The Collab Collection
In this episode, we hear from Brandon Parvini, a design and technical director about his experience in the music industry. Brandon recounts his early career, co-founding a design company named Ghost Town amid shrinking music video budgets in the early 2000s. He shares insights from working with major music acts, including a challenging project for the band Alkaline Trio and the collaborative experience of partnering with Linkin Park. Brandon underscores the importance of direct communication and managing expectations in creative projects, highlighting lessons learned from both successes...
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In this episode, we explore the intricacies of effective communication with graphic designer Audrey Havey. Audrey shares insights from her freelance career, working with brands like Adobe, the Phoenix Suns, and Riot Games. She emphasizes the importance of 'over-communicating' to ensure clarity and alignment, discussing strategies like reiterating project goals and breaking down information using hierarchy. -- Audrey's Website: Audrey's YouTube Channel: Connect with us! The Collab Collection is a project of Sanctus Audio. Find our sound design and music at
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In this episode we explore the intricacies of jazz improvisation and collaboration with guitarist Gregg Belisle-Chi. Gregg speaks to the unique appeal of live jazz, the challenges and rewards of playing unpredictable music, and the importance of trust, listening, and leadership in a band. -- Follow Gregg online at: Explore Gregg's Patreon where he shares lessons in guitar, improvisation, and composition. Connect with us! The Collab Collection is a project of Sanctus Audio. Find our sound design and music at
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In this episode of 'The Collab Collection' we speakwith Rebecca Olson and Dr. Kacey Warren who teach post producing through their company Deducers. We explore and learn from the way producers are like guides to the post production and motion graphics process. The conversation highlights how they guide projects by being empathetic, building understanding, and fostering cooperation, all while managing resources and navigating ambiguities. -- For more information about their teaching and coaching Connect with us! The Collab Collection is a project of Sanctus Audio. Find our sound design and...
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In this episode, we explore the journey behind the creation of the 'Pleasant Peninsula' mural in Grand Rapids. Artist Eddie Chaffer, who uses the alias Son Visual, shares the challenges and triumphs of bringing this nature-inspired artwork to life. Initially faced with opposition from new condo owners and practical obstacles, Eddie enlisted the support of local environmental organizations and the community. What began as a mural project evolved into a larger collaborative festival emphasizing ecological awareness. -- Son Visual: Pleasant Penninsula: ...
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In this episode we speak with Jeffery Lawson, an Army veteran and art director. Jeffery shares his journey from military life to a career in art, highlighting the valuable leadership and mentorship lessons he learned during his service. These lessons, such as putting others first, effective communication, and fostering independence, have been pivotal in his role as an art director. Jeffery emphasizes the importance of seeking out mentors and passing on knowledge to others, illustrating how military principles can enrich collaborative creative work. -- Jeffery's portfolio: Connect with us!...
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This is the final episode in our four part series of longerform episodes. There were some stories we wanted to tell that didn't fit neatly into our usual format so we decided to bring them to you as a miniseries over the next few weeks. This week hear from UX designer Jonathan Ota and Sound Designer Mike Forst about how their team approached designing Amazon's first home robot, Astro. --- Get in touch: The Collab Collection is a project of Sanctus Audio. Hear our work at
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This is the third in a four part series of longerform episodes. There were some stories we wanted to tell that didn't fit neatly into our usual format so we decided to bring them to you as a miniseries over the next few weeks. This week Wesley reports back from Camp Mograph, a summer camp for motion designers to explore the collaborative role of community in creativity. --- Tickets for Camp Mograph 2026 goes on sale April 20th Visit campmograph.com for more info
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This is the second in a four part series of longerform episodes. There were some stories we wanted to tell that didn't fit neatly into our usual format so we decided to bring them to you as a miniseries over the next few weeks. In this episode we explore noise pollution in airports. Often a great amount of attention is given to how a place looks but not how it sounds. This week we hear from Christopher Birch the director of Guest Experience at SFO and Johannes Sittig of Sittig Technologies about the ways they've worked with sound to create a better experience for travelers.
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This is the first in a four part series of longerform episodes. There were some stories we wanted to tell that didn't fit neatly into our usual format so we decided to bring them to you as a miniseries over the next few weeks. In this episode we speak with the team behind the indie game "Tunic". Developer Andrew Shouldice, musicians Terrence Lee and Janice Kwan, and Kevin Regamy reveal how their collaborative process enhanced the game's mysterious world. The team explains how establishing core "design pillars" guided their creative decisions, creating a cohesive experience where sound, music,...
info_outlineThis is the first in a four part series of longerform episodes. There were some stories we wanted to tell that didn't fit neatly into our usual format so we decided to bring them to you as a miniseries over the next few weeks.
In this episode we speak with the team behind the indie game "Tunic".
Developer Andrew Shouldice, musicians Terrence Lee and Janice Kwan, and Kevin Regamy reveal how their collaborative process enhanced the game's mysterious world.
The team explains how establishing core "design pillars" guided their creative decisions, creating a cohesive experience where sound, music, and visuals seamlessly integrate. They share insights on developing innovative musical ciphers and sound systems that respond to gameplay, demonstrating how multiple creative perspectives strengthened the project.
The episode highlights how trust enabled team members to experiment freely while maintaining a unified aesthetic, and explores how they overcame technical challenges and creative disagreements during the seven-year development journey.
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Check out Tunic: www.tunicgame.com
Connect with us! [email protected]
The Collab Collection is a project of Sanctus Audio. Find our sound design and music at sanctus.audio