DZ-102: Game of the Scene - Bluey, John Wick 4
Draft Zero: a screenwriting podcast
Release Date: 08/31/2023
Draft Zero: a screenwriting podcast
How do dramatic questions create tension? In this episode, Stu and Chas delve into the cultural phenomenon of ADOLESCENCE. We try to find the craft tools that have made the show so compelling and such a catalyst for conversation. In particular, we breakdown how the show’s emphasis on questions creates tension: not just tension through plot, but tension through character, and ultimately tension through theme. We analsyse the show episode-by-episode, and discuss how the overall structure skilfully shifts from a plot-heavy police procedural towards a thematic-heavy melodrama...
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What magic do Christmas movies use to make them so rewatchable? In this “backmatter” episode of Draft Zero, Stu, Chas, and Mel Killingsworth embark on a festive exploration of what makes holiday films so engaging and so re-watchable that they can become part of our rituals. To that end, we breakdown the charm of of Christmas films like KISS KISS BANG BANG, RIDERS OF JUSTICE, and IT’S A WONDERFUL LIFE. We discuss what defines a holiday movie, the power of nostalgia, the importance of ensembles to a sense of family, and how voiceover, snappy dialogue and intricate plots can make...
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What tools help ensure that you as the filmmaker are not misunderstood? In our final (ha!) episode looking at Talking Directly to the Audience, we turn away from character-and-text based craft tools to look at other ways that filmmakers - whether they be directors, writers, editors, or anyone else - can make the audience feel their 'hand' more. To that end, Mel, Stu and Chas dive into ADAPTATION, STORIES WE TELL and THE FORTY-YEAR-OLD VERSION. We discuss structure (in particular how to structure more “meta” stories), the influence of TikTok and YouTube in portraying character...
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DZ-112: Breaking the 4th wall How is the effect of breaking the 4th wall different to VoiceOver? As part of our series on how filmmakers can directly communicate to the audience, we finally examine the most blatant tool of them all: when character look directly down the barrel of the camera… and thus look directly at us, the viewer. Chas, Stu and Mel take the craft tools/levers they identified in previous episodes and use them to examine HIGH FIDELITY, ABBOTT ELEMENTARY and - of course - FLEABAG. By examining how “in-world” the camera is, who is talking, and whom the character is talking...
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How does the unreliability of a narrator impact the way a story is told? In this episode, Stu and Mel (sans Chas!) take a deep dive into FIGHT CLUB and its use of the unreliable narrator. This is a bridging episode between our previous episode on VOICEOVER and our forthcoming episode on TALKING TO CAMERA as Fight Club does both. We dissect the film’s disconnected sequence-driven structure and how the voiceover ’stitches’ the film together. And then we look at what makes ‘Jack’ an unreliable narrator and how his control over the storytelling impacts us. As...
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How can you use Voiceover without it feeling like a cheat? In this episode, we finally delve into the world of VOICEOVERS (as part of our larger series exploring craft tools that allow characters & storytellers to talk directly to the audience). Chas, Stu and Mel deep dive into the VERONICA MARS pilot, Disney’s THE EMPEROR’S NEW GROOVE, and the Michael Bay epic PAIN & GAIN. In exploring what makes these particular examples of Voiceover great (and not feel like a cheat or a well-worn trope), we apply the four levers identified in our Part 1 (in particular ‘when in time is the...
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What are the different ways a filmmaker can ask something of the audience? Chas and Stu are joined by recurring guest Mel in this prelude episode to upcoming episodes on Voice Over and Breaking the Fourth Wall. In this episode, we attempt to taxonomise the different ways filmmakers can ask something directly of their audience. To this end, we identify 4 levers that can be pulled: Diagetic to non-diagetic (in story world to outside story world) Who is talking? From story-teller to a character Whom are they talking to? Themselves or directly to the audience? From when in time is the...
info_outlineHow can ‘games’ help us write better scenes?
Stu and Chas turn their attention to a topic that has long eluded them: the game of the scene. We look at how considering the game that characters are playing — its rules, arenas, players, referees, and win conditions — can help you write more dynamic scenes.
This will be a two-parter, and for this half, we talk BLUEY, “The Quiet Game” (from Season 2) and “Phones” (from Season 3), and JOHN WICK 4. We also touch on GAME NIGHT and LIFE OF BRIAN.
Thanks to Chris Walker for editing this episode.
As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.
CHAPTERS
- 00:00:00 - Cold Open
- 00:00:18 - Sponsor: ScriptUp
- 00:01:52 - Intro: What do we mean by Game of the Scene?
- 00:15:06 - The Life of Brian: "What have the Romans ever done for us?"
- 00:20:03 - Bluey
- 00:35:08 - Sponsor: Arc Studio Pro
- 00:37:56 - John Wick 4
- 01:14:34 - Wrap Up & Key Learnings
- 01:22:17 - Many thanks to our Patreons
RELATED EPISODES
RELATED LINKS
- Shot Zero on Game Night's Hot Potato Sequence
This episode brought to you by (drum roll):
- ScriptUp: https://www.scriptupstudio.com – use promo code DZ10 to get 10% off
- ArcStudio: go to https://www.arcstudiopro.com/draftzero for $30 off a pro subscription!
And how can we forget our awesome Patreons, especially Lily, Alexandre, Casimir, Jennifer, Thomas, Garrett, Randy, Jesse, Sandra, Theis, and Khrob.
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We are @stuwillis, and @chasffisher on twitter. You can find @draft_zero and @_shotzero on Instagram and Twitter.
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