loader from loading.io

0185: Glassdoor Confessions on Bioware

Game Dev Unchained

Release Date: 04/09/2019

0277: Roundtable News | Valve Steamdeck show art 0277: Roundtable News | Valve Steamdeck

Game Dev Unchained

This episode is sponsored by GamesBoost42. 

info_outline
0276: SoapBox | Latest Updates and Resolving Internal Conflicts show art 0276: SoapBox | Latest Updates and Resolving Internal Conflicts

Game Dev Unchained

This episode is sponsored by GamesBoost42. 

info_outline
0275: GduX.me | Breaking Art with Miklos Bencz show art 0275: GduX.me | Breaking Art with Miklos Bencz

Game Dev Unchained

This episode is sponsored by GamesBoost42. 

info_outline
0274: GduX.me | The Business of Games with Larry Kuperman show art 0274: GduX.me | The Business of Games with Larry Kuperman

Game Dev Unchained

This episode is sponsored by GamesBoost42. 

info_outline
0273: Roundtable News | Final Showdown Epic VS Apple show art 0273: Roundtable News | Final Showdown Epic VS Apple

Game Dev Unchained

Who would've thought that this would last as long with Epic actually having a chance to humble Apple in any way? 

info_outline
0272: Art Boost | Snake Way Cruiser with Lyndl Kempis show art 0272: Art Boost | Snake Way Cruiser with Lyndl Kempis

Game Dev Unchained

Lyndl Kempis breaks down his latest personal project, the Snake Way Cruiser. He walks through his planning stages from using Blender all the way to a fully rendered video while talking about his dev's mid-life crisis. 

info_outline
0271: Simplifying Efficient Workflows with Daniel Bystedt show art 0271: Simplifying Efficient Workflows with Daniel Bystedt

Game Dev Unchained

Daniel Bystedt is a character & creature artist currently working at Embark Studios in Stockholm Sweden. He has been betting big on using Blender for his whole workflow and his experience reflects what the industry is and needs to move towards, simplicity. 

info_outline
0270: Diversity in the Game Industry with Ray Graham show art 0270: Diversity in the Game Industry with Ray Graham

Game Dev Unchained

This episode was Sponsored by Autodesk.

info_outline
0269: GduX.me | Flowing Between Worlds: Lighting in Games and Films with Scott Knapp show art 0269: GduX.me | Flowing Between Worlds: Lighting in Games and Films with Scott Knapp

Game Dev Unchained

This talk will go over how to navigate working in both industries as a lighting artist.  We will deep dive into how to make yourself marketable in both industries, and steps you can take to get your foot in the door as a lighter for both.

info_outline
0268: GduX.me | Navigating Art in a Business World with Ben Sanders show art 0268: GduX.me | Navigating Art in a Business World with Ben Sanders

Game Dev Unchained

As contributors who are passionate about our craft, artists can often times tunnel vision into the perfect aesthetic. But sometimes this is not what production needs. This talk explores the forbidden topic of money, and how it relates to our daily tasks.

info_outline
 
More Episodes

Glassdoor Confessions is a segment where game devs analyze a company's strengths and weaknesses based on glassdoor reviews, anonymous tips, and articles. Bioware recently is going through a tough time with a studio culture of working overtime and under stressful situations. Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what affects all of us. 

This episode is brought to you by Quixel Megascans.

Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, it has already been adopted by all major AAA and VFX studios

Goto Quixel Megascans and enter code GDU10 for 10% off for the first year!

 Give us a rating on iTunes: apple.co/2IKxTmU