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#80 - Bolton Part 1

Battles With Bits of Rubber

Release Date: 12/26/2021

#95 - The Prosthetics Event 2024 Debrief show art #95 - The Prosthetics Event 2024 Debrief

Battles With Bits of Rubber

This episode discusses our experience following the Prosthetics Event 2024 in Coventry. We mention our highlights, including networking, speaking to hundreds of people with our presentations, and a series of insightful discussions, which we hope you will find very helpful if you are a rubber monster freak like us.  We chatted with , known for his exceptional bald cap techniques. He shared his methods and discussed common challenges in creating realistic bald caps.  We also discuss the advances in digital workflows in prosthetics moulding with , who shares his innovative...

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#94 - Practical Pixels & Imprudent Imposters show art #94 - Practical Pixels & Imprudent Imposters

Battles With Bits of Rubber

This time around we discuss the technical aspects of 3D modelling and printing for practical work, especially in creating detailed prosthetics and animatronic components using software like CAD and ZBrush.  We delve into teaching and learning new techniques, particularly  the significance of hands-on experience in moulding and sculpting.  Then we look at taking on jobs without proper qualifications, highlighting the potential dangers and importance of safety in prosthetic and special effects work.  With Sasquatch suits, severed heads and blood gags on stage, come and join...

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#93 - Falmouth Part 2 show art #93 - Falmouth Part 2

Battles With Bits of Rubber

In this second and final part of our trip to Falmouth Uni, Neill Gorton joins us as we discuss making mistakes and learning the hard way in the workshop.  We also discuss how to approach workshops and folio critiques and why latex and plaster are such great materials when starting and budgets are tight.  Latex and plaster are a big theme in this episode. Be sure to check out the blog post with the show notes and the , which is all about making latex pieces and plaster moulds from the UMAE 2024 makeups Stuart recently did.  This is a hefty episode, and the workbook is 26 pages...

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#92 - Falmouth Uni Part 1 show art #92 - Falmouth Uni Part 1

Battles With Bits of Rubber

Our trip down to Falmouth Uni preceded The Prosthetics Event 2023. It was a great trip, and so nice to see the work being done by students there and talk shop. As always, we have a rough idea about what we want to talk about, but it's always led by the feeling in the room at the time, questions that come up and current events within the group . We spoke for so long in a packed room using a single recorder, so the sound is a little different from our usual close microphone stuff. It went on for nearly three hours, and fell into two distinct sections - the first half we present here. The...

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#91 - Digital Tools In The Workshop show art #91 - Digital Tools In The Workshop

Battles With Bits of Rubber

  Makeup artists typically like makeup. It is a tactile medium, and they enjoy products, how they feel and smell and respond to brushes and pressure.    Making prosthetics similarly has its tactile qualities, and it is hard to separate these sensations from the very nature of the joy in the work.   It is little wonder then that this same group of people may not have developed an extensive love of digital versions of the same work.   Doing a digital makeup effect in Photoshop requires the makeup artist's mindset but somehow it is not the same thing, and I think...

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#90 - Joel Harlow show art #90 - Joel Harlow

Battles With Bits of Rubber

Joel Harlow is an academy award-winning artist who started out in animation before he moved on to makeup. Gradually building multi-faceted skills, confidence and workloads, he has evolved and expanded into the makeup effects heavyweight we know today with a hefty rollcall