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Turn limits...yay or nay? | Beyond the Loading Screen - Episode #7

Beyond the Loading Screen

Release Date: 08/28/2024

What is Video Game Design? | Ep. 9 show art What is Video Game Design? | Ep. 9

Beyond the Loading Screen

In this episode, I define what video games design is to me and discuss how I arrive there.   Time Stamps 00:00 Intro 00:20 What is Video Game Design? 09:15 Personal Updates 09:52 Games I've been playing 10:46 Game Dev Update 12:16 Outro   Goodies Abridge on Steam: Join our Email List: Hop into our Discord:   References: Games Slay the Spire (Steam): Baba is You (Steam): Call of Duty (Steam): Dance Dance Revolution (Wiki): World of Warcraft (Webpage): Destiny 2 (Steam): Townscaper (Steam): Kingdom Hearts 1.5+2.5 ReMIX (Steam): Kingdom Hearts 2.8 Final Chapter (Steam): ...

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5 Game Dev Tips & Abridge Fun Facts | Beyond the Loading Screen - Episode #8 show art 5 Game Dev Tips & Abridge Fun Facts | Beyond the Loading Screen - Episode #8

Beyond the Loading Screen

In this episode, we've got 5 game dev tips for you to help you through your game development. Share fun facts about Abridge and it's development.   Time Stamps 00:00 Intro & Talking Points 00:40 Game Dev Tip #1: Finish your first game as fast as possible 01:50 Game Dev Tip #2: Get your game working, then polish, then optimize 02:40 Game Dev Tip #3: Keep it simple and minimize the friction 03:59 Game Dev Tip #4: Don't work on artistic elements first 05:06 Game Dev Tip #5: Start a game with making notes, not a game engine 06:28 Bonus Game Dev Tip: Explore your curiosity 07:24 Abridge...

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Turn limits...yay or nay? | Beyond the Loading Screen - Episode #7 show art Turn limits...yay or nay? | Beyond the Loading Screen - Episode #7

Beyond the Loading Screen

In this episode, we talk about turn limits. Why are they are there and should you have them? Share podcast highlights and personal updates. Touch on gaming news with Deadlock and Black Myth: Wukong. Jumping into the 4 games I've been playing: Balatro, Firewatch, Journey, and Hellcard. Close with a game dev and design update.   Time Stamps 00:00 Intro 00:08 Talking Points 00:22 Intro (pt. 2) 00:43 Turn Limits 10:35 Podcast Highlights 11:22 Personal Updates 11:30 Game News 14:02 Games I've been playing 25:10 Game Dev Update 30:09 Outro   Goodies Abridge on Steam: Join our Email List: ...

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Don't find time, make it: Prioritizing Game Dev | Beyond the Loading Screen - Episode #6 show art Don't find time, make it: Prioritizing Game Dev | Beyond the Loading Screen - Episode #6

Beyond the Loading Screen

In episode 6, we talk about prioritizing game dev. Understanding the problem, building a schedule to prioritizing time and overcoming the challenges of this approach. Review the podcast analytics to talk about the insane reach and power of YouTube. Touch on a person update. For games I played, we talk about Tunic (spoiler free). I beat it! Discuss what I liked, didn't like, and a learning lesson I had. Finish update with a game dev update. Played with shaders in godot for designing card effects. Learned that ignored (and had not considered) readability of the card. Talk about card readability...

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Give me problems, not solutions | Beyond the Loading Screen - Episode #5 show art Give me problems, not solutions | Beyond the Loading Screen - Episode #5

Beyond the Loading Screen

In this episode, we discuss getting feedback from players about their pain points, problems, and negative experience and why this is important. Continue with 3 challenges with getting this level feedback and my thoughts to overcoming them. Share podcast highlights. Talk about personal updates and games I played this week. Give an example of feedback about pain points and a game breakdown with Aotenjo (a Mahjong Balatro Game). Close with game dev updates and game design discussion.   Time Stamps 00:00 Intro 00:21 Talking Points 00:36 "Give me problems, not solutions" and feedback...

