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Ludology 331Pixelate Those Pieces

Ludology

Release Date: 11/03/2024

Ludology 340 Corporate Game Play show art Ludology 340 Corporate Game Play

Ludology

Sen and Erica talk with Ellie Dix about her work in making corporate games. Whether they're to increase brand recognition or for team building and training purposes, Ellie describes her process when designing games outside of the hobby sphere.

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Thinking Beyond Mechanisms Ep 18 show art Thinking Beyond Mechanisms Ep 18

Ludology

Erica and Sen welcome Sarah Shipp, guest host of the Thinking Beyond Mechanisms segment, to talk about events in game design. Sarah talks about how to use well-designed events to provide variety, increase challenge, change up the narrative, and more when it comes to design a tabletop game.

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Ludology 339 History of the Game - Pandemic show art Ludology 339 History of the Game - Pandemic

Ludology

Erica and Sen welcome Matt Leacock to talk about one of the hobby's staples - Pandemic. First published in 2008, the Pandemic system has been expanded and used to fight viruses, rising tides, Elder Gods, and now - the forces of evil that seek the One Ring. They talk all things Pandemic, from it's ideation to its many iterations, from fighting back chain reaction of diseases on Earth to fighting back hordes of orcs and other minions of Sauron in Middle Earth. 

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TTRPGKids Ep 22 show art TTRPGKids Ep 22

Ludology

This week, special guest host Steph Campbell discusses the importance of why learning should be fun and how TTRPGs can bring fun to what can be a very complex situation.

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Ludology 338 America's Top Model(er) show art Ludology 338 America's Top Model(er)

Ludology

Erica and Sen talk to Matt Gubser, modeler and comedian, about his work in the tabletop industry and the shift from traditional to digital modeling techniques.

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Thinking Beyond Mechanisms Ep 17 show art Thinking Beyond Mechanisms Ep 17

Ludology

In this special guest episode, Sen and Erica welcome Sarah Shipp to talk about how designers can raise the stakes to strengthen a game's hook, taking it from bland to bold!

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Ludology 337 How To Be A Final Girl show art Ludology 337 How To Be A Final Girl

Ludology

Sen and Erica welcome Evan Derrick from Van Ryder Games to discuss the past, present, and future of Final Girl - a highly expandable, solo, horror boardgame co-designed by Evan and AJ Porfirio. Evan talks about the game from inception to evolution and gives us some insight into what makes it tick. 

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TTRPGKids Ep 21 show art TTRPGKids Ep 21

Ludology

Steph Campbell brings their segment, TTRPGKids, to Ludology. This week, they breakdown their TTRPG "Photosynthians" that they made as a resource to demonstrate how to teach science with TTRPGs and how to integrate lesson plans and other classroom basics into the game itself for designers.  The game is free and part of the classroom-ready toolkit that Steph made and is available here: (name your price)  

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Thinking Beyond Mechanisms Ep 16 show art Thinking Beyond Mechanisms Ep 16

Ludology

Sen and Erica welcome guest host Sarah Shipp to her segment, Thinking Beyond Mechanisms. In this installment, Sarah looks at designing games that ask players to be creative. Sarah examines some of the common pitfalls you can encounter when you ask players create content for the game and discusses how to avoid them.

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Ludology 336 Roll For Learning show art Ludology 336 Roll For Learning

Ludology

Sen and Erica welcome Professor Camilla Zamboni to discuss "Roll for Learning", a book she co-edited that contains 51 microRPGs that are intended for use in K-12+ classrooms in fields as diverse as STEM, SEL, and the Humanities.  You can download the pdf of the book for free here:  

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More Episodes

Erica and Sen welcome Theresa Duringer to talk about her role as a tabletop game app developer at Temple Gates Games. They discuss what it takes to make an app translation of a tabletop hit, what some differences might be between the physical and digital versions, how the AI opponents are trained, and more!