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#16 Evercade Alpha Q&A, listener questions answered and building the Evercade community - with Blaze Entertainment's Sean Cleaver

Retro Titans - the Evercade podcast

Release Date: 06/11/2024

#25 Testing games, Duke Nukem remasters and making a hidden game on Evercade, with Shane Powell show art #25 Testing games, Duke Nukem remasters and making a hidden game on Evercade, with Shane Powell

Retro Titans - the Evercade podcast

One of the best thing about Evercade is meeting interesting people who make you think differently about retro gaming and computing generally, not just on the platform - and this week's guest is no different. Shane Powell - aka Kenjara - works in the IT industry and discovered Evercade in the early days and has since become part of the scene, helping to test games, assist with the development of the Duke Nukem Collection 1 remasters, and even publishing his own 'hidden game'. This interview covers all this and more, including his Desert Island Carts. Make sure you stay to the end to hear...

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#24 A love for Foxyland and Sensible Soccer, Blaze's next move, and the Nintendo Virtual Boy, with Blunners show art #24 A love for Foxyland and Sensible Soccer, Blaze's next move, and the Nintendo Virtual Boy, with Blunners

Retro Titans - the Evercade podcast

Ollie Houston Blunn - aka Blunners - is one of the team behind the Retro Gaming Revival YouTube channel and a regular presenter on the Total Evercade livestream. He shares his love of Evercade, his strange affection for Foxyland, and what Blaze needs to do next to keep the fanbase happy and ensure it continues to grow. As a grassroots football club chairman, we talk about the absence of decent football games on Evercade, Sensible Soccer aside, and what he'd like to see brought to the platform. Blunners is also a big Nintendo fan and talks about his collection, including his museum piece...

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#23 Boulder Dash 40th Anniversary - the story behind the game, with Peter Liepa show art #23 Boulder Dash 40th Anniversary - the story behind the game, with Peter Liepa

Retro Titans - the Evercade podcast

Boulder Dash was released in 1984 - yes, that means it's 40 years old - and to celebrate we caught up with the game's designer and developer, Peter Liepa. Boulder Dash was included on the Evercade C64 Collection 3 release this year and, despite its age, still plays like a dream. Peter explains the origins of the game, what it was like making games in the 80s and the creative process he went through to bring this classic to our computer screens. This is a must-listen for fans of the toe-tapping cave digger, Rockford.    πŸ”— Links: Peter's website -   Boulder Dash website - ...

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#22 Making one of Evercade's best-loved games: Goodboy Galaxy, with Rik Nicol show art #22 Making one of Evercade's best-loved games: Goodboy Galaxy, with Rik Nicol

Retro Titans - the Evercade podcast

Goodboy Galaxy is widely regarded as one of the best games on Evercade, so having the chance to speak to one half of the development team, Rik Nicol, was a too good an opportunity to pass up on. In this episode we find out how Goodboy Galaxy was conceived, why it was developed on Game Boy Advance, the biggest challenges in making the game, and what it was like working with Blaze Entertainment on launch.  Rik also tells us about his Desert Island Carts and which piece of gaming music he would like to take with him to a desert island.  If you enjoyed Goodboy Galaxy, you'll love this...

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#21 Being the UK's youngest competitive gamer and why we need Tekken on Evercade, with Mean Machine Dean show art #21 Being the UK's youngest competitive gamer and why we need Tekken on Evercade, with Mean Machine Dean

Retro Titans - the Evercade podcast

Remember Sky TV's Games World from the 90s? In this episode, we meet one of the early finalists and the youngest competitive video gamer of the era, Dean Kennedy - aka Mean Machine Dean. A relative newcomer to Evercade, Dean talks through his early experiences on the platform and what attracted him to it in the first place.  As well as his love of Street Fighter, Dean has a passion for all fighting games and would love to see Tekken brought to Evercade - "never say never". Dean also talks about his Twitch channel, inspirations in the world of gaming and his new side-hustle making custom...

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#20 Inside Blaze Entertainment HQ and Evercade's 'Hit, Miss and Maybe' for 2024, with Crazy Burger show art #20 Inside Blaze Entertainment HQ and Evercade's 'Hit, Miss and Maybe' for 2024, with Crazy Burger

Retro Titans - the Evercade podcast

Earlier this month, Retro Titans was invited to a special media day for journalists, influencers and creators, to get a rare opportunity to meet the people who run Blaze Entertainment and try out the new devices and games. We were under embargo until the end of the month, so this interview recorded with Crazy Burger reveals the highlights of the day and our revised take on new launches, like the Alpha, Tomb Raider and Bitmap Brothers 2.  Crazy Burger also gives us his take on all the releases and announcements so far in 2024, playing a game of 'Hit, Miss or Maybe'.    πŸ”—...

