Never Enough Rules
Today, with our first lore episode in a while, we come to you with some wide scale geography to help you get a sense of the world. This week Recommends: Special thanks to Sylvia for the logo design. "Anachronist" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
info_outlineNever Enough Rules
We're back! This episode we’ll be capping off our combat series with an “everything else” episode. This week Recommends: Special thanks to Sylvia for the logo design. "Anachronist" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
info_outlineNever Enough Rules
Today we return to our combat series with the next installment, all about battlefield effects and tactical combat. This week Recommends: Special thanks to Sylvia for the logo design. "Anachronist" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
info_outlineNever Enough Rules
Today we discuss how all those numbers on your character sheet can help you in combat, and how they work. A quick note for anyone who's confused, when Liam says D&D, he almost always means Pathfinder. When he wants to talk about Dungeons and Dragons, he usually says Dungeons and Dragons, 5e, or D&D 5e. This weeks Recommends:
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Today we finally start our combat series, this time talking about initiative and types of actions. Recommended this Episode: Special thanks to Sylvia for the logo design. "Anachronist" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
info_outlineNever Enough Rules
This time we’re back with inner sea lore, specifically the planes of existence. Not the planes of the sky, those are different. Disclaimer: This is the first episode that I’m doing almost completely from memory, so the accuracy is a solid 85%ish. The gist of it, and the majority of the details are true, but there are a couple mistakes, for which I apologize. Special thanks to Sylvia for the logo design. "Anachronist" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
info_outlineNever Enough Rules
Today we're back after a brief hiatus! Jumping right back into character creation, this time talking about class and skills for our halfling Arthur Lonegleam. We are using the Roll20 virtual tabletop, specifically the Pathfinder 1st edition community character sheet. Special thanks to Sylvia for the logo design. "Anachronist" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
info_outlineNever Enough Rules
This week we discuss the primary basis for character customization in Pathfinder, Feats. Special thanks to Sylvia for the logo design. "Anachronist" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
info_outlineNever Enough Rules
Today we discuss Skills such as Climb, Bluff, and Stealth, an essential for any party. Special thanks to Sylvia for the logo design. "Anachronist" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
info_outlineNever Enough Rules
Today we finally get it together and finish our list of deities. Special thanks to Sylvia for the logo design. "Anachronist" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
info_outlineIn today's episode we discuss a staple of role playing games - Alignment. We go into some depth about all nine of the options and do our best to compare them to examples from pop culture.