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EPISODE 99: REACTOR

ATARI BYTES

Release Date: 12/17/2017

EPISODE 261: OFF THE WALL show art EPISODE 261: OFF THE WALL

ATARI BYTES

ATARI BYTES episode 261 is off the hook. Off the chain. Off the books. And occasionally off the rails.

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EPISODE 260: MOTORODEO show art EPISODE 260: MOTORODEO

ATARI BYTES

At some point, whatever governing body governs auto racing said, "What if we made up a racing sport where the drivers do everything we tell them not to do?" The initial idea - Murder Car - was scrapped. But the monster truck rally - complete with smashing cars, wheelies, jumping off ramps and wanton attacks on venerable Plymouth autos - was born.

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EPISODE 259: ACID DROP show art EPISODE 259: ACID DROP

ATARI BYTES

Don't worry about that penguin you see riding a sea otter reciting the works of Robert Frost (the penguin is doing the reciting. Not the otter. That would be stupid. Everyone knows otters are haiku creatures.)

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EPISODE 258: DRAGONFIRE show art EPISODE 258: DRAGONFIRE

ATARI BYTES

The skies over ATARI BYTES episode 258 glow bright orange with fire as fierce dragons sweep into view. We're playing the 1983 iMagic title DRAGON FIRE. Is the game more Puff than Smaug? Is the action hot or will we just get burned?

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EPISODE 257: THE YEAR DIES SCREAMING show art EPISODE 257: THE YEAR DIES SCREAMING

ATARI BYTES

Don't know if you've heard, but 2020 has been quite a year.

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EPISODE 256: TOYSHOP TROUBLE show art EPISODE 256: TOYSHOP TROUBLE

ATARI BYTES

It took five years (or so) of podcasting, but I finally got my wish. In episode 256, we're playing the 2006 homebrew TOYSHOP TROUBLE. It's a game I've heard about for years and finally got to experience. But is it a wonderful surprise under my gaming tree or a giant lump of coal in my stocking? Tune in to find out.

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EPISODE 255: AIR RAID show art EPISODE 255: AIR RAID

ATARI BYTES

In 1982, men of vision went to work for a company called "Men-A-Vision" - which seems appropriate - and made a game called AIR RAID, a sort of cross between "Missile Command" and "Space Invaders" (it seems to me) where you must defend Manhattan from flying helicopters, UFO's and...giant pretzels? Sure, let's say that. The game didn't sell well, and is a much sought after collector's item now. Kind of like your podcast host. And we're checking it out in this episode.

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EPISODE 254: ELEVATOR ACTION show art EPISODE 254: ELEVATOR ACTION

ATARI BYTES

You know the mildly frustrated feeling of waiting for an elevator; eager for something to happen? Now you can feel that for an entire podcast!

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EPISODE 253: FELLOWSHIP OF THE RING: JOURNEY TO RIVENDELL show art EPISODE 253: FELLOWSHIP OF THE RING: JOURNEY TO RIVENDELL

ATARI BYTES

FELLOWSHIP OF THE RING: JOURNEY TO RIVENDELL.

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EPISODE 252: INFILTRATE show art EPISODE 252: INFILTRATE

ATARI BYTES

In ATARI BYTES episode 252, we play the the 1981 Apollo game INFILTRATE; a game which feels like it should have an exclamation point at the end of its name, but doesn't. But is that the only disappointment? Listen and find out.

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So, here's what I think happened:

In 1982, game company Parker Brothers wanted to make another video game. One of the designers had her heart set on making a space battle game. Another designer really wanted to make a game that said something about the nuclear arms race and the dangers of nuclear waste. The designers waged all out war, each entrenched in their positions. Until Mr. Parker Brother said, "Work together or you're fired."

And, thus, REACTOR was born. 

Those designers compromised to merge their ideas and create something new. Does the premise, flying your space ship inside a nuclear reactor and fighting evil photons and neutrinos, make any sense? We find out in episode 99. (Spoiler: No)

But there was no way they were going to mix their chocolate and peanut butter.  Some principles just can't be compromised. 

Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Reformat" and "Pinball Spring".

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