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DGC Ep 450: Deadly Premonition (part four)

Dev Game Club

Release Date: 11/06/2025

DGC Ep 459: Ultima IV (part two) show art DGC Ep 459: Ultima IV (part two)

Dev Game Club

Welcome to Dev Game Club, where this week we continue our series on 1985's Ultima IV. We talk a lot about the mysterious sense of the game, the talking interface and mechanics, and dive a bit into combat before turning to reader mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another number of hours Issues covered: missing out on talking to someone, sleeping sprites, having a talk prompt and fallbacks, having generic topics per town, putting together with nouns and verbs, adding to world-building, introducing...

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DGC Ep 458: Ultima IV (part one) show art DGC Ep 458: Ultima IV (part one)

Dev Game Club

Welcome to Dev Game Club, where this week we begin a series on 1985's Ultima IV. After talking about the recent Defeating Games for Charity, we set the game in its time, talk about our encounters in the past with the series, and then dive into the manuals and the start of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first couple of hours and the manuals  Issues covered: Defeating Games for Charity, the first pancake, our experiences with this series, an opaque franchise, mainlining a game,...

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DGC Ep 457: Pikmin (part three) show art DGC Ep 457: Pikmin (part three)

Dev Game Club

Welcome to Dev Game Club, where this week we continue our series on Pikmin. We talk about building back from loss, a rough ending, and compact level design, amongst other things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the Game (B) or Played a bit more (T) Issues covered: the charity stream, how many parts do you need, maybe less necessary ship parts, coming back from a bad day, combat and losing units, strategies to build up your armies, fighting the slog and demoralization, the tyranny of the day...

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DGC Ep 456: Pikmin (part two) show art DGC Ep 456: Pikmin (part two)

Dev Game Club

Welcome to Dev Game Club, where this week we return to our series on Pikmin. We talk about returning to the game after a break, the macro structure and persistence of the levels, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several more hours Issues covered: Defeating Games for Charity, relearning the controls, figuring out what you were trying to accomplish, naming buttons, persistent units and worlds, exploratory sandboxes, reinforcing replay, Nintendo creating something new, things that are...

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DGC Ep 455: 2025 Year in Review show art DGC Ep 455: 2025 Year in Review

Dev Game Club

Welcome to Dev Game Club, where this week we recap 2025 through our interviews. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. It's all about our takeaways -- I'm going to let the clips speak for themselves and remove the usual stuff from here. In the past year, we interviewed eight people across seven episodes: Sean Vesce and Zack Norman, Karla Zimonja, William Pugh, Erik Wolpaw, Chet Faliszek, Kim Swift, and a new type of interview with Ed Fries. Next time: Back to Pikmin! Links: Twitch: and    

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Discord Game Club Ep. 15 show art Discord Game Club Ep. 15

Dev Game Club

We are off for one more weeke, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Carlos from the Discord, an independent graphic novelist and publisher and former AAA game developer. Twitch: and    

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Discord Game Club Ep. 14 show art Discord Game Club Ep. 14

Dev Game Club

We are off for the next few weeks, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview RobotSpacer, who talks about his streaming, his hobby game development, and other topics. Twitch: and    

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Discord Game Club Ep. 13 show art Discord Game Club Ep. 13

Dev Game Club

We are off for the next few weeks, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Brad Smith, who talks about his independent developer life, art, punk, and skateboarding, among other topics. Twitch: and    

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DGC Ep 454: Portal Bonus Interview with Kim Swift show art DGC Ep 454: Portal Bonus Interview with Kim Swift

Dev Game Club

Welcome to Dev Game Club, where this week we revisit our series on Portal with another bonus interview with Kim Swift. We get a look at the game from which it came before hearing about the development proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:23 Interview 1:03:02 Break 1:03:25 Outro Issues covered: Kim's history, deciding where to go to college, learning to program, working with a team over multiple years, pitching each other, mixing interests, learning to work together, figuring out...

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DGC Ep 453: Bonus Interview with Ed Fries show art DGC Ep 453: Bonus Interview with Ed Fries

Dev Game Club

Welcome to Dev Game Club, where this week we try something a little different. Unattached to any particular game, we chat with Ed Fries, a long-time video game developer most well-known for his work  shepherding the early days of Xbox and Microsoft Game Studios. We talk about five games of his early years that particularly affected him. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:16:35 Break 1:16:48 Outro Issues covered: a new model for interviews, productivity software wars, a child of engineers,...

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More Episodes

Welcome to Dev Game Club, where this week we finish our series on Deadly Premonition. We talk a bit about the main story, the life sim, how we get around and more before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
To Ch 21 (Tim) and only Ch 8 (Brett)

Issues covered: Cry-baby Timothy, pre-show announcements, the game coming more quickly at the end, prime time television and Twin Peaks, describing an actual puzzle, the feeling of a web of connections between people both surface and hidden, the Ingram twins and their grandfather and Kaysen, dialogue with characters on their life sim paths, having the spatial awareness of the town vs not in television, you get to live in the town, the limitations of the driving model, wanting a simpler driving model, having conversation while the character is being driven instead, an unpolished gem, when time pauses vs when it will advance and keeping you unsettled, dealing with open world games with day/night cycles and running into the time problem, being unclear what other games this inspired, a different kind of mature, leaning into the quirk (and your constraints), stunt comedy, not getting enough of this sort of game, integrating the player into the town, inspirations with a twist.

Games, people, and influences mentioned or discussed: Video Game History Foundation, Rocksmith, Twin Peaks, David Lynch, Mark Frost, Resident Evil, Yakuza (series), Breaking Bad, The Last of Us, Nick Offerman, Gilmore Girls, Red Dead Redemption, Assassin's Creed, L. A. Noire, Mars Attacks, GTA 3, Shenmue, Dungeons & Dragons, Tolkien, Star Wars, Alien, Blade Runner, Artimage, Cult of the Lamb, Angie Nash, Kirk Hamilton, Aaron Evers, Mark Garcia.
 
Next time:
Discord Game Club interview with N0isses

Links:
N0isses Twitch channel 
Pancreatic Cancer Action Network 
Apply for Defeating Games


Twitch: timlongojr and twinsunscorp 
YouTube 
Discord 
DevGameClub@gmail.com