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Game School Online | The State of Lighting in VFX and Game Industries with Scott Knapp

Game Dev Unchained

Release Date: 04/07/2020

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This episode is sponsored by GamesBoost42. 

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This episode is sponsored by GamesBoost42. 

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This episode is sponsored by GamesBoost42. 

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This episode is sponsored by GamesBoost42. 

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Who would've thought that this would last as long with Epic actually having a chance to humble Apple in any way? 

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Lyndl Kempis breaks down his latest personal project, the Snake Way Cruiser. He walks through his planning stages from using Blender all the way to a fully rendered video while talking about his dev's mid-life crisis. 

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Daniel Bystedt is a character & creature artist currently working at Embark Studios in Stockholm Sweden. He has been betting big on using Blender for his whole workflow and his experience reflects what the industry is and needs to move towards, simplicity. 

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This episode was Sponsored by Autodesk.

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This talk will go over how to navigate working in both industries as a lighting artist.  We will deep dive into how to make yourself marketable in both industries, and steps you can take to get your foot in the door as a lighter for both.

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As contributors who are passionate about our craft, artists can often times tunnel vision into the perfect aesthetic. But sometimes this is not what production needs. This talk explores the forbidden topic of money, and how it relates to our daily tasks.

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Scott Knapp comes on and talks about the state of lighting for both the VFX and game industries. What it means to be a lighting artist and how it's one of the leading jobs that is hot in demand right now, and how virtual production is playing a major part.

For the video version, please visit https://www.youtube.com/watch?v=eJTROSzRrfE

https://scottknapp.com/store/pjPX/pro... https://twitter.com/Scottthelighter

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