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S12.E04 :: Design Thoughts From Across an Ocean

The Who, What, Why? Game Design Podcast

Release Date: 12/16/2015

Who, What, Why S33.E03 :: Being an RPG Writer with Crystal Mazur show art Who, What, Why S33.E03 :: Being an RPG Writer with Crystal Mazur

The Who, What, Why? Game Design Podcast

Crystal Mazur, freelance RPG writer and more, joined me on the show to delve more deeply into what it is like to be a freelance writer for RPGs. We discussed a lot here. Crystal knows an incredible amount about the process of writing and preparing RPGs for publishing. We discussed compensation, duties of a writer, and red flags to watch out for. If you'd like to know more about Crystal, check out her work at

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Who, What, Why S33.E02 :: A Case Study in Agricola show art Who, What, Why S33.E02 :: A Case Study in Agricola

The Who, What, Why? Game Design Podcast

Re-Released! I've re-released this episode with a file that takes up less of my monthly allotment. Enjoy (again). Welcome to another case study episode. This time me, Jonny, and Jeff tackle the game often called misery farm... Agricola. We discuss a where the game hits and misses for us. I find myself at odds with my guests since I like Agricola. To each their own. If you'd like to suggest a game for a cast study episode, feel free to drop me a line at whowhatwhycast(at)gmail.com Jonny can be found @jpaccantin and Jeff at @belltowergames

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Who, What, Why S33.E01 :: Representing History in Games with Dan Thurot show art Who, What, Why S33.E01 :: Representing History in Games with Dan Thurot

The Who, What, Why? Game Design Podcast

Dan Thurot, game critic extraordinaire, joined me to delve into a difficult topic: representing history through games. We focused on ways that history is represented poorly and ways that it is represented successfully and thoughtfully in games. This is a big topic, and one I will likely explore in future episodes. For now, enjoy my time with Dan Thurot. He's very thoughtful, too.

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Who, What, Why S32.E10 :: A Case Study in Dominion featuring Jonny and Jeff show art Who, What, Why S32.E10 :: A Case Study in Dominion featuring Jonny and Jeff

The Who, What, Why? Game Design Podcast

I am starting a new series of episodes called "A Case Study in..." Each episode will feature me and some designers discussing a particular game that none of us designed. The games we will focus on will have made an impact on the hobby. My first episode of this series is on Dominion featuring Jeff and Jonny. We discussed the impact Dominion made on the hobby and how it spawned a brand new genre of games. We ultimately concluded with a design lesson that each of us will take away from Dominion.

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Why Ska?! Ep. 04 :: My Favorite Venue show art Why Ska?! Ep. 04 :: My Favorite Venue

The Who, What, Why? Game Design Podcast

Listening to music on your discman or Zune might seem like the pinacle experience, but nothing beats being at a live show. In this episode, I talk about some of my favorite venues that I've been to over the years. What are some of your favorite venues to see your favorite bands? Tweet at me to share. @whowhatwhycast

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Who, What, Why S32.E09 :: Massive Black with CEO Melissa Lee show art Who, What, Why S32.E09 :: Massive Black with CEO Melissa Lee

The Who, What, Why? Game Design Podcast

The CEO of Massive Black, Melissa Lee, joined me to talk about both her life in the games industry and what she has been trying to accomplish with Massive Black. The company focuses on creating art for all sorts of games and tech projects, notably Elder Scrolls and Betrayal at the House on the Hill 3rd Edition.  To learn more about Massive Black, visit their website at .

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Who, What Why S32.E08 :: Cut.games with David Malki show art Who, What Why S32.E08 :: Cut.games with David Malki

The Who, What, Why? Game Design Podcast

David Malki, director of product development at Cut.com and Cut Games, joined me to talk about developing games that connect with the kind of content Cut.com creates. Cut is a media company that puts people in situations to connect with others and maybe even learn something about themselves in the process. We discussed how the game wing aimed to recreate the feelings in their videos while adapting to a different medium. Check out Cut.games for more.

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Who, What, Why S32.E07 :: Crowdfunding Mistakes with Joe Slack show art Who, What, Why S32.E07 :: Crowdfunding Mistakes with Joe Slack

The Who, What, Why? Game Design Podcast

The third episode in my short series with Joe Slack is here! We discuss the do's and don'ts of crowdfunding campaigns based on Joe Slack's experience as a successful crowdfunder and my experience as a successful crowdfundee. I think we came up with some excellent tips and tricks. Check out Joe's work at:

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Who, What, Why S32.E06 :: Brutal Orchestra with Maceo Mair show art Who, What, Why S32.E06 :: Brutal Orchestra with Maceo Mair

The Who, What, Why? Game Design Podcast

Maceo Mair, designer of the game Brutal Orchestra, joined me to talk about 2 important topics with this game: the first one being Heironymous Bosch, a Dutch painter from the 1400s and the ways this game tries to stand out in such a crowded field of rogue-lites and RPGs. Check out if you are so interested. Also, check out , if you'd like. His work is like a fucked up Highlights for Kids magazine.

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Who, What, Why S32.E05 :: Splinters of Faith and Organized Play with Douglas Zeilsdorf show art Who, What, Why S32.E05 :: Splinters of Faith and Organized Play with Douglas Zeilsdorf

The Who, What, Why? Game Design Podcast

Douglas Zeilsdorf, the organized play administrator for Frog God Games, joined me to talk about what is organized play and what administrating it entails doing. We also discussed the Splinters of Faith Kickstarter () and what this world is bringing to the RPG world of Frog God Games.

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More Episodes

Bruno Cathala is a French game designer responsible for such games as Abyss, Five Tribes, 7 Wonders Duels, and Shadows Over Camelot. He was kind enough to come on our show to discuss his thoughts on game design in relation to some of his games.

Our discussion focused on how Bruno approaches his game design and discussed some of how he implemented those ideas in his latest games Abyss and Five Tribes.

If you wish to learn more about Bruno's design thoughts, then visit his blog at BrunoCathala.com.