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FourthEstateMilitia's podcast

Release Date: 05/04/2020

[Shadowrun] Actual Play - Episode 99 [Shadowrun] Actual Play - Episode 99 "We're gonna smackdown a CFA on this guy"

FourthEstateMilitia's podcast

Hello and welcome back to the Fourth Estate Militia Actual Play. Here it is. The finale. We close out this campaign tonight, finally learning who lives on in infamy and who flees the battle only to die out in shame. It's time to begine Episode 99, "We're gonna smackdown a CFA on this guy".   A special thank you to Anuj Agarwal, founder of Feedspot, for including us in their "Top 15 Shadowrun Podcasts". Their page can be located at: https://blog.feedspot.com/shadowrun_podcasts/

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[Shadowrun] Actual Play - Episode 98 [Shadowrun] Actual Play - Episode 98 "Snuff That"

FourthEstateMilitia's podcast

Hello and welcome back to the Fourth Estate Militia Actual Play.    I think it is time to check the old list of Things Going Very Wrong for the Red Wires: Fire Spirit materialized in the Treehouse? Check. Enemy gang pressing against the Treehouses defenses? Double Check. A pair of rockets flying through the air that we all conveniently forgot about? Oh my.   It’s time to begin Episode 98, “Snuff That"

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[Shadowrun] Actual Play - Episode 97 [Shadowrun] Actual Play - Episode 97 "It's because they're not holding their guns sideways"

FourthEstateMilitia's podcast

Hello and welcome back to the Fourth Estate Militia Actual Play.    There are fire spirits in the Treehouse, there are rockets in the air.   Red Wire snipers take aim on any Spiders that dare...   ...dare to continue the attack, that is. Let's rejoin the battle that could mean the destruction of the Red Wires gang.   It’s time to begin Episode 97, “It's because they're not holding their guns sideways"

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[Shadowrun] Actual Play - Episode 96 [Shadowrun] Actual Play - Episode 96 "This is fine"

FourthEstateMilitia's podcast

The Spiders are advancing toward the Treehouse. How many will make it through the hellscape that is Improv's minefield and snipers? How many of those will fall to Juliet's grenadiers, Kennel's massive Troll machine gunners, or Horatio's Red Wires? But maybe instead we should be wondering why it is suddenly so hot in the Treehouse...   It’s time to begin Episode 96, “This is fine"

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[Shadowrun] Actual Play - Episode 95 [Shadowrun] Actual Play - Episode 95 "hey will be screaming obscenities in true Horatio fashion"

FourthEstateMilitia's podcast

Hello and welcome back to the Fourth Estate Militia Actual Play.    It begins. The Spiders have grown tired of waiting for the Red Wires to bring the fight out to them and decide to move in with hostile intent. Little do they know Kennel has somebody on speed dial.   It’s time to begin Episode 95, “They will be screaming obscenities in true Horatio fashion"

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[Shadowrun] Actual Play - Episode 94 [Shadowrun] Actual Play - Episode 94 "My engine hurts"

FourthEstateMilitia's podcast

Hello and welcome back to the Fourth Estate Militia Actual Play.    So what do you get when you allow Juliet to get within throwing distance of a clustered group of Spiders? When you have several grenades taped together the answer is pretty obvious. What might not be obvious, though, is which skill you would use to fire an ancient ballista.   It’s time to begin Episode 94, “My engine hurts"

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[Shadowrun] Actual Play - Episode 93 [Shadowrun] Actual Play - Episode 93 "It's gonna hurt but yes"

FourthEstateMilitia's podcast

Hello and welcome back to the Fourth Estate Militia Actual Play.    Remember that awesome plan to jury-rig a trideo set to project an image inside a Gopher so that it looks like the gang is trying to escape but it’s really just a clever ploy so that the Spiders aren’t prepared for an actual attack? Well yeah, if doesn’t work.   It’s time to begin Episode 93, “It’s gonna hurt but yes” 

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[Shadowrun] Actual Play - Episode 92 [Shadowrun] Actual Play - Episode 92 "Traitors Never Prosper"

