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Chapter 7.1 - Tread Soft Upon the Moonwalk

Dungeons and Dragon Wagon

Release Date: 12/15/2018

Chapter 10 Round Table show art Chapter 10 Round Table

Dungeons and Dragon Wagon

The Rymoor Reason has come to an end and it's time for the LAST Round Table of the season! Paul, Matt, Alexandra and Jake sit down to reminisce about what went down in Chapter 10 before discussing their favorite moments of the season and waxing poetic about season 1's Guests of Quest. They also read some listener emails, listen to some voicemails, get a few gifts, make some plans, and then look to the FUTURE for a glimpse of what it holds for Dungeons and Dragon Wagon! Get DnDW T-shirts & more at www.dragonwagonshop.com Follow us on social media!    Dungeons and Dragon Wagon is...

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Chapter 10.2 - Live to Tell the Tale show art Chapter 10.2 - Live to Tell the Tale

Dungeons and Dragon Wagon

It all comes to this. Since meeting on that refugee ship that docked in Shel's Landing - four lost individuals have become a party of heroes, and a family. Champions of the region of Rymoor that have set innocent people free from captors, thieves, cannibals, & tyranny -- who have helped reinstate a rightful king and the glory of a mystic knight, they have faced their fears and demons both inside themselves and out, and have felled beasts that no others would dare cross.  Along the way they have learned the truth about the atrocities that have disturbed the peace in Rymoor. And all...

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Chapter 10.1 - For Those Who Summon Courage show art Chapter 10.1 - For Those Who Summon Courage

Dungeons and Dragon Wagon

As the party approaches Filgarth they hope to reconnect with Kelber Ornie and Rin. And if the dangers of wild Yetis wasn't enough, our heroes must brave the harsh frigid climate of the Braefrost as they trek behind enemy lines to do so. Though they learn they may not have the element of surprise they had anticipated when a disturbing package is delivered right to their feet welcoming their arrival in a most unkind way! There are guiding hands in snow covered lands where beasts of white make up for height. There were no plans for summons of sands but together they'll fight for the gnome's...

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Meanwhile, in Silverhammer... show art Meanwhile, in Silverhammer...

Dungeons and Dragon Wagon

As our heroes are making their way into the Braefrost behind enemy lines, the capital city of Silverhammer is still under attack in Shel's Basin! The Kingdom huddles within the inner city walls with little hope as the Gnome army is at their door, and although the Elves to East have offered their support, a strange fog has covered the city cutting off the reinforcements. The man responsible for keeping the people safe, the Dwarven General Gorro, has created a small task force to investigate the source of the fog, led by one his most trusted men, the Master Conjurer Camli. Let's hope they have a...

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Chapter 9 Round Table show art Chapter 9 Round Table

Dungeons and Dragon Wagon

It's the penultimate Round Table of "The Rymoor Reason" campaign and after the events of Chapter 9, there is a LOT to talk about. Jake, Alexandra, Paul, & Matt sit down to discuss the truths that have recently come to light, what it's been like keeping secrets for a year, speculate on various theories and certain meanings of certain peoples certain words! Plus they reminisce about amazing Guest of Quest Dom Zook, talk world co-creating, talk about some post chapter shopping, call to action a DnDW Digital Street Team, and much much more! Get DnDW T-shirts & more at...

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Chapter 9.2 - The Untouched and the Merciless show art Chapter 9.2 - The Untouched and the Merciless

Dungeons and Dragon Wagon

The party is sailing the dangerous seas of the Shuttering Gulf en route to Bitter Cove. It's an access point to the dastardly gnome's territory in the Braefrost. But that's not the only purpose for visiting the decrepit town for Shadowelf Spymaster, Voryns Blacke, who claims there's a way to free Maatzyn's "egg girl" from her prisonous form within the city limits. It's time for secrets to come to light, to define a man's true birthright, when legends walk and wright their might, its time for soldiers to choose their fight! Guest of Quest Dom Zook returns! --This Podcast is BEST in...

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Chapter 9.1 - Where Shadow Meets Sand show art Chapter 9.1 - Where Shadow Meets Sand

Dungeons and Dragon Wagon

Without the guidance of Kelber Ornie, the party is on their own, making thier way through the frozen tundra along the coast of the Shuddering Gulf in hopes to find a way into the nefarious Gnome's territory. Desperate for a fire's warmth and a nice nights rest, they find themselves in a small tavern in which one of the party's past just happens to be waiting for them. There's pipes of positivity and pirates with proclivity for theft and impassivity for other men's motivity! With Guest of Quest, Dom Zook! --This Podcast is BEST in HEADPHONES!-- Get DnDW T-shirts & more at...

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Chapter 8 Round Table show art Chapter 8 Round Table

Dungeons and Dragon Wagon

The Chapter 8 Round Table is upon us. And there is plenty to discuss after an incredibly eventful chapter. Matt, Alexandra, Jake & Paul are all here to chat about the ride of 8.1 and the closure that came with 8.2 as well as all of the amazing voice talent that lent their tones the chapter and our AMAZING Guest of Quest Havana Mahoney. Talking Rin's decisions, history, and poetry skills, the story of Shaline, Jake's invincibility theory, as well as something missed in Rasa's temple! All that plus the Party Level Ups and Jünk finds an interdimensional door! Get DnDW T-shirts & more at...

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Chapter 8.2 - Whispers in the Dark show art Chapter 8.2 - Whispers in the Dark

Dungeons and Dragon Wagon

After learning the truth about Rasa and Dark Shaline, the party is headed for Rasa's Sanctum where, according to a mysterious letter, "her undoing lies within." If the former silent sister Rin is to be successful in her sacred mission she'll have to work along side the very Vessel of Rasa who killed her beloved. And if that wasn't hard enough there's an unvanquished champion named Ugu-ta who stands in their way. And she is NOT VERY NICE. There's gateways of water and remnants of slaughter, a soft imprimatur for a favorite daughter. There's much to discuss and a great need for trust, for the...

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Chapter 8.1 - Still Waters Run Deep show art Chapter 8.1 - Still Waters Run Deep

Dungeons and Dragon Wagon

After leaving the quaint port town of Sansi Village, the party is floating down Sansi river on a small skiff when they come across a violent battle between a monstrous beast and a deadly and mysterious woman. This chance meeting presents one of the party members with an opportunity they can't pass up.  There's a cautious refrain for choices of pain. A voice rarely used for a half-orc accused. There's a magic propeller, some letters are stellar, a massive tree feller, and OH! ....a sky dweller.   With Guest of Quest - Havana Mahoney! --This Podcast is BEST in HEADPHONES!-- Get...

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The party heads east to seek the aid of the Elves against the Gnome uprising. They find themselves lost in the fog when some new friends provide some much needed guidance and offer a practice of their mystic heritage as a means to travel. Of course it comes with a price as our heroes must truly, tread soft upon The Moonwalk.

There's a mystical hilt and some magic juice spilt, a Shadow Elf's guilt and a bloodline rebuilt!

Joined by our Guest of Quest, Andrew Mena!

--This Podcast is BEST in HEADPHONES!--

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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.