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Give Players a Chance to Shine

The GM's Guide

Release Date: 01/31/2021

Trail of the Behmoth is Out!  show art Trail of the Behmoth is Out!

The GM's Guide

Check out on Drivethru RPG! Seamus and I go deep behind the scenes and talk about the favorite parts of the adventures we made for the system and other cool aspects you can steal for your own games.

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I'm Releasing a Game! show art I'm Releasing a Game!

The GM's Guide

Trail of the Behemoth is an game about hunting giant monsters, a TTRPG you can bring to a boardgame night. I'm working on it with Seamus Allen, and we're going to talk about what we're doing and when it might be finished. I might even hand out some playtest files to listeners. If your interested, contact me on twitter @designerdanf. 

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Dealing with Evil PCs (and Paladins) show art Dealing with Evil PCs (and Paladins)

The GM's Guide

A listener sent me a question on how to deal with evil PCs, and how to deal with lawful-stupid paladins. I answer.

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Designing Your Own RPG System (Part 3) show art Designing Your Own RPG System (Part 3)

The GM's Guide

How do you identify an inherently fun mechanic anyway? What's this 'Decision Engine' thing Dan loves so much and how do you make one yourself? Listen and find out.

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How to GM for New Players show art How to GM for New Players

The GM's Guide

Want to run RPGs for new players? Want to get them hooked on this hobby we love? Here's how Dan does it.

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Live World Building Part 2 show art Live World Building Part 2

The GM's Guide

The second part of Dan and Reuben's live world building session. This time we're digging into Adventure Hooks and Sample Locations in the Necropolis.

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Live World Building! show art Live World Building!

The GM's Guide

Dan and Reuben recorded a live session of their world building. They had fun recording it. Will you have fun listening to it? Let's find out.

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Designing Your Own RPG System (Part 2) show art Designing Your Own RPG System (Part 2)

The GM's Guide

We didn't finish everything about this topic in one podcast? Huh, who would've thought? Game Designer Dan Felder breaks down how he starts working on a game and the common pitfalls new designers get stuck in when starting a project. 

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Designing Your Own RPG System show art Designing Your Own RPG System

The GM's Guide

I get a lot of requests to talk about designing and hacking TTRPG systems, so here we go! I make my own systems for nearly every campaign I run. It's a huge topic, so today we're going to lay the foundation. 

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Content Forge - The Gardens of Ynn show art Content Forge - The Gardens of Ynn

The GM's Guide

First example of the Content Forge, where we talk about a setting, system, or adventure we've found inspiring and pulled pieces from to use in our own games. Sometimes it'll be the royal we, but this time we're joined by Reuben Covington to talk about the whimsical and creepy Gardens of Ynn.

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More Episodes

I love making combat encounters. I have a lot of advice on how to make them, but there's one point that I come back to more than any other:

Attack the players' STRENGTHS, not their weaknesses