GameHounds
Edie has a date tonight! So we gotta keep the show fun-sized. Join our Discord:
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We're back from Seattle, and while we were away, the gaming news kept going. Call of Duty getting the movie treatment (and Spielberg is NOT directing it, either), Fireaxis cans employees after releasing the most-successful Civ game to date, former Bethesda boss doesn't have nice things to say about Game Pass, and Activision backs off of Carry Forward feature after mass backlash.
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Now we switch to hardware! Nick talks with Tom Morgan, Senior Developer for G’AIM’E, about their new lightgun for use with shooters, in this case demoed on Timecrisis, that allows you to very accurately target and hit using concoles and modern TVs. It's complicated and technical, but Nick says it's works really surprisingly well.
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On this final day of PAX 2025, Nick chats with Tylor Whitney, narrative lead on Aether and Iron, a narrative-based RPG with turn-based tactics set in a gritty noir style.
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Edie chats Kamila Zielinska, head of publishing for Ancient Forge studios, about their upcoming hand-drawn hotel-management game, Hotel Galactic, a gorgeous cozy title that evokes Miasaki and Studio Ghibli in its style and story.
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Nick and Edie speak with Daniel Stankiewicz, co-founder and 3D artist of Memoria Wake from Team Crescendo, an isometric/2.5D Soulslike/Metroidvania game that delves deep into the memories of childhood dreams and fears.
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Edie chats with Jakob Lisinski, designer and programmer of Hank Drowning on Dry Land, a mind-bending time-traveling platformer where a misanthropic, alcoholic superhero can time jump, creating multiples of himself to foil the plots of his villain nemesis. This is a uniquely brain-twisting game using time and mulitple simultaneous playthroughs to solve puzzles on a tight countdown clock.
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Nick and Edie chat with Patrick Owens, creative director of Buffalo Buffalo , about two new titles coming from the studio: Fresh Tracks, a Nordic-themed rhythm game that melds note matching with cross-country skiing, and Birdseed, a very early development VR birdwatching game that's a heck of a lot of fun.
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Nick speaks with Krzysztof Niedzwiedz, lead designer for The Looter from Tactical Dogs, a Metroidvania/Soulslike where the nameless protagonist loots for important items, taking him to very scary places.
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From the Seattle Indie Expo, Edie talks with Jesse Colford, composer for Desert Angels from Folding Stars Studios. Desert Angels third-person exploration game set in a desert scrapyard where you uncover memories of a cataclysmic event.
info_outlineEdie and Nick chat with Jaime Stormbreaker, game director and lead designer of One More Game's upcoming title, Swap Meat, a third-person, co-op, roguelike shooter that Nick had a blast playing.