FourthEstateMilitia's podcast

Hello and welcome back to the Fourth Estate Militia Actual Play.    Sometimes asking for help is a good thing. It’s hard to swallow your pride in the Barrens because being hard is what keeps you alive. Sometimes, though, it’s good to let others do the heavy lifting, or digging in this case, for you. A tunnel led to a familiar bunker, one stocked months ago with weapons for Zap, Juliet’s equally paranoid arms dealer. We rejoin our favorite Barrens gangers during the siege of the Treehouse.    It’s time to begin Episode 92, “Traitors Never Prosper” 

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[Shadowrun] Actual Play - Episode 91 “We're also going to send out the AR projection of a white flag ”  show art [Shadowrun] Actual Play - Episode 91 “We're also going to send out the AR projection of a white flag ” 

FourthEstateMilitia's podcast

Hello and welcome back to the Fourth Estate Militia Actual Play.    So there we were! Gang war in full swing, the Treehouse surrounded by our rivals, the Spiders, and what is the group decision? Does Improv detonate every bomb in the compound? Maybe. Does Juliet embrace the murderhobo inside and strangle every bad guy with her bare hands? I mean, that sounds appropriate for her. Or does the gang go to a corporate interest and beg for help like big, soft babies? Keep listening to find out.   It’s time to begin Episode 91, “We're also going to send out the AR projection of a...

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[Shadowrun] Actual Play - Episode 90 [Shadowrun] Actual Play - Episode 90 "Like, if you got murdered we wouldn't give up"

FourthEstateMilitia's podcast

Hello and welcome back to the Fourth Estate Militia Actual Play.    Closer and closer they get to their beloved Treehouse. Juliet, however, decides to take a more roundabout way that involves duct tape and frag grenades. Improv, Kennel, and Horatio finish cleaning human spine off of the big Troll’s boots before deciding to go for a little drive.   It’s time to begin Episode 90, “Like, if you got murdered we wouldn’t give up"

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More Episodes
The camera pans to the open vastness of space, nothing as far as the eye can see save for the inky blackness of the void. Then a flash of blue phosphorescent light shatters the silent gloom of the void and an oval-shaped planetoid about the size of Earth’s moon, plus or minus a hundred kilometers, appears in frame. Crackling rays of drift energy cascade off the surface of the rocky moon into the void of space as it settles in a self sustaining stationary orbit. 
 
The camera pans out and one by one a multitude of vessels from all manner of ports of origin pop out of the drift with a resounding CRACK and begin descending upon the planetoid while blue drift lightning streams off of their hulls. The camera focuses even closer, revealing a sprawling city nestled in a deep crater on the planetoid’s surface, with a large mountainous pillar jutting outward from the center. It glitters softly with neon lights from the multitude of palatial estates built into the rock of the pillar, each with their own colorful heraldry like an audacious middle finger to good taste. 
 
The camera holds upon the pillar, zooming in to focus on wild parties full of bacchanalian delights, the high stakes games of fortune, and tense battle planning committed by savage-looking individuals even though they sport rich finery of a civilized world. The camera pans down below the lofty estates to the lower quarters, winding its way through a rat's nest of dirty, twisting corridors filled with bustling markets offering all manner of foreign finery, all of which are being hawked by loud and braggadocious criers. It stops and focuses on a fight that breaks out between two of these criers, two whose competitive barbs have gotten perhaps too personal. In their struggle the larger crier screams and clutches his chest, grabbing at the dagger plunged within. He drops to the ground and the smaller, six-limbed crier resumes hawking his wares as if his competitor’s blood was not staining the streets a few feet from him. The camera pans through shops full of exotic wares and creatures that can’t find anywhere else in Near Space, past aliens whose home planets have not yet been catalogued by the Star Finder Society, past brawls and fights, past dirty dealings of all kinds, until we pan out to view the city of scum as a whole once more and words begin to phase into the screen “Welcome to Providence”.
 
And to you, my listeners:
 
 
Welcome to Starfinder.