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GameHounds PAX 2025: Fallen Tear: The Ascension

GameHounds

Release Date: 08/30/2025

GameHounds 793: The Short but Sweet Show show art GameHounds 793: The Short but Sweet Show

GameHounds

Edie has a date tonight! So we gotta keep the show fun-sized. Join our Discord:  

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GameHounds 792: F*ck We're Tired, But We Survived PAX show art GameHounds 792: F*ck We're Tired, But We Survived PAX

GameHounds

We're back from Seattle, and while we were away, the gaming news kept going. Call of Duty getting the movie treatment (and Spielberg is NOT directing it, either), Fireaxis cans employees after releasing the most-successful Civ game to date, former Bethesda boss doesn't have nice things to say about Game Pass, and Activision backs off of Carry Forward feature after mass backlash. 

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GameHounds PAX 2025: G'aim'e Lightgun show art GameHounds PAX 2025: G'aim'e Lightgun

GameHounds

Now we switch to hardware! Nick talks with Tom Morgan, Senior Developer for G’AIM’E, about their new lightgun for use with shooters, in this case demoed on Timecrisis, that allows you to very accurately target and hit using concoles and modern TVs. It's complicated and technical, but Nick says it's works really surprisingly well.  

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GameHounds PAX 2025: Aether & Iron show art GameHounds PAX 2025: Aether & Iron

GameHounds

On this final day of PAX 2025, Nick chats with Tylor Whitney, narrative lead on Aether and Iron, a narrative-based RPG with turn-based tactics set in a gritty noir style. 

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GameHounds PAX 2025: Hotel Galactic show art GameHounds PAX 2025: Hotel Galactic

GameHounds

Edie chats Kamila Zielinska, head of publishing for Ancient Forge studios, about their upcoming hand-drawn hotel-management game, Hotel Galactic, a gorgeous cozy title that evokes Miasaki and Studio Ghibli in its style and story. 

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GameHounds PAX 2025: Memoria Wake show art GameHounds PAX 2025: Memoria Wake

GameHounds

Nick and Edie speak with Daniel Stankiewicz, co-founder and 3D artist of Memoria Wake from Team Crescendo, an isometric/2.5D Soulslike/Metroidvania game that delves deep into the memories of childhood dreams and fears. 

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GameHounds PAX 2025: Hank Drowning on Dry Land show art GameHounds PAX 2025: Hank Drowning on Dry Land

GameHounds

Edie chats with Jakob Lisinski, designer and programmer of Hank Drowning on Dry Land, a mind-bending time-traveling platformer where a misanthropic, alcoholic superhero can time jump, creating multiples of himself to foil the plots of his villain nemesis. This is a uniquely brain-twisting game using time and mulitple simultaneous playthroughs to solve puzzles on a tight countdown clock.

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GameHounds PAX 2025: Fresh Tracks and Birdseed show art GameHounds PAX 2025: Fresh Tracks and Birdseed

GameHounds

Nick and Edie chat with Patrick Owens, creative director of Buffalo Buffalo , about two new titles coming from the studio: Fresh Tracks, a Nordic-themed rhythm game that melds note matching with cross-country skiing, and Birdseed, a very early development VR birdwatching game that's a heck of a lot of fun.

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GameHounds PAX 2025: The Looter show art GameHounds PAX 2025: The Looter

GameHounds

Nick speaks with Krzysztof Niedzwiedz, lead designer for The Looter from Tactical Dogs, a Metroidvania/Soulslike where the nameless protagonist loots for important items, taking him to very scary places.

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GameHounds SIX 2025: Desert Angels show art GameHounds SIX 2025: Desert Angels

GameHounds

From the Seattle Indie Expo, Edie talks with Jesse Colford, composer for Desert Angels from Folding Stars Studios. Desert Angels third-person exploration game set in a desert scrapyard where you uncover memories of a cataclysmic event. 

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Edie and Nick speak with Stephen Manalastas, CEO of CMD Studios, about their title, Fallen Tear, a Metroidvania-like, J-RPG platformer.