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Getting back into game dev after a long break | Beyond the Loading Screen - Episode #4 show art Getting back into game dev after a long break | Beyond the Loading Screen - Episode #4

Beyond the Loading Screen

In this episode, we discuss getting back into game dev after a long break. It can be challenging to overcome this. So, I'll share my experience and tips to get pass this. Then, continue on with personal updates, games, and a game dev update.   Time Stamps 00:00 Intro 00:23 Talking Points 00:36 Getting back into game dev after a long break 06:07 Personal Updates 07:39 Games I've been playing 09:55 Game dev updates 12:22 Outro   Goodies Abridge on Steam: Join our Email List: Hop into our Discord:   Reference: Balatro (Steam):

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Why players refunded my game on Steam? | Beyond the Loading Screen - Episode #3 show art Why players refunded my game on Steam? | Beyond the Loading Screen - Episode #3

Beyond the Loading Screen

In this episode, we'll talk about why players refunded my game, Abridge, on Steam. Found out Steam's gives the devs this info in Steamworks (Steam's backend for game devs). I'll discuss what they said and how I would address had I know this earlier. Catch up on personal updates. Talk about games I've been playing (Balatro and Tunic). Close with game dev updates and a card/game design discussion.   Time Stamps 00:00 Intro 00:20 Talking Points 00:37 Background and context for refund data on Steam 01:35 Why players refunded my game on Steam? 03:00 Thought reason for refunds 06:26 Personal...

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Banana Breakdown & Steam Transactions | Beyond the Loading Screen - Episode #2 show art Banana Breakdown & Steam Transactions | Beyond the Loading Screen - Episode #2

Beyond the Loading Screen

In this episode, we'll talk about the banana (the game). Share background, stats, and why I think it blew up. Learning lessons from banana 1) De-mystify steam transactions from a developers perspective and 2) don't know what will blow up. Talk about personal updates and games. Give a game dev update about my unannounced game. Talk about I am with development, game design and interesting bugs.   Time Stamps 00:00 Intro 00:28 Talking Points 00:48 Banana - Intro 01:29 Banana - Stats 03:30 Banana - Quick Thought on Stats 03:59 Banana - Background 05:12 Banana - My thoughts, experience and why...

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Let's catch up | Beyond the Loading Screen - Episode #1 (again...) show art Let's catch up | Beyond the Loading Screen - Episode #1 (again...)

Beyond the Loading Screen

In this "first real" episode, let's ... Finish a thought from the last podcast about "Why Podcast?" Spend some time catching up on my game dev adventure Few comment about life and ergonomics Brief chat about games and game dev Finish off a chat about Crashlands and breakdown two of it's systems. Timestamps 00:00 Intro 00:19 Talking points 00:40 Why Podcast? 03:06 Catching Up 35:18 Life 36:15 Ergo Chat and Tips 37:07 Game Dev Updates 37:20 Games Updates 37:34 Crashlands Discussion 38:34 Crashlands' Combat System 42:31 Crashlands' Quest System 45:04 Outro   Goodies Abridge on Steam: Join...

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Pivot! PIVOT!!! | Beyond the Loading Screen - Episode #00 show art Pivot! PIVOT!!! | Beyond the Loading Screen - Episode #00

Beyond the Loading Screen

In this "first" episode, I'll introduce myself, share why I want to podcast (again...), and what I want it to be about.   Timestamps 00:00 Surprise!?! 00:11 Intro 00:57 Why podcast...again? 03:08 New additions 03:53 Outro   Goodies Abridge on Steam: Join our Email List: Hop into our Discord:   

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More Episodes

In this episode, we talk about turn limits. Why are they are there and should you have them? Share podcast highlights and personal updates. Touch on gaming news with Deadlock and Black Myth: Wukong. Jumping into the 4 games I've been playing: Balatro, Firewatch, Journey, and Hellcard. Close with a game dev and design update.

 

Time Stamps

00:00 Intro

00:08 Talking Points

00:22 Intro (pt. 2)

00:43 Turn Limits

10:35 Podcast Highlights

11:22 Personal Updates

11:30 Game News

14:02 Games I've been playing

25:10 Game Dev Update

30:09 Outro

 

Goodies

Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/

Join our Email List: https://eventidegamesstudio.com/newsletter/

Hop into our Discord: https://discord.gg/peFfYVfwsZ

 

Reference:

aaron7eleven's itch.io(My personal projects and Game Jam Games): https://aaron7eleven.itch.io/

Deadlock (Steam): https://store.steampowered.com/app/1422450/Deadlock/

Black Myth: Wukong (Steam): https://store.steampowered.com/app/2358720/Black_Myth_Wukong/

Balatro (Steam): https://store.steampowered.com/app/2379780/Balatro/

Firewatch (Steam): https://store.steampowered.com/app/383870/Firewatch/

Journey (Steam): https://store.steampowered.com/app/638230/Journey/

Hellcard (Steam): https://store.steampowered.com/app/1201540/HELLCARD/