Roman Rackwitz are renowned gamification experts on the cutting edge of innovation with their latest project, TABI. With a passion for merging gaming principles with various fields, they bring extensive expertise to the world of technology and engagement. TABI, their groundbreaking software, promises to revolutionize user experiences, education, and employee motivation. Through gamified solutions, Rackwitz and Letayf aim to enhance engagement and productivity in diverse domains. Their podcast interview offers valuable insights into their visionary work, shedding light on...

info_outline
Jim Piechocki - Gamifying Amazon AI show art Jim Piechocki - Gamifying Amazon AI

The Gamification Quest

In the case of the project that is the topic of today’s podcast, Jim Piechocki woke up a dreadfully dull IT classification process training with a post-apocalyptic superhero story he had pitched years ago to Marvel about The Technicals, an alien race that takes over and outsources Earth. The gameplay:  You must learn how to create a keyword class to rescue Amazon and save the planet. About our Guest: Jim is a member of a small but growing breed of ATD-licensed developers who start with the acting talent, the humor, the broadcast-quality imagery, and entertainment value. He worked as a...

info_outline
Monica Cornetti: The Imagineering Magic of Disney show art Monica Cornetti: The Imagineering Magic of Disney

The Gamification Quest

Walt Disney assembled a new category of designers, engineers, and artisans called Imagineers. These daring creators continue to balance their technical design chops with imagination, storytelling, and insatiable curiosity. Their blue-sky thinking has resulted in parks, shows, rides, cruise ships, and resorts that don’t just contain stories like a stage in a theater but actively tell those stories. Not a bad goal for your next training program.  How can you use the imagineering pyramid in your course design and delivery?

info_outline
Augusta University: The AU Victory Cup show art Augusta University: The AU Victory Cup

The Gamification Quest

As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The first half of the program was a 3-week course on the Science of Motivation and Game-Based Learning. The course was NASCAR or stock car race themed with 68 faculty members being divided into “pit crews” of 5 members. Each week (lap) presented the Pit Crews with content and “driving missions” that supported broader learning objectives. About our...

info_outline
Tracey Stokely: Using Escape Rooms for New Hire Programs show art Tracey Stokely: Using Escape Rooms for New Hire Programs

The Gamification Quest

Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day’s content and promote teamwork. 

info_outline
 
More Episodes

My guest this week is Michael Matera and our topic today is:  Gamification in Education

  • What does gamification look like in the education space?
  • Does gamification in education have the power unlock both student’s potential, creativity and enthusiasm?
  • What does it do for the teachers?

Michael and I are will explore with you how teachers can use powerful game machines in their courses and lesson design to build their courses in such a way to inspire lifelong learning and unlock a student’s real potential.

Michael is driven to transform education through theoretical and technological applications that identify and inspire limitless learning thresholds in ourselves and in our students.  Join the transformation of education by visiting his website and educational blog Explorelikeapirate.com.

 

About Michael Matera:  Michael Matera has taught for more than a decade using interactive play, passion and purpose-driven learning to transform the classroom in international, public and private schools.

He is a pioneer in the field of education, using gamification and technology to increase authentic student engagement and content acquisition.  Along with being a full-time teacher at University School of Milwaukee, Michael is also a nationally-known presenter and international consultant of game-based learning.

Additionally, he is the author of Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners. He was named one of ASCD Emerging Leaders in 2015 for infusing best practices in the field with accessible gamified teaching methods.  He is also an educational blogger, whose mission is to build connections among innovative, global educators.

You can connect with Michael:

Website: www.explorelikeapirate.com

Twitter: @mrmatera

 

About your Host: Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.

Connect with Monica: 

www.MonicaCornetti.com

www.SententiaGames.com

On Twitter: @monicacornetti