Critical Glitch Episode 039: Magic 101 part 1 of 2
Critical Glitch a Shadowrun Podcast
Release Date: 04/01/2015
Critical Glitch a Shadowrun Podcast
Our long awaited return (Even if it was just by us) we talk about some of the games we have been playing and our views on Shadowrun Anarchy. The show is coming back but it will be expanding to all things gaming no longer just Shadowrun. We additionally talk about the following games as we ramble all over the place.
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This is Critical Glitch, a Shadowrun Podcast Episode 048
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Critical Glitch a Shadowrun Podcast
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This is Critical Glitch, a Shadowrun Podcast Nerps 13 ...
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This is Critical Glitch, a Shadowrun Podcast Episode 045 ...
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This is Critical Glitch, a Shadowrun Podcast Episode 043
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We talk with several GM's about there days experiences and of course Ray Rigel about how the Convention Mission Packs (CMPs) will be moving forward under his stewardship.
info_outlineThis is Critical Glitch, a Shadowrun Podcast Episode 039
Your host, The Most Dangerous Man in Gaming – Tim Patrick
Co-Host: Bob “Dr. Meatgrinder” Loper
Co-Host, Mike “Cadre Elite” Messmer
Magic in the Shadowrun world is vast and can be complicated as such we had to split this episode into two parts. We start by covering the types of awakened characters you can portray such as the Hermetic Mage, the Shaman, the Adept, the Aspected Mage (and why you should not), and finally the cracked out Mystic Adept. We talk a bit about the different paths available to Shamans, and why everyone can use a Mentor Spirit. We cover casting spells, countering spells, how to resist them, and how to calculate your drain. We also spend a bit of time talking about the Spirits and the difference between a bound and unbound spirit and what they can do for you.
We hope this episode answers some questions for you and we are certain it will bring new questions. As such never hesitate to contact us with your questions or comments:
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