James Bond, Ultima VII, 80's Game Dev, Writing, Volatility, and GWAR!
Game Dev Advice: The Game Developer's Podcast
Release Date: 02/09/2019
Game Dev Advice: The Game Developer's Podcast
20-year industry veteran Nick Laing of Amazon Games and I discuss how he went from a Comic Book Artist into game dev as a Concept Artist & UX Designer, Game Designer, and Producer, working at EA, Microsoft, and Amazon Games on games like NFL Street, MMA, and Forza, compulsion versus compelling game design, loot boxes, game budgets, interviewing, the state of VR, game submission war stories, and how to improve Production, hosted by John ‘JP’ Podlasek. (See gamedevadvice.com for all the details.)
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Dwayne Mason of NXA Studios shares about the early days of motion capture, getting hired by Sony PlayStation, setting up Domino’s franchises, the value of being a problem solver, working at Midway Games, starting then expanding in China plus Argentina, plus working on marquee games like Mortal Kombat, Resident Evil, Street Fighter, and many more, by John ‘JP’ Podlasek. (See gamedevadvice.com for all the details.)
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Chris Johnson of the Player One Podcast shares about getting in the industry, working at Adult Swim with developers like Double Fine, being in the game press, the value of playing games with others, his love for “Sea of Thieves”, and working on his popular podcast of 13 years. (Check out gamedevadvice.com for full show notes.)
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Tom Eastman and Ben Perez discuss their seven years of running indie developer Trinket Studios, challenges they’ve overcome, lessons learned, advice for getting into the industry, favorite projects, new technologies, loot boxes, guerrilla marketing, YouTubers, funny stories, and thoughts on game production. (Check out gamedevadvice.com for full show notes.)
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The industry’s dirty little secret is in the spotlight again (just Google “intense crunch”) and surprise, everyone’s shocked. Why? It’s been going on since games were on floppy discs. Everyone’s preaching unions. But they’re not going to be your savior, at least any time soon. So instead of waiting for the union tooth fairy, hear my advice for researching and applying to companies that take culture and work-life balance seriously. They exist. Take action and rise above the Twitter ranting.
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Tim Kitzrow is a video game & pinball legend, having worked on dozens of games, including the arcade BOOMSHAKALAKA!! classic, NBA Jam. Hear how he got started in voice-over work, studied with famous comedians at The Second City, and took on EA with Mutant League Football. Learn about his work in the upcoming Rage 2 along with a special Dota Jam Announcer pack. How NBA Jam is cursed, Shaq would take an arcade cabinet on the road, and Stern Pinball is back and thriving. (Go to gamedevadvice.com for details.)
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James Brady started in 2015 and has already worked on games like Red Dead Redemption 2, PUBG, and other blockbusters. The risky decision to leave his job and pursue game dev, then later leave Rockstar. How his Silent Hill fan art went viral. The difference between U.S. & European studios. Why freelancing is safer than being an employee. What it was like experiencing PUBG’s success. Sound design’s importance, plus VR dev challenges. (See gamedevadvice.com for all the details.)
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Hear how CTO Dave Grace was hired as an audio engineer. What it was like working on Dave Mirra Freestyle BMX. How he formed his own company. Worked at Square Enix on Final Fantasy XV. Advice for getting in the industry plus what careers are always in demand. Learn the importance of reputation. Worked on Sly Cooper, Spyro 3, and other games. Challenges around unionization. Tax breaks for studios in Canadian and the U.S. Opinions on current game industry trends. (See gamedevadvice.com for all the details.)
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Hear how 3D artist Humberto (Tito) Gamboa was hired. How schools often teach outdated tech. Working at a small game studio. Thoughts on online communities & industry events. Why you need to learn beyond school. The value of Twitter, Discord, ArtStation & 80 Level. Tips for applying to game studios. Ideas on learning different art tools. Discussion on unionization. Strategies on being prepared for a layoff. Thoughts on VR and great audio design. Opinions on past and current game industry trends.
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-Hear from developer & CEO Patrick Curry who talks about his company, FarBridge.
info_outlineSummary:
-Learn how Raymond transitioned into the game industry from being author and in theatre.
-Hear about the book, "The James Bond Bedside Companion."
-Learn how playing Dungeons and Dragons was a stepping stone into game design.
-Hear about classic text game adventures like Zork from Infocom.
-Discover that James Bond and Stephen King's “The Mist” were turned into games.
-Hear about a role-playing adventure game, "You Only Live Twice II: Back Of Beyond."
-Learn about the game company roots of the Austin game development community.
-Discover his idea for using court-reporting as a source for writing future mystery novels.
