Why players refunded my game on Steam? | Beyond the Loading Screen - Episode #3
Release Date: 07/31/2024
Beyond the Loading Screen
In this episode, I define what video games design is to me and discuss how I arrive there. Time Stamps 00:00 Intro 00:20 What is Video Game Design? 09:15 Personal Updates 09:52 Games I've been playing 10:46 Game Dev Update 12:16 Outro Goodies Abridge on Steam: Join our Email List: Hop into our Discord: References: Games Slay the Spire (Steam): Baba is You (Steam): Call of Duty (Steam): Dance Dance Revolution (Wiki): World of Warcraft (Webpage): Destiny 2 (Steam): Townscaper (Steam): Kingdom Hearts 1.5+2.5 ReMIX (Steam): Kingdom Hearts 2.8 Final Chapter (Steam): ...
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In this episode, we've got 5 game dev tips for you to help you through your game development. Share fun facts about Abridge and it's development. Time Stamps 00:00 Intro & Talking Points 00:40 Game Dev Tip #1: Finish your first game as fast as possible 01:50 Game Dev Tip #2: Get your game working, then polish, then optimize 02:40 Game Dev Tip #3: Keep it simple and minimize the friction 03:59 Game Dev Tip #4: Don't work on artistic elements first 05:06 Game Dev Tip #5: Start a game with making notes, not a game engine 06:28 Bonus Game Dev Tip: Explore your curiosity 07:24 Abridge...
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In this episode, we talk about turn limits. Why are they are there and should you have them? Share podcast highlights and personal updates. Touch on gaming news with Deadlock and Black Myth: Wukong. Jumping into the 4 games I've been playing: Balatro, Firewatch, Journey, and Hellcard. Close with a game dev and design update. Time Stamps 00:00 Intro 00:08 Talking Points 00:22 Intro (pt. 2) 00:43 Turn Limits 10:35 Podcast Highlights 11:22 Personal Updates 11:30 Game News 14:02 Games I've been playing 25:10 Game Dev Update 30:09 Outro Goodies Abridge on Steam: Join our Email List: ...
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In episode 6, we talk about prioritizing game dev. Understanding the problem, building a schedule to prioritizing time and overcoming the challenges of this approach. Review the podcast analytics to talk about the insane reach and power of YouTube. Touch on a person update. For games I played, we talk about Tunic (spoiler free). I beat it! Discuss what I liked, didn't like, and a learning lesson I had. Finish update with a game dev update. Played with shaders in godot for designing card effects. Learned that ignored (and had not considered) readability of the card. Talk about card readability...
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In this episode, we discuss getting feedback from players about their pain points, problems, and negative experience and why this is important. Continue with 3 challenges with getting this level feedback and my thoughts to overcoming them. Share podcast highlights. Talk about personal updates and games I played this week. Give an example of feedback about pain points and a game breakdown with Aotenjo (a Mahjong Balatro Game). Close with game dev updates and game design discussion. Time Stamps 00:00 Intro 00:21 Talking Points 00:36 "Give me problems, not solutions" and feedback...
info_outline Getting back into game dev after a long break | Beyond the Loading Screen - Episode #4Beyond the Loading Screen
In this episode, we discuss getting back into game dev after a long break. It can be challenging to overcome this. So, I'll share my experience and tips to get pass this. Then, continue on with personal updates, games, and a game dev update. Time Stamps 00:00 Intro 00:23 Talking Points 00:36 Getting back into game dev after a long break 06:07 Personal Updates 07:39 Games I've been playing 09:55 Game dev updates 12:22 Outro Goodies Abridge on Steam: Join our Email List: Hop into our Discord: Reference: Balatro (Steam):
info_outline Why players refunded my game on Steam? | Beyond the Loading Screen - Episode #3Beyond the Loading Screen
In this episode, we'll talk about why players refunded my game, Abridge, on Steam. Found out Steam's gives the devs this info in Steamworks (Steam's backend for game devs). I'll discuss what they said and how I would address had I know this earlier. Catch up on personal updates. Talk about games I've been playing (Balatro and Tunic). Close with game dev updates and a card/game design discussion. Time Stamps 00:00 Intro 00:20 Talking Points 00:37 Background and context for refund data on Steam 01:35 Why players refunded my game on Steam? 03:00 Thought reason for refunds 06:26 Personal...
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In this episode, we'll talk about the banana (the game). Share background, stats, and why I think it blew up. Learning lessons from banana 1) De-mystify steam transactions from a developers perspective and 2) don't know what will blow up. Talk about personal updates and games. Give a game dev update about my unannounced game. Talk about I am with development, game design and interesting bugs. Time Stamps 00:00 Intro 00:28 Talking Points 00:48 Banana - Intro 01:29 Banana - Stats 03:30 Banana - Quick Thought on Stats 03:59 Banana - Background 05:12 Banana - My thoughts, experience and why...
info_outline Let's catch up | Beyond the Loading Screen - Episode #1 (again...)Beyond the Loading Screen
In this "first real" episode, let's ... Finish a thought from the last podcast about "Why Podcast?" Spend some time catching up on my game dev adventure Few comment about life and ergonomics Brief chat about games and game dev Finish off a chat about Crashlands and breakdown two of it's systems. Timestamps 00:00 Intro 00:19 Talking points 00:40 Why Podcast? 03:06 Catching Up 35:18 Life 36:15 Ergo Chat and Tips 37:07 Game Dev Updates 37:20 Games Updates 37:34 Crashlands Discussion 38:34 Crashlands' Combat System 42:31 Crashlands' Quest System 45:04 Outro Goodies Abridge on Steam: Join...
info_outline Pivot! PIVOT!!! | Beyond the Loading Screen - Episode #00Beyond the Loading Screen
In this "first" episode, I'll introduce myself, share why I want to podcast (again...), and what I want it to be about. Timestamps 00:00 Surprise!?! 00:11 Intro 00:57 Why podcast...again? 03:08 New additions 03:53 Outro Goodies Abridge on Steam: Join our Email List: Hop into our Discord:
info_outline
Time Stamps
00:00 Intro
00:20 Talking Points
00:37 Background and context for refund data on Steam
01:35 Why players refunded my game on Steam?
03:00 Thought reason for refunds
06:26 Personal Updates
05:12 Games I've been playing: Balatro and Tunic
09:21 Game Dev update
14:26 Outro
Goodies:
Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/
Join our Email List: https://eventidegamesstudio.com/newsletter/
Hop into our Discord: https://discord.gg/peFfYVfwsZ
References:
Balatro (Steam): https://store.steampowered.com/app/2379780/Balatro/
Tunic (Steam):