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DZ-109: Talking DIRECTLY to your audience

Draft Zero: a screenwriting podcast

Release Date: 05/01/2024

DZ-109: Talking DIRECTLY to your audience show art DZ-109: Talking DIRECTLY to your audience

Draft Zero: a screenwriting podcast

What are the different ways a filmmaker can ask something of the audience? Chas and Stu are joined by recurring guest Mel in this prelude episode to upcoming episodes on Voice Over and Breaking the Fourth Wall. In this episode, we attempt to taxonomise the different ways filmmakers can ask something directly of their audience. To this end, we identify 4 levers that can be pulled: Diagetic to non-diagetic (in story world to outside story world) Who is talking? From story-teller to a character Whom are they talking to? Themselves or directly to the audience? From when in time is the...

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DZ-108: The Emotional Event with Judith Weston show art DZ-108: The Emotional Event with Judith Weston

Draft Zero: a screenwriting podcast

How and why should every scene have an emotional event? For the first episode of our tenth anniversary year, we are joined by Judith Weston to talk about Emotional Events.  What is an emotional event? Well, it’s a way of thinking about scenes through relationships rather than plot. Instead of asking how a scene moves the plot forward, ask how the scene alters the relationship between characters. While emotional events are ostensibly a tool for directors to interpret scenes, we believe that the emotional event starts with the writer(s). But it is an idea better illustrated through...

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Draft Zero: a screenwriting podcast

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Draft Zero: a screenwriting podcast

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Draft Zero: a screenwriting podcast

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Draft Zero: a screenwriting podcast

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Draft Zero: a screenwriting podcast

How can games elevate dramatic scenes? In part two of this two parter, Stu and Chas go further into the game (of the scene) and look at how games force characters *other* than the protagonist to interact. We deep dive into the wonderful social satires of TRIANGLE OF SADNESS and THE FAVOURITE. We discuss how games reveal character through competency and decisions, how resources and skills impact the tactics that characters employ, and the difference between referees, rule lawyers, rule makers and rule breakers. Thanks to Chris Walker for editing this episode. As always: SPOILERS ABOUND and all...

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Draft Zero: a screenwriting podcast

How can ‘games’ help us write better scenes? Stu and Chas turn their attention to a topic that has long eluded them: the game of the scene. We look at how considering the game that characters are playing — its rules, arenas, players, referees, and win conditions — can help you write more dynamic scenes. This will be a two-parter, and for this half, we talk BLUEY, “The Quiet Game” (from Season 2) and “Phones” (from Season 3), and JOHN WICK 4. We also touch on GAME NIGHT and LIFE OF BRIAN. Thanks to Chris Walker for editing this episode. As always: SPOILERS ABOUND and all...

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DZ-101 Creating Immediacy & Anchoring Action on the Page show art DZ-101 Creating Immediacy & Anchoring Action on the Page

Draft Zero: a screenwriting podcast

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More Episodes

What are the different ways a filmmaker can ask something of the audience?

Chas and Stu are joined by recurring guest Mel in this prelude episode to upcoming episodes on Voice Over and Breaking the Fourth Wall. In this episode, we attempt to taxonomise the different ways filmmakers can ask something directly of their audience. To this end, we identify 4 levers that can be pulled:

  • Diagetic to non-diagetic (in story world to outside story world)
  • Who is talking? From story-teller to a character
  • Whom are they talking to? Themselves or directly to the audience?
  • From when in time is the communication coming?

They then take these levers and ask a series of questions, including:

  • What does the communication want from the audience?
  • Does the audience know who’s talking?
  • How reliable is the information?
  • How aware is who is communicating of the audience?

They then apply these questions and levers to… deep breath… STAR WARS, ROBOCOP, STARSHIP TROOPERS, KILLERS OF THE FLOWER MOON, MINORITY REPORT, CHILDREN OF MEN, NEVER HAVE I EVER, ARRESTED DEVELOPMENT, STRANGER THAN FICTION, DUNE, OPPENHEIMER, YELLOWJACKETS, HUSTLERS, THE OFFICE, MASTERCHEF, ZOMBIELAND, FLEABAG, PRETTY LITTLE LIARS, THE BIG LEBOWSKI, SPONTANEOUS, BLACKKKLANSMAN, AMERICAN FICTION, AMERICAN SPLENDOR, THE KILLER, VERONICA MARS, FIGHT CLUB, SHUTTER ISLAND, SIXTH SENSE, HAUNTING OF BLY MANOR. FALL OF THE HOUSE OF USHER, GOODFELLAS, EMPERORS NEW GROOVE, THE TRUMAN SHOW, HOW I MET YOUR MOTHER, DIE HARD, THE BIG SHORT, THE USUAL SUSPECTS, DERRY GIRLS, THE LAST JEDI, THE LAST DUEL, RASHOMON, BONES AND ALL, ARCHIVE 81, SANS SOLEIL, F IS FOR FAKE, THE PRINCESS BRIDE, THE BALLAD OF BUSTER SCRUGGS, JULIUS CAESAR, GUARDIANS OF THE GALAXY Vol. 1

As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.

Thanks to Chris Walker for his excellent editing this episode.

CHAPTERS:

  • 00:00:00 - Cold Open
  • 00:00:49 - Distinguishing communicating directly to the audience
  • 00:04:32 - Different levers in how to communicate to the audience
  • 00:09:20 - Who is communicating?
  • 00:26:13 - Does the audience know who’s talking?
  • 00:40:00 - From what time is the communication coming from?
  • 00:40:50 - How reliable is the communication?
  • 00:46:08 - How aware are the characters of the communication?
  • 00:58:35 - Analysing edge cases
  • 01:07:37 - What effects do all these have on the audience?
  • 01:16:00 - Key Learnings and Wrap Up
  • 01:19:00 - Patreon thanks

RELATED EPISODES:

How can we forget our awesome Patreons, especially Lily,  Alexandre, Malay, Jennifer, Thomas, Randy, Jesse, Sandra, Theis, and Khrob.

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We are @stuwillis, and @chasffisher on twitter. You can find @draft_zero and @_shotzero on Instagram and Twitter.

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