-On working with Richard Garriott and the evolution of the Ultima franchise game.
-What it was like creating "Ultima VII: The Black Gate" and how big the early 90s team.
-Hear about the offer to work at famed game developer and publisher MicroProse.
-Learn how the sequel "Return of the Phantom" game was made.
-Listen to advice on working in game development.
-Hear about publisher CyberDreams and designing their “Dark Seed II” game.
-Learn what it was like working on Nickelodeon’s game "Are You Afraid of the Dark."
-Hear about a haunted house “Doom for Windows 95” DirectX launch party at Microsoft with GWAR!
-Learn when the graphics explosion started in games.
-Hear how Ian Fleming Publications offered him to write new James Bond novels.
-Get to know about FBI agent John Douglas, Kojima and John Milius.
-Learn what it was like leaving the game dev industry and becoming a full time novelist
-Discover game novelization books based on Tom Clancy’s Splinter Cell, Metal Gear Solid, Homefront, and Hitman.
-Hear what he wished he know when he started in the industry.
-Hear what crunch mode was like back in the 80s and 90s.
-Find out what he is currently doing and his latest projects to look out for.
-*Correction: We were pitching a Star Trek game for Virgin Interactive, not Star Wars :)
Quotes:
"My transition into the game industry was over 30 years ago, so it was a lot different then. It was like the Dark Ages."
"I was also working on a book about the history of James Bond that ended up being James Bond “Bedside Companion” which was published in 1984."
"They asked me would I be interested in writing an adventure module for the role-playing game."
"I love the Infocom games."
"I wasn't the programmer or anything, I was just the writer."
"The game was all text, so there was no artists.”
"For the Stephen King's "The Mist" you know, you based it on the novella."
"I had 3 computer games and one role playing game under my belt."
"In 1984-85 not a lot of people had PCs. I bought my Apple IIc when I got the job."
"In Austin, Texas is where Origin Systems where made."
"I went and interviewed with a guy named Warren Spector who is still in the business.”
"Richard Garriott is the one genius that I knew."
"The concept of the fellowship which is in Britannia, is a kinda like Scientology really."
"It was kinda like the James Bond formula."
"Ultima VII, that was quite an undertaking."
"Sid Meier was pretty great."
“So I moved my family cross-country again, that’s three cross-country moves in four years.”
The game I did there was called Return of the Phantom, the sequel to Phantom of the Opera."
"That's one thing I wanna say about this business is that it is very volatile."
"Viacom New Media bought a small company called ICOM."
"I would point to Dark Seed II as my favorite."
“If you’re going to be doing layoffs put me in the first wave.”
“It was very adults-only.”
“I got tapped in 2004 to do a novel based on Tom Clancy’s Splinter Cell”
“A little later I did Metal Gear Solid books, I did two of those.”
“In that game it’s about how North Korea takes over United States.”
“My career, I called it the long and winding road.”
“I can remember Origin just smelling like a boys’ locker room down the halls.”
About My Guest:
Raymond Benson is a veteran of the industry, having worked as a writer and designer for games like the Ultima series, James Bond’s A View to a Kill, Stephen King’s The Mist, Dark Seed II, and many others.
He’s a prolific New York Times Bestselling author with 40 published titles, best known for being the official author of the James Bond novels in the late 90s and early 2000s, (note: he’s the first American to have done this). Games like Splinter Cell, Metal Gear Solid, and Hitman are some of the novelizations he’s written, along with original works, like The Black Stiletto fictional series. He’s also a long time musician, and instructor at the College of DuPage outside of Chicago.
Resources:
-Official Raymond Benson site
-His James Bond books
-The Black Stiletto series
-Raymond’s other non-Bond books
-His Twitter account
-Stephen King's The Mist
-James Bond’s You Only Live Twice II: Back Of Beyond
-Richard Garriott’s background
-Sid Meier’s background
-HR Giger’s background
-Article about Viacom New Media
-Special Agent John Douglas
-Viacom New Media’s Club Dead
-One of the Metal Gear Solid books
-Hideo Kojima’s background
-The Hitman games
-The movie Apocalypse Now
-Cool things Level Ex creates
-The movie Indian and the Cupboard
-The insane Doom for Windows 95 and DirectX launch party with GWAR! in a giant Microsoft haunted house-themed parking garage (it was totally surreal)
-Best of The Great Cornholio!
-Mike Judge interview sharing backstories about Beavis and other characters
-Best dive bar in NYC (also in the game credits for my Beavis and Butt-Head game)
-The Game Dev Advice Hotline: 224-484-7733
*Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links!