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DGC Ep 437: Spelunky (part three)

Dev Game Club

Release Date: 07/16/2025

DGC Ep 459: Ultima IV (part two) show art DGC Ep 459: Ultima IV (part two)

Dev Game Club

Welcome to Dev Game Club, where this week we continue our series on 1985's Ultima IV. We talk a lot about the mysterious sense of the game, the talking interface and mechanics, and dive a bit into combat before turning to reader mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another number of hours Issues covered: missing out on talking to someone, sleeping sprites, having a talk prompt and fallbacks, having generic topics per town, putting together with nouns and verbs, adding to world-building, introducing...

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DGC Ep 458: Ultima IV (part one) show art DGC Ep 458: Ultima IV (part one)

Dev Game Club

Welcome to Dev Game Club, where this week we begin a series on 1985's Ultima IV. After talking about the recent Defeating Games for Charity, we set the game in its time, talk about our encounters in the past with the series, and then dive into the manuals and the start of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first couple of hours and the manuals  Issues covered: Defeating Games for Charity, the first pancake, our experiences with this series, an opaque franchise, mainlining a game,...

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DGC Ep 457: Pikmin (part three) show art DGC Ep 457: Pikmin (part three)

Dev Game Club

Welcome to Dev Game Club, where this week we continue our series on Pikmin. We talk about building back from loss, a rough ending, and compact level design, amongst other things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the Game (B) or Played a bit more (T) Issues covered: the charity stream, how many parts do you need, maybe less necessary ship parts, coming back from a bad day, combat and losing units, strategies to build up your armies, fighting the slog and demoralization, the tyranny of the day...

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DGC Ep 456: Pikmin (part two) show art DGC Ep 456: Pikmin (part two)

Dev Game Club

Welcome to Dev Game Club, where this week we return to our series on Pikmin. We talk about returning to the game after a break, the macro structure and persistence of the levels, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several more hours Issues covered: Defeating Games for Charity, relearning the controls, figuring out what you were trying to accomplish, naming buttons, persistent units and worlds, exploratory sandboxes, reinforcing replay, Nintendo creating something new, things that are...

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DGC Ep 455: 2025 Year in Review show art DGC Ep 455: 2025 Year in Review

Dev Game Club

Welcome to Dev Game Club, where this week we recap 2025 through our interviews. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. It's all about our takeaways -- I'm going to let the clips speak for themselves and remove the usual stuff from here. In the past year, we interviewed eight people across seven episodes: Sean Vesce and Zack Norman, Karla Zimonja, William Pugh, Erik Wolpaw, Chet Faliszek, Kim Swift, and a new type of interview with Ed Fries. Next time: Back to Pikmin! Links: Twitch: and    

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Discord Game Club Ep. 15 show art Discord Game Club Ep. 15

Dev Game Club

We are off for one more weeke, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Carlos from the Discord, an independent graphic novelist and publisher and former AAA game developer. Twitch: and    

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Discord Game Club Ep. 14 show art Discord Game Club Ep. 14

Dev Game Club

We are off for the next few weeks, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview RobotSpacer, who talks about his streaming, his hobby game development, and other topics. Twitch: and    

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Discord Game Club Ep. 13 show art Discord Game Club Ep. 13

Dev Game Club

We are off for the next few weeks, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Brad Smith, who talks about his independent developer life, art, punk, and skateboarding, among other topics. Twitch: and    

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DGC Ep 454: Portal Bonus Interview with Kim Swift show art DGC Ep 454: Portal Bonus Interview with Kim Swift

Dev Game Club

Welcome to Dev Game Club, where this week we revisit our series on Portal with another bonus interview with Kim Swift. We get a look at the game from which it came before hearing about the development proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:23 Interview 1:03:02 Break 1:03:25 Outro Issues covered: Kim's history, deciding where to go to college, learning to program, working with a team over multiple years, pitching each other, mixing interests, learning to work together, figuring out...

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DGC Ep 453: Bonus Interview with Ed Fries show art DGC Ep 453: Bonus Interview with Ed Fries

Dev Game Club

Welcome to Dev Game Club, where this week we try something a little different. Unattached to any particular game, we chat with Ed Fries, a long-time video game developer most well-known for his work  shepherding the early days of Xbox and Microsoft Game Studios. We talk about five games of his early years that particularly affected him. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:16:35 Break 1:16:48 Outro Issues covered: a new model for interviews, productivity software wars, a child of engineers,...

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More Episodes

Welcome to Dev Game Club, where this week we complete our series on 2D indie platformer-ish things with our final episode on Spelunky. Tim talks a little bit about Derek Yu's book, the rigor and how the game just plays different, as well as Brett dipping into spoiler territory for Tim's benefit, before we turn to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
To Ice Mines (Tim)

Podcast breakdown:
00:00:47 Game discussion
59:05 Break
59:45 Takeaways

Issues covered: the opening song, music in later levels and its fitness, applying movement mechanics to different challenges, procedural metrics, fall distances, hanging vs standing in one state, getting into the mental state of what your equipment is, not panicking, playing with a heart monitor, living in present vs future, the specialness of the daily challenge, reps and exercise, fighting games and muscle memory, consistency of the rules, using ropes to drop from your height, always be carrying, getting right up to the edge and dropping your carry, getting into the book, making all objects consistent, sacrifice spoiler talk, golden path spoiler talk, turkeys, going beyond your genre, what's a roguelike/lite, personality coming through, unleashing creativity, pursuing consistency throughout, games that say yes/and or yes/but, embracing a roguelite's purity, trusting the game and not minding failure, getting to depth, choosing the right run length, the risk of dilution.

Games, people, and influences mentioned or discussed: Nintendo, Indiana Jones, Prince of Persia, Final Fantasy (series), Dark Souls (series), Clint Eastwood, Unforgiven, KyleAndError, Hollow Knight, Calamity Nolan, Quake, Artimage, Boss Fight Books, Nick Suttner, Shadow of the Colossus, Sebastian Deken, Aquaria, Dwarf Fortress, The Evil Dead, PlayStation Vita, Fez, Cave Story, Daisuke Amaya, Earthbound, Pokemon, Derek Yu, mossmouth, Super Mario Bros, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. 

Next time:
TBA

Twitch: timlongojr 
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