Draft Mechanic
Roll ‘em! It’s time for another round-up of Randowriters, still the hottest craze in lil’ games with pencils, pens, dice and cards. We’ve got four of ‘em (one is an app). Oh, and just in case you don’t want to be random, we’re also talking about the new word deduction game Decipher. Plus a few Kickstarter notes, Danielle talks about some data gathered from the Untappd “At Home” venue, and our community chimes in on games that were a pleasant surprise. Thanks for tuning in!
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I sure hope you like value! In this episode of Draft Mechanic, you get not just ONE game in the feature segment, but ONE and a half! An expansion too! That’s such a steal! But don’t steal Bargain Quest. But if you want to steal, your dexterity is probably high? Right? Is that a good segue to three games that have dexterity or physical mechanics? I don’t know. But we talk about CTRL, Megacity Oceania, and Flash 8. And, as an added value, Danielle’s going to tell you about Sorachi Ace hops! WHAT A DEA
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Hope you’re thirsty, because it’s tea time! We’re maneuvering hat cards in teams or individually in Hats, we’re opening our own tea shops in Chai, and… ok, that’s where the tea metaphors run dry. In other recent plays, we go back to 2006 for Arkadia and back current for Traintopia, and Danielle talks about Sabro hops, one of the trendiest hops going in the biz today. Ok, so there’s not really an overarching theme for this episode. Let that one simmer for a bit.
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Your eyes don’t deceive you, it is for sure a new episode of Draft Mechanic! Thanks so much for sticking with us, and we’re glad to bring you a feature review of High Rise, the latest from Gil Hova’s Formal Ferret Games. In recent plays, we roll, we write, we roar, we stay cool, and we move a wooden pig around a wheel. We hope you’re doing ok out there in podcast land, and thank you for welcoming us back for another round!
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#stayhome and play some of these mysterious games about houses! It wasn’t intentional, we swear. Mystery House, CYOA: House of Danger and Captive all take place in houses. And the Crusoe Crew - well, it starts at home, so that qualifies too. Seriously though, we hope you’re doing well out there in podcast listener land. Stay healthy & wash your hands!
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Hello again! In this new era of staying at home, why not make that home in a mountain? We’re excavating a mountain cave in our feature review today with In the Hall of the Mountain King. It’s the formation of economy in Lions of Lydia, building a city in Zoned Out, and Felix the Cat in the Sack is also in this sentence. No pun there, sorry. Danielle discusses Mosaic hops, and Jake asked the slack about House Rules back when we were allowed out of our houses. Wash your hands and stay home.
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It’s episode beep, beep boop! Or rather, 118, in which we talk about Mechanica, and the bots we make along the way. Plus: Drawing in Draw Your Own Conclusions, Continenting in Ecos: First Continent; and racing down Thunder Alley. Danielle’s hop of choice this episode is Galaxy, and listeners chime in on how they cull their collection. Beep boop!
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Do you think you have what it takes to save the people of Atlantis from the wrath of the Gods? No? Well, how about in a co-operative worker placement game? We sure hope so because we’re going to talk about Atlantis Rising from Elf Creek Games. We’ve got a pair of Kickstarter previews: Gorinto and Tumble Town, plus we talk about The Isle of Cats. Danielle’s hop primer is about Huell Melon today, and that’s what you’ll get in jam-packed episode 117!
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It’s an early episode of the year, and that apparently means a Wolfgang Warsch game! Today we sidle up to the Taverns of Tiefenthal and talk about Warsch’s latest big box game from North Star Games. Also we’re playing the new Azul spinoff, the randowriter Dizzle, and then go back into the Carcazone with the Hunters & Gatherers standalone game. Enjoy!
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Hey, we promised a PAX episode and here it is! There’s a big ol’ list of games we played, and we just got some of them in this episode. Look for more as we work into some reviews in the next few episodes! Danielle also continues on her hop research trek with Columbus, the workhorse of bitterness. Enjoy and say hi on the internet if you enjoyed today’s episode!
info_outlineDraft Mechanic Episode #113: Fantastic Factories, Haven, Cartographers, Trapwords, Cascade Hops
Factories are all about efficiency, and this episode is gonna be an efficient punch of board game info! We’re reviewing Fantastic Factories in the feature segment, we’ve got the beer pairings as we do; plus a pack of others: Haven, Cartographers and Trapwords! Danielle dives in to the Hop Primers with a look at Cascade hops. Let’s go!
01:00 Show Intro, News & Updates
02:38 Beer News: MolsonCoors on the Move
05:06 Kickstarter Updates
07:58 Kickstarter: Classy Dice Buddies Part 2
09:27 Kickstarter: Honey Buzz
12:16 Recent Plays: Haven
24:06 Recent Plays: Cartographers
36:17 Recent Plays: Trapwords
47:08 Grey Fox Games Sponsorship Spot
48:02 Six Pack Review: Fantastic Factories
48:40 Fantastic Factories: Gameplay Overview
51:21 Fantastic Factories: Discussion
70:25 Fantastic Factories: Final Thoughts
72:14 On Tap: Fantastic Factories
76:20 Hop Primer: Cascade
81:56 Outro
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Thanks for listening! Please game responsibly and we’ll see you back here again soon for another round!
http://www.draftmechanic.net/show-notes/2019/113fantastic