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Episode 16: The Role of Art and Design in Hobby Games

Botch Games Podcast

Release Date: 03/03/2015

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Botch Games Podcast

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More Episodes

In Episode 16, Craig and Dave tackle the fringes of the role of art in hobby games, touching on the characterisctics artwork and design adds to the look, play style, and theme of games. They discuss a few games they've played this week including Samurai Spirit from Funforge and Antoine Bauza, Ancient Terrible Things from Pleasant Company Games, and Wizard Dodgeball from Peter Newland and Mind the Gap Studios. They talk some kickstarter hype with Dragoon from Lay Waste Games, Between Two Cities from Jamey Stegmaier, and Project Dreamscape from Ben Haskett. In their What the What segment, they take a few minutes to define and describe the term point salad weighing the advantages and disadvantages of the mechanic. Lastly, in a new segment, you get to learn a little bit about everyone's favorite bearded co-host, Dave, in out "Know Your Podcaster Lightning Round"

Show Times:

Samurai Spirit (Funforge): 4:00

Ancient Terrible Things (Pleasant Company Games): 11:30

Wizard Dodgeball (Mind The Gap Studios): 16:15

COMING SOON:

Steam Donkey (Ragnar Brothers): 29:15

X-COM (FFG): 30:30

Dragoon Kickstarter (Lay Waste Games): 32:30

Between Two Cities Kickstarter (Stonemaier Games): 37: 00

Project Dreamscape Kickstarter (Ben Haskett): 40:00

Bad Medicine--Botch Plays Plug (Formal Ferret): 50:45

What the What?! Point Salad: 53:45

Main Theme: The Importance of Art: 59:00

Know your podcaster: Lightning Round: 1:25:00