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#19 Total Evercade podcast, Xeno Crisis, and Alpha x Super Pockets, with Olly Barnett show art #19 Total Evercade podcast, Xeno Crisis, and Alpha x Super Pockets, with Olly Barnett

Retro Titans - the Evercade podcast

In case you hadn't noticed, there's another Evercade podcast out there: Total Evercade, which airs every other Monday evening at 8pm UK time. Here we catch up with one of the regular presenters, Oliver Barnett, to explain what it's all about and they have doubled down on the livestream experience for Evercade fans.  We also hear about Olly's love of Xeno Crisis, why he plays Sensible Soccer every Christmas (even though he's not a football fan) and get his reaction to upcoming releases from Blaze Entertainment. Phil also pitches a couple of marketing ideas to Olly, because apparently Blaze...

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#18 Resurrecting a retro gaming classic: Duke Nukem Remastered, with Nikolai Wuttke-Hohendorf, aka Lethal Guitar show art #18 Resurrecting a retro gaming classic: Duke Nukem Remastered, with Nikolai Wuttke-Hohendorf, aka Lethal Guitar

Retro Titans - the Evercade podcast

Talk to any Evercade fan and it won't be long before Duke Nukem 1 & 2 Remastered comes up in conversation. And for good reason: it's an example of a classic game, made better for the Evercade platform, without tinkering with it too much. So, this episode goes into the background of how and why the games got (re)made, trying to uncover what makes them so special.  Out guest, Nikolai Wuttke-Hohendorf - aka Lethal Guitar - was the lead developer of the Duke Nukem remasters, and he explains exactly how they brought the Duke back from the dead and the lengths they went to to preserve all...

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#17 Building an Evercade collection - tips and tricks for acquiring a full set, with Matt Upton show art #17 Building an Evercade collection - tips and tricks for acquiring a full set, with Matt Upton

Retro Titans - the Evercade podcast

Whether you’re a veteran Evercade collector or new to the world of collecting retro gaming carts, you’ll enjoy this interview with Matt Upton. We discuss what it means to be an Evercade collector, whether you need to collect the full set, and hacks for acquiring hard-to-get Legacy carts.  Matt is a keen collector himself and was game enough to play our Evercade 'Price Is Right' game - can you beat him guessing the correct price for popular Evercade classics?  As always, we have our Desert Island Carts feature, where Matt shares his choices of carts and device to take to a desert...

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#16 Evercade Alpha Q&A, listener questions answered and building the Evercade community - with Blaze Entertainment's Sean Cleaver show art #16 Evercade Alpha Q&A, listener questions answered and building the Evercade community - with Blaze Entertainment's Sean Cleaver

Retro Titans - the Evercade podcast

We caught up with Sean Cleaver, Blaze Entertainment's spokesperson and head of marketing, to find out more about Evercade's plans for the future and answer questions about the upcoming Alpha mini arcade and what's been going on in the world of Evercade. We cover the Alpha launch in detail, including how the Evercade mini arcade came about, as questions about specification, game line-up and whether we'll see more mini arcades in future. Sean also answers listener questions, including dealing with bricked carts and whether we'll ever see a Spectrum carts. We also pose the idea of a real-life...

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More Episodes

We caught up with Sean Cleaver, Blaze Entertainment's spokesperson and head of marketing, to find out more about Evercade's plans for the future and answer questions about the upcoming Alpha mini arcade and what's been going on in the world of Evercade.

We cover the Alpha launch in detail, including how the Evercade mini arcade came about, as questions about specification, game line-up and whether we'll see more mini arcades in future. Sean also answers listener questions, including dealing with bricked carts and whether we'll ever see a Spectrum carts. We also pose the idea of a real-life Evercade event (EverCon?) 

As always, we have Sean's Desert Island Carts and find out the games and device one of the heads of Blaze Entertaintment would take, if stranded on a desert island. 

 

πŸ”— Links:

X / Twitter - @cleaverslips

 

🎡 Music 

Neon Gaming, by Dope Stuff

Desert Island Disc theme tune, by Eric Coates and his orchestra

OutRun 'Spash Wave', by Hiroshi Kawaguchi