loader from loading.io

Arcade Castle Episode 10 - Odyssey II - Conquest of the World

Arcade Castle: A Gaming Podcast

Release Date: 03/26/2018

Arcade Castle - Episode 21 - Gradius show art Arcade Castle - Episode 21 - Gradius

Arcade Castle: A Gaming Podcast

In Episode 21 of the Arcade Castle, John Finds himself separated from Patrick by the Bacterian Empire and the robotic foot soldiers from Berzerk, both of which seem to be allied with the computer virus Omnicron.  Taking refuge in a 'Human Storage Facility' on one of the Bacterian Flagships, John chances upon his old friend and now pressganged janitor, Kevin, who is being forced to clean the dust from the relics and debris of humanity, one such relic is the board game of Gradius from 1986! Busting out his trusty podcasting equipment, John doesn't let a opportunity to talk about a board...

info_outline
Arcade Castle - Episode 20 - Dragon's Lair show art Arcade Castle - Episode 20 - Dragon's Lair

Arcade Castle: A Gaming Podcast

In Episode 20 of the Arcade Castle Podcast, John and Patrick find themselves at the very doorstep of the DRAGON'S LAIR! (Due in large part to the autonavigation's inability to differentiate between ancient crumbling castles....must be a CAPTCHA thing...) Passing on traversing the treacherous rooms and levels of the Dragon's Lair, Arcade Castle instead peeks into the nearby DRAGON'S STORAGE SHED! Inside the storage shed, they find piles of Dragon's Lair merchandise that Singe has hoarded over the years, including the Dragon's Lair Board game from 1984!   In this episode of the...

info_outline
Arcade Castle - Episode 19 - Warcraft! show art Arcade Castle - Episode 19 - Warcraft!

Arcade Castle: A Gaming Podcast

In Episode 19, Arcade Castle finds itself in the Warcraft Universe and, as luck would have it, they find a copy of the Warcraft Board Game, released in 2003 by Fantasy Flight and Blizzard Entertainment, based off of the landmark Real-Time Strategy (RTS) computer game Warcraft: Orcs and Humans from 1994. In this episode, Arcade Castle looks at the historic Warcraft franchise that spans across the decades and spawned the global phenomenon that itself has last going on twenty years: World of Warcraft. They talk about the key components of the original Warcraft title and see how well it was...

info_outline
Arcade Castle - Episode 18 - Mario Party e Card Game! show art Arcade Castle - Episode 18 - Mario Party e Card Game!

Arcade Castle: A Gaming Podcast

As the seasons turn and weather phenomenon shake the very foundations of the Arcade Castle, another year passes and Arcade Castle finds itself once again in February, the month of its birth. Per tradition (and the bylaws of the land) Arcade Castle must find a game that is part board game and part video game to play to try and delve into the narrow, yet obfuscated, valley that resides in the twin realms of video game and board game, and glean its secrets. However, no longer can Arcade Castle rely upon the Master Strategy Series from the Odyssey II, as all three games have been played and that...

info_outline
Arcade Castle - Episode 17 - Kirby Double Feature! show art Arcade Castle - Episode 17 - Kirby Double Feature!

Arcade Castle: A Gaming Podcast

In Episode 17 of the Arcade Castle Podcast, Arcade Castle learned to be wary of having guests on the show when their star guest, Kirby, decides that John and Patrick are more suited for consumption than communication and, after surviving the expansive void that is the fluffy interior of Kirby, Arcade Castle finds itself stranded in Dream Land as Kirby collapses from the powers he absorbed from John and Patrick. Stranded in the Whispy Woods, Arcade Castle decides the best way to pass the time while Kirby recovers is to play two Kirby themed card games by playing Kirby No Copitoru! (aka the...

info_outline
Arcade Castle - Episode 16 - Where in the World is Carmen Sandiego? Double Feature! show art Arcade Castle - Episode 16 - Where in the World is Carmen Sandiego? Double Feature!

Arcade Castle: A Gaming Podcast

In Episode 16, Arcade Castle takes a look at another giant in the Edutainment industry: Where in the World is Carmen Sandiego? A facts based learning game at heart, WitWiCS has players tracking V.I.L.E. henchmen across the planet and, later, both time and space, as they attempt to stop these henchmen from stealing iconic cultural icons, items, concepts, buildings, geographic locations, and more by gathering clues, answering questions, and following the trail of the V.I.L.E. henchmen until they are captured and placed behind bars. If you are a good enough A.C.M.E. Detective you may find...

info_outline
Arcade Castle - Episode 15 - The Oregon Trail Board Game - Journey to Willamette Valley show art Arcade Castle - Episode 15 - The Oregon Trail Board Game - Journey to Willamette Valley

Arcade Castle: A Gaming Podcast

In Episode 15 of the podcast, The Arcade Castle finds itself, once again, on a journey through another oregon trail licensed board game by Pressman in the form of The Oregon Trail Board Game: Journey to Willamette Valley. Having played The Oregon Trail Card Game and The Oregon Trail Hunt For Food Card Game in prior years (and on Episode 04 and Episode 08, respectively), The Arcade Castle has mixed expectations when bringing this game to the table.   In The Oregon Trail Board Game, players are uncovering the trail from Independence, MO to Willamette Valley, OR. As they traverse the...

info_outline
Arcade Castle - Episode 14 - F-Zero Knight League Real Racing Simulation Game show art Arcade Castle - Episode 14 - F-Zero Knight League Real Racing Simulation Game

Arcade Castle: A Gaming Podcast

As the sun blazes down on Kentucky without mercy, Arcade Castle cools down by blazing down miles of asphalt at 900+ miles an hour as they play the early 1990s board game adaptation of F-Zero! Based off of the seminal Super Nintendo game that boasted Mode 7 graphics & wowed gamers in 1990, the F-Zero Knight League Real Racing Simulation Game does its best to capture the look and feel of F-Zero in a board game!   In the F-Zero Knight League Real Racing Simulation Game (hereafter FZKLRRSG), players race one another throughout the five courses of the Knight League, attempting to win as...

info_outline
Arcade Castle - Episode 13 - Food-Themed Kickstarter Card Game Double Feature! show art Arcade Castle - Episode 13 - Food-Themed Kickstarter Card Game Double Feature!

Arcade Castle: A Gaming Podcast

Continuing the adventures from Episode 12, Arcade Castle looks at two more Kickstarter games, this time in the form of food-themed card games. The first game Arcade Castle examined was a card game based off the 1982 arcade smash hit BurgerTime. Following this, Arcade Castle had dessert in the form of Robots ♥ Ice Cream, based off a mid 2010s iOS phone game.   The BurgerTime Card Game attempts to overcome the challenge any developer faces when they try and adapt a typical arcade title into a board game or card game: how does one take the often "easy to learn, lifetime to master"...

info_outline
Arcade Castle - Episode 12 - Megaman The Board Game (2015)! show art Arcade Castle - Episode 12 - Megaman The Board Game (2015)!

Arcade Castle: A Gaming Podcast

Riding the high that was Rollercoaster Tycoon, Arcade Castle gets on board their next ride in the form of the Megaman Board Game by Jasco Games, approved by Capcom, backed by 2,639 backers on Kickstarter to the tune of $415,051, developed for over two years, and released in 2015! (*phew*) But as the ride begins for Arcade Castle, a ride, unbeknownst to them, that last for hours and hours and hours, can Arcade Castle survive until the ride is over?   In Episode 12, Arcade Castle tackles the Megaman Board Game, which attempts to capture the essence of the Megaman series through custom dice,...

info_outline
 
More Episodes

Amid rising tensions, Arcade Castle chills with a Cold War Simulator on the Odyssey II from 1981. Utilizing a mathematical formula from the C.I.A. and real world scenarios torn fresh from the headlines (well, fresh in 1981 anyway), Magnavox created Conquest of the World. The third (and final) entry in the Master Strategy Series by Magnavox, Conquest of the World takes advantage of the expanded memory on the video game cartridge to create a 1v1 games that implies additional strategy on the screen and, when coupled with the board game portion of Conquest of the World, provides a in-depth gaming session for players picking up the joystick and board game. Or so Magnavox claims...

 

In this episode of the Arcade Castle Podcast, John and Patrick play another weird blending of video game and board game courteously of Magnavox. Pulled from the annals of time, Arcade Castle finds an interesting time capsule. A video game board game that blends elements of RISK and AXIS & ALLIES yet requires players to engage in battle through the Odyssey II to determine the outcome of global conflicts between nations, all of which is filtered through Cold War tensions. Can this game with overtones from the Cold War prove to be a hot ticket to fun? Or is it consigned to the No-Man's-Land between Board Games and Video Games?

Conquest of the World Gameplay!!!

**********************************
 
 
Additionally, you can find us on Itunes (and a number of podcast services), TwitterFacebookBoardGameGeek, and Instagram!

Check out our videos on Youtube!
  
You can contact us at: [email protected]

Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/


 
***********************************

Episode Outline:

00:00 - 25:00: Arcade Castle discusses an overview of the Master Strategy Series from Magnavox as well as the Conquest of the World. The discussion then turns to the Cold War nature of the Conquest of the World and Arcade Castle discusses their own recollections, memories from that time as well as games they have played that also focus on the Cold War.

25:00 - 50:00: Arcade Castle turns their discussion to the specifics of the Conquest of the World, including its contents and how the Conquest of the World is played, both as a board game and as a video game.

50:00 - 70:00 - After their examination of the game and how it plays, Arcade Castle turns their attention to some of the issues Conquest of the World has in terms of gameplay and balancing power between players as well as taking the game to task for its claims that it is based on the 'real-world' calculations of power between counties. They offer solutions to these problems.