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Segaiden #037: The Ninja & Pro Wrestling show art Segaiden #037: The Ninja & Pro Wrestling

Video Works by Jeremy Parish

When did the lie that girls don't play video games gain credence in America? I remember seeing little nerds of all genders in arcades in the early 1980s, so that fallacy must have taken hold around the time that the Master System arrived. Certainly that would explain why these two games, both of which featured playable female casts in their original incarnations as Sega Ninja/Ninja Princess and Gokuaku Doumei Dump Matsumoto, saw their sprites replaced by men here on Master System. A weird coincidence! However, it doesn't affect how either game plays, which is to say "pretty damn good." The...

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Segaiden #035: Great Ice Hockey & Astro Warrior show art Segaiden #035: Great Ice Hockey & Astro Warrior

Video Works by Jeremy Parish

An unlikely star emerges in this week's Master System episode: The Sega Sports Pad. Required for (but not bundled with!) Great Ice Hockey, this analog-ish trackball controller ultimately didn't have much purpose in terms of deliberate tie-ins, but thanks to its alternate mode it proves surprisingly effective with a number of other titles, especially shooters. Such as... Astro Warrior, this episode's B-side, which goes from being OK-ish to OK (if a bit easy) when played with the Sports Pad.

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Segaiden #034: Action Fighter & Black Belt show art Segaiden #034: Action Fighter & Black Belt

Video Works by Jeremy Parish

A pair of games based on popular media works? Well, almost. Action Fighter clearly draws its inspiration from 1970s James Bond and his transforming Lotus Esprit, but unlike James Bond 007 for Multivision, it doesn't wear the actual Bond license. It's a much better game, though. Drawing heavy inspiration from the likes of Spy Hunter and (gulp) Xevious, it turns out to be an unexpected highlight of the Master System's launch period. On the other hand, Black Belt did sport a media license... in Japan. Here in the U.S., however, Sega scrubbed all of those details clean. And I do mean...

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Segaiden #033: F-16 Fighting Falcon / Transbot / World Grand Prix show art Segaiden #033: F-16 Fighting Falcon / Transbot / World Grand Prix

Video Works by Jeremy Parish

I thought the main feature this week would be TransBot, a pretty OK shooter based on a pretty good arcade game that rectifies the failings of Orguss for SG-1000 while basically swiping the concept wholesale, but no. TransBot is fine. The main feature, however, turned out to be F-16 Fighting Falcon, a game no one would reasonably ever want to play, which does some absolutely ridiculous things with the Master System's more esoteric capabilities. Yuji Naka supposedly programmed this port, and all I can say is: What a mad man. There's also World Grand Prix, the sequel to GP World. It's a game...

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Segaiden #032: Choplifter / My Hero / Teddy Boy show art Segaiden #032: Choplifter / My Hero / Teddy Boy

Video Works by Jeremy Parish

Three episodes into the Master System run and already we have some familiar sights—but understandably so, since each of these games comes to Master System from arcades. So, while we may have seen Choplifter during our SG-1000 survey, we certainly didn't see this version of it; Sega based the older, Japan-only release on the Apple II game, while this U.S.- and European-exclusive upgrade draws its content and aesthetics from the company's arcade interpretation. Barely a year between the two home releases, but this one feels far more of-the-moment than the SG-1000 port did. Teddy Boy, of...

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Segaiden #031: Fantasy Zone & Ghost House show art Segaiden #031: Fantasy Zone & Ghost House

Video Works by Jeremy Parish

Sega leads off its non-pack-in Master System lineup with a solid conversion of an arcade masterpiece and a respectable original title: Fantasy Zone and Ghost House. While the former suffers some compromises in the move from System 16A arcade hardware to the less powerful home console, it retails its key features, and its charming personality still shines through. As for the latter, Ghost House falls short of greatness due to its lack of content and clumsy control mechanics, but it nevertheless features a lot of fun ideas and secrets to unravel... and, like Fantasy Zone, it packs in plenty of...

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Segaiden #030: Sega Master System / Hang On / Safari Hunt / Snail Maze show art Segaiden #030: Sega Master System / Hang On / Safari Hunt / Snail Maze

Video Works by Jeremy Parish

Well, here we go. I've already covered Sega's first console, the SG-1000, in comprehensive (if retrospectively inaccurate at times) details. Now, here we have the sequel: The American adaptation of the Mark III upgrade to SG-1000, the Master System. Or the Sega System, if we're being strictly accurate. Beginning with this episode, which covers the Master System hardware and its three pack-in games (or rather, two pack-in games and one built-in game), I will be focusing on the U.S. lineup until we get to the end of 1988 and Phantasy Star, bringing Sega 8-bit coverage even with NES coverage. And...

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NES Works #105: Zelda II - The Adventure of Link show art NES Works #105: Zelda II - The Adventure of Link

Video Works by Jeremy Parish

We end NES Works 1988 here with a game that (probably) actually shipped before December 1988 in scarce quantities. Aw, it's Nintendo's very first high-demand holiday rarity! They certainly would return to that well over the years. It's hard to say where to place this release in the ’88 timeline, because Nintendo originally announced Zelda II for a release early in the year but ended up kicking this particular ball down the road over and over again, and games media reporting didn't have much to offer back then. This episode deals with the whys and wherefores of its delays and the tantalizing...

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NES Works #104: Bomberman / Robowarrior / Othello show art NES Works #104: Bomberman / Robowarrior / Othello

Video Works by Jeremy Parish

A lot of shenanigans happening with the NES timeline here at the end of 1988, a situation that I'll explore more next episode. For now, it's worth noting that this episode brings us: Two games that may or may not have actually debuted in the U.S. in December 1988, and Two games from the same franchise, possibly released simultaneously by different publishers.  Bomberman and RoboWarrior don't share much branding in common in the West, but both hail from the same germ of inspiration.  RoboWarrior, AKA Bomber King, would branch off briefly to become its own thing under the auspices of...

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NES Works #103: Castlevania II - Simon's Quest show art NES Works #103: Castlevania II - Simon's Quest

Video Works by Jeremy Parish

It's the most wonderful time of the year: Time for a Castlevania retrospective. As NES Works 1988 winds down, Halloween 2022 seems like the perfect time for a proper look back at Castlevania II: Simon's Quest, one of the most ambitious and frustrating games of the NES era. The second of the NES's "weird sequels," Simon's Quest combines a lot of different influences and ultimately does a lot to define the series' future... even if it would take a while for the series to realize it. In the meantime, NES kids had a whole lot of Nintendo Power coverage to help them solve Dracula's so-called...

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More Episodes

Two games about American youths wasting their lives. Two games with various ties to Atari. Coincidence? Yes, actually. Sometimes, this stuff just happens.

Skate or Die! may bear the Ultra Games branding, but it really owes its existence to Electronic Arts—and ultimately, to the former Epyx crew that EA hired up when Atari Corp. sabotaged that company.

And while Paperboy for NES comes to us from Mindscape, the original game debuted in arcades under the Atari Games label, only to be converted to NES by Tengen (AKA Atari Corp.), who was also filing charges against Nintendo and pilfering documents in order to attempt to sabotage THAT company. It's like poetry... it rhymes.

Production note: NES footage captured from  @Analogue  Mini. Video upscaled to 720 with XRGB Mini Framemeister.

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