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Life Imitates Sims - Behind The Games chat with Sarah Spiers

Behind The Games

Release Date: 08/19/2022

Tech Art - Interview with Farley Chery show art Tech Art - Interview with Farley Chery

Behind The Games

Farley Chery is an Associate Teaching Professor at Worcester Polytechnic Institute and renowned expert in Technical Art in games. We talk about Tech Art, kinematics, and his start in research, the games industry and teaching. We also talk about , a project he sponsors focused on creating diverse models, rigs, and a platform for future inclusive, interesting game design.   Join our Discord () with your questions and we'll pass them along. For all the podcast directory links, rss feeds, and subscribe links check out !

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Games and Studios From PAX East 2023 - Behind The Games Podcast Special show art Games and Studios From PAX East 2023 - Behind The Games Podcast Special

Behind The Games

Back from PAX with ten big highlights and a dozen more shout outs to games, studios, and publishers that caught our eye among the tons that were there. This sampling looks across a bunch of game types and styles, shows off the games, and talks about the studios too. Special thanks to John Maloney who helped produce this on the ground at PAX on the New Overlords media team. Also special hello and shout-out to Folklore, Smol Games, Inktale, and Battery Staple studios who we've featured or interviewed in the past. Enjoy!   Stay connected to us by subscribing on YouTube and your favorite...

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Designing Game Seasons - Interview with David Staats show art Designing Game Seasons - Interview with David Staats

Behind The Games

David is a Senior Systems Designer for Crystal Dynamics, but we know him best for his work at Bioware on Star Wars The Old Republic. We talk to David about his origin story, the design of the "Galactic Seasons" seasonal reward track for SWTOR, and some principles of game design in general. Thanks, David!   Stay connected to us by subscribing on YouTube and your favorite podcast feed so you don't miss the next interview. Enjoy!

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Layers Of Fun - Interview with Marcel Smorszczewski show art Layers Of Fun - Interview with Marcel Smorszczewski

Behind The Games

Welcome to New Overlords Behind The Games Podcast. Marcel, Founder of Orion Games, along with the team there, are making an amazingly artistic action game that tracks across six distinct art styles. Marcel talks about the origins of the game and studio, what the layers of fun are that they needed to consider to refine the concept, and what's next for Orion Games. Stay connected to us by subscribing on YouTube and your favorite podcast feed so you don't miss the next interview. Enjoy!    

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AI Helping Make Games - Interview with Ricardo Sisnett show art AI Helping Make Games - Interview with Ricardo Sisnett

Behind The Games

While AI experiments are making headlines Ricardo Sisnett and the team at modl.ai are building tools that game developers can use now to make better games. We talk with Sisnett about his journey from biz tech to Riot to AI tech. We then get into how testing with AI is happening at scale today and where things are headed next. Thanks, Sisnett!      Stay connected to us by subscribing on YouTube and your favorite podcast feed so you don't miss the next interview. Enjoy!

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Producing Games - Interview with Dazia Pineda show art Producing Games - Interview with Dazia Pineda

Behind The Games

Welcome to New Overlords Behind The Games, a podcast that seeks out creators of all kinds to find out what's behind these great games. For more links and to stay connected subscribe at newoverlords.com

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Creating Coreborn - Interview with Hauke Gerdes show art Creating Coreborn - Interview with Hauke Gerdes

Behind The Games

Coreborn! Hauke Gerdes, Co-founder and Creative Director of Blankhans, joins us to talk about their in-development multi-player, survival, building adventure game! We've been following their public showcase of development as the game marches to an alpha soon and a potential release this year. Thanks, Hauke!   Check out Coreborn: Nations of the Ultracore at   Leave comments here or join our Discord () with your questions and we'll pass them along. For all the podcast directory links, rss feeds, and subscribe links check out !

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Making Sail Forth And The Toy Within - Interview with David Evans show art Making Sail Forth And The Toy Within - Interview with David Evans

Behind The Games

One of the studios we featured on our PAX West follow-up episode was Festive Vector, the one person studio founded by David Evans. David, recently launched Sail Forth! We talk with David about the origin of the game, getting it made, and his philosophy of game development centered around the player and the "toy" in the game. Thanks, David!   Check out Sail Forth at   Join our Discord () with your questions and we'll pass them along. For all the podcast directory links, rss feeds, and subscribe links check out !

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Red Queen Hypothesis - Interview with Sim YC of Nerdook Productions show art Red Queen Hypothesis - Interview with Sim YC of Nerdook Productions

Behind The Games

Rogue AI Simulator, launching right now, is only the latest in a series of games developed by Sim, a solo developer in Malaysia. We talk with Sim about his history going back to developing flash games, his actual dream job, and wide ranging topics including how the Red Queen Hypothesis means there's no rest for a game dev. Thanks, Sim!   Check out Rogue AI Simulator at   Join our Discord () with your questions and we'll pass them along. For all the podcast directory links, rss feeds, and subscribe links check out !

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Game School, Game Law - Interview with Ross Hersemann show art Game School, Game Law - Interview with Ross Hersemann

Behind The Games

Wondering if a university gamedev is required and useful? (spoiler: no and yes). Want a quick preview on games industry legal questions you should be prepared for? In this interview we talk with Ross, a games industry lawyer and university professor about game school, games industry law, and what game developers should consider. For more links and to stay connected subscribe at newoverlords.com!

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More Episodes

Sarah Spiers journey to Development Director at Maxis, and being recognized by Forbes in their 30 Under 30 In Games, wasn't a straight line. That said, it is inspiring and shines a light on how persistent incremental step, sometimes in unique directions, can lead to the best outcomes. Her journey so far has also been bookended and maybe even informed and inspired by the Sims. Awesome, super fun conversation… thanks, Sarah!