The Gamification Quest
In the case of the project that is the topic of today’s podcast, Jim Piechocki woke up a dreadfully dull IT classification process training with a post-apocalyptic superhero story he had pitched years ago to Marvel about The Technicals, an alien race that takes over and outsources Earth. The gameplay: You must learn how to create a keyword class to rescue Amazon and save the planet. About our Guest: Jim is a member of a small but growing breed of ATD-licensed developers who start with the acting talent, the humor, the broadcast-quality imagery, and entertainment value. He worked as a...
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Walt Disney assembled a new category of designers, engineers, and artisans called Imagineers. These daring creators continue to balance their technical design chops with imagination, storytelling, and insatiable curiosity. Their blue-sky thinking has resulted in parks, shows, rides, cruise ships, and resorts that don’t just contain stories like a stage in a theater but actively tell those stories. Not a bad goal for your next training program. How can you use the imagineering pyramid in your course design and delivery?
info_outlineThe Gamification Quest
As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The first half of the program was a 3-week course on the Science of Motivation and Game-Based Learning. The course was NASCAR or stock car race themed with 68 faculty members being divided into “pit crews” of 5 members. Each week (lap) presented the Pit Crews with content and “driving missions” that supported broader learning objectives. About our...
info_outlineThe Gamification Quest
Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day’s content and promote teamwork.
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With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online.
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Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy?
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A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start.
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How can you use a motivation driver’s perspective to test your game designs in a more integrative way?
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Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination.
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Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed.
info_outlineWhat can the grotesque, monstrous, and even alien creatures found lurking in an extraordinary range of literature across many centuries reveal about the different ways humans have imagined what it means to be human?
This online, full semester literature course was designed in collaboration by artist Matt Rockman, and Sententia Gamification Journeymen Certified Brown University Professor of English Jim Egan and Instructional Designer Naomi Pariseault.
Join us to explore this gamification case study and hear from the creators about their design. They will share insights and answer questions about their highly successful gamified undergraduate course at Brown University titled “Fantastic Places, Unhuman Humans.”
You will lean how this talented trio mastered techniques to the challenges of:
- How can you immerse someone into an online gamified experience higher-ed course?
- What was your design process and considerations?
- What game mechanics did you choose and why?
- How did you make your many user experience/user interface design decisions?
Originally created for Brown University students and, later, for Edx, this course will inspire people to experiment with gamification in learning environments that remain relatively untouched by gamification
Watch the Edx Trailer here: https://www.edx.org/course/fantastic-places-unhuman-humans-exploring-humanity-through-literature