Vibes Not Visions: Tips to Manage Play Expectations in RPGs
Release Date: 03/01/2025
That RPG Podcast
In this episode of That RPG Podcast, we talk about what we're thankful for: food in TTRPGs (via Max Miller's Tasting History), how to make fair rulings as a GM, and design a hunting feast adventure that takes place on a gas planet. But we're most thankful for our special guests this month: Join us for an interview with 9th Level Games' designers Heather and Chris O'Neill, as they talk about their newest games powered by the Polymorph system: Thunder Road Vendetta and Wrastlevania. Need some sage advice for your table from our Dear GM? Have an adventure hook you're itching to run? Drop us...
info_outlineThat RPG Podcast
In this episode of That RPG Podcast, we talk about what we're thankful for: food in TTRPGs (via Max Miller's Tasting History), how to make fair rulings as a GM, and design a hunting feast adventure that takes place on a gas planet. But we're most thankful for our special guests this month: Join us for an interview with 9th Level Games' designers Heather and Chris O'Neill, as they talk about their newest games powered by the Polymorph system: Thunder Road Vendetta and Wrastlevania. Need some sage advice for your table from our Dear GM? Have an adventure hook you're itching to run? Drop us...
info_outlineThat RPG Podcast
In this episode of That RPG Podcast, we talk about what we're thankful for: food in TTRPGs (via Max Miller's Tasting History), how to make fair rulings as a GM, and design a hunting feast adventure that takes place on a gas planet. But we're most thankful for our special guests this month: Join us for an interview with 9th Level Games' designers Heather and Chris O'Neill, as they talk about their newest games powered by the Polymorph system: Thunder Road Vendetta and Wrastlevania. Need some sage advice for your table from our Dear GM? Have an adventure hook you're itching to run? Drop us...
info_outlineThat RPG Podcast
In this episode of That RPG Podcast, we talk about what we're thankful for: food in TTRPGs (via Max Miller's Tasting History), how to make fair rulings as a GM, and design a hunting feast adventure that takes place on a gas planet. But we're most thankful for our special guests this month: Join us for an interview with 9th Level Games' designers Heather and Chris O'Neill, as they talk about their newest games powered by the Polymorph system: Thunder Road Vendetta and Wrastlevania. Need some sage advice for your table from our Dear GM? Have an adventure hook you're itching to run? Drop us...
info_outlineThat RPG Podcast
In this episode of That RPG Podcast, we talk about the xenomorphs in Apple TV's Alien: Earth, how to design memorable monsters for your campaigns, and interview resident "Magic Engineer" C.R. Rowenson, author of The Magic System Blueprint and upcoming LitRPG novel, Spawn Point. In this month's adventure hook, we plunge into the depths of cosmic horror inspired by Dan Simmon's lost expedition novel, The Terror. Need some sage advice for your table from our Dear GM? Have an adventure hook you're itching to run? Drop us a line at . Join the Conversation π Don't forget to subscribe for more...
info_outlineThat RPG Podcast
In this episode of That RPG Podcast, we talk about the xenomorphs in Apple TV's Alien: Earth, how to design memorable monsters for your campaigns, and interview resident "Magic Engineer" C.R. Rowenson, author of The Magic System Blueprint and upcoming LitRPG novel, Spawn Point. In this month's adventure hook, we plunge into the depths of cosmic horror inspired by Dan Simmon's lost expedition novel, The Terror. Need some sage advice for your table from our Dear GM? Have an adventure hook you're itching to run? Drop us a line at . Join the Conversation π Don't forget to subscribe for more...
info_outlineThat RPG Podcast
In this episode of That RPG Podcast, we talk about the xenomorphs in Apple TV's Alien: Earth, how to design memorable monsters for your campaigns, and interview resident "Magic Engineer" C.R. Rowenson, author of The Magic System Blueprint and upcoming LitRPG novel, Spawn Point. In this month's adventure hook, we plunge into the depths of cosmic horror inspired by Dan Simmon's lost expedition novel, The Terror. Need some sage advice for your table from our Dear GM? Have an adventure hook you're itching to run? Drop us a line at . Join the Conversation π Don't forget to subscribe for more...
info_outlineThat RPG Podcast
In this episode of That RPG Podcast, we talk about the xenomorphs in Apple TV's Alien: Earth, how to design memorable monsters for your campaigns, and interview resident "Magic Engineer" C.R. Rowenson, author of The Magic System Blueprint and upcoming LitRPG novel, Spawn Point. In this month's adventure hook, we plunge into the depths of cosmic horror inspired by Dan Simmon's lost expedition novel, The Terror. Need some sage advice for your table from our Dear GM? Have an adventure hook you're itching to run? Drop us a line at . Join the Conversation π Don't forget to subscribe for more...
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In this episode of That RPG Podcast, we talk about First Encounter RPG by Fire & Fables Studios, how to run immersive downtimes in play, and build a Greek mythology-themed adventure set in a Dying Earth dystopia. Not every odyssey begins with beasts and brawn: join us as we explore the outer limits of your characters' interior worlds with OSR+'s parley, journey, and montage mechanics. Need some sage advice for your table from our Dear GM? Have an adventure hook you're itching to run? Drop us a line at . Join the Conversation π Don't forget to subscribe for more RPG tips! ποΈ Watch...
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In this episode of That RPG Podcast, we talk about the Critical Role's Campaign 4 controversy, how to play evil characters cooperatively (with inspiration from Apple TV's The Studio), and discuss how to incorporate robust interactivity in your roleplaying games. This month's adventure hook features a trip to a spooky town in the vein of Stranger Things, where haunted teenagers face their fears while investigating a mysterious "Whispering Well"; like those teens, you don't want to leave your players in a dark, so follow our tips for writing engaging scenes in your RPG adventures. Need some sage...
info_outlineIn this episode of That RPG Podcast, we talk about managing the social contract at the table, simulating horror in RPGs, and wild magic golems run amok. We all come into the game with different expectations of play, with game masters looking to execute their vision for how the campaign will play out, and players looking to fulfill whatever archetype they based their characters on. But rigid expectations like these can come into conflict with the βvibesβ of the table, which arise naturally as play evolves.
Need some sage advice for your table from our Dear GM? Have an adventure hook you're itching to run? Drop us a line at https://thatrpgpodcast.com.
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