GameHounds
Something strange is afoot at the "Circle U." And is Crystal Dynamics about to shutter? Nick and Edie chat the news.
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We are back. Nick is married. We are now back in game mode, and we're changing our showtimes (due to popular demand). Also! We have a new time for recording. We're now recording our shows on Sundays at noon Pacific Time or 3pm for your East Coast crew. This should make it easier to join us live on Youtube or Twitch. C'mon by! We'd love to see you.
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Edie's solo this week for a short show, but she had to come on and talk about Microsoft's rumored new demands for XBox profitability... and how it seems to confirm what she suggested last week: Phil Spencer is in TROUBLE.
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Do we have hints that Nick may win the ROG Ally X bet? Mayyyybeeee....
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Edie has a date tonight! So we gotta keep the show fun-sized. Join our Discord:
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We're back from Seattle, and while we were away, the gaming news kept going. Call of Duty getting the movie treatment (and Spielberg is NOT directing it, either), Fireaxis cans employees after releasing the most-successful Civ game to date, former Bethesda boss doesn't have nice things to say about Game Pass, and Activision backs off of Carry Forward feature after mass backlash.
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Now we switch to hardware! Nick talks with Tom Morgan, Senior Developer for G’AIM’E, about their new lightgun for use with shooters, in this case demoed on Timecrisis, that allows you to very accurately target and hit using concoles and modern TVs. It's complicated and technical, but Nick says it's works really surprisingly well.
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On this final day of PAX 2025, Nick chats with Tylor Whitney, narrative lead on Aether and Iron, a narrative-based RPG with turn-based tactics set in a gritty noir style.
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Edie chats Kamila Zielinska, head of publishing for Ancient Forge studios, about their upcoming hand-drawn hotel-management game, Hotel Galactic, a gorgeous cozy title that evokes Miasaki and Studio Ghibli in its style and story.
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Nick and Edie speak with Daniel Stankiewicz, co-founder and 3D artist of Memoria Wake from Team Crescendo, an isometric/2.5D Soulslike/Metroidvania game that delves deep into the memories of childhood dreams and fears.
info_outlineNick and Edie speak with Daniel Stankiewicz, co-founder and 3D artist of Memoria Wake from Team Crescendo, an isometric/2.5D Soulslike/Metroidvania game that delves deep into the memories of childhood dreams and fears.