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Using SOP Strategies to Demonstrate Engagement

The Gamification Quest

Release Date: 01/25/2019

Deirdre Jensen - Scenario-Based Learning and Gamification show art Deirdre Jensen - Scenario-Based Learning and Gamification

The Gamification Quest

And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together -  How Scenario-Based Learning and Gamification are Great Partners for High Impact Learning. 

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Jimbo Clark - Thinking Out of the Virtual Training Box show art Jimbo Clark - Thinking Out of the Virtual Training Box

The Gamification Quest

Covid-19 brought tremendous disruption to the world of physical corporate training.  Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital experience that was just as engaging.  He shares lessons learned from this experience so you can avoid going through the same growing pains.

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Eric Nelson - School is in: Gamification Schoolhouse show art Eric Nelson - School is in: Gamification Schoolhouse

The Gamification Quest

Eric Nelson, has taught for a total of 26 year in countries such as The Marshall Islands, Taiwan, India, Korea, and Vietnam. He joins us to explore how gamification can be used to tackle tricky classroom problems, create alternates to traditional letter grades, and assess content mastery in new ways. Monica and Eric tackle the unique challenges facing teachers in the age of Covid, and how gamification can ease some of these growing pains.

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Tim Dickerson - Start Dirty Stay Dirty show art Tim Dickerson - Start Dirty Stay Dirty

The Gamification Quest

Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice.  In this episode Monica and Tim talk about what particular gems of gamification wisdom were the most meaningful to him, and why you should rush to failure as fast as possible.

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Richard Vass - How to Make Rockstar E-Learning show art Richard Vass - How to Make Rockstar E-Learning

The Gamification Quest

Our topic today is what Richard and eLearning Brothers do best - Help You to Become an eLearning ROCKSTAR™ - help you build content that is engaging, interactive, and inspiring. You can see an example of ROCKSTAR eLearning if you download the case study at thegamificationquest.com Gamified Workplace Safety & Emergency Training. Team members report that the new training is the most fun compliance training they have ever completed.

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Game-Based-Learning in Practice show art Game-Based-Learning in Practice

The Gamification Quest

Use the Game Based Learning Design Wheel, which combines the scientific principles of learning theories, game design, and theories of motivation and behavior into a practical model to design gamification solutions that contribute to learning. Developed to design serious games for learning, Michiel and Karen will take you through the process of making your own serious game or gamification for your adult education or training program in 9 clear steps.

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Javier Velasquez - Gamification Feedback, Rules, and Loops show art Javier Velasquez - Gamification Feedback, Rules, and Loops

The Gamification Quest

Gamification designs for learning should use the full potential of feedback rules and feedback loops. Feedback is key in game design not just to direct behavior, but also to give discernable cues to the players on their performance and aspects to improve. A good gamification design knows to nudge behavior, but great gamification design creates meaningful learning cycles that use multiple feedback rules. These feedback systems can create loops that accrue and relate to meaningful rewards or game outcomes.

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Bernardo Letayf - Map a Player Journey show art Bernardo Letayf - Map a Player Journey

The Gamification Quest

Why is a player journey such an essential part of gamified instruction?  Bernardo is joining us to promote his player journey creation workshop that he will give at Gamicon 2020.  Learn how a well crafted player journey will reward mastery, as well as how to balance an extrinsic rewards system.  Should everyone get a trophy? 

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Victoria Ichizli-Bartels - Practice Self-Gamification show art Victoria Ichizli-Bartels - Practice Self-Gamification

The Gamification Quest

Practice Self-Gamification or we could turn that title into How to Play the “Turn Your Life into Fun Games” Game. You are going to appreciate the program today as you learn how and why to turn your life into a game. Why would you do that? When you no longer focus on upsets and complaints, you save an enormous amount of time.

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Marilyn Zwissler - The Great Art Quest show art Marilyn Zwissler - The Great Art Quest

The Gamification Quest

An art history course developed for Alverno College based on a challenge to save art works of five ancient cultures from oblivion and thereby save the memory of those cultures. 

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More Episodes

At the Academy for Professional Excellence, a program of the San Diego State University School of Social Work their purpose is to revolutionize the way people work to ensure the world is a healthier place. They provide exceptional learning and development experiences for the transformation of individuals, organizations and communities.

Child protection is extremely complex work as social workers manage the needs of the families they encounter every day, as well as a set of uncertain policies and often competing community priorities. There is often a barrage of system improvements all driven by well-meaning politicians, community stakeholders and government agencies with very little guidance.

This backdrop makes it difficult to make impactful learning experiences.

In response to the need for quality and accessible professional development, Ventura County embarked on a practice improvement using a set of skills and strategies named Safety Organized Practice. At the same time the State of California was endeavoring to develop a unified framework for practice in child welfare across all 58 counties.

Ventura asked the Academy to develop an innovative learning experience for their staff that help them integrate the two practice strategies in a seamless manner.

This game was developed to advance the Academy’s vision for excellence by Amy Jaffe, Laurel Rohlf, and Valarie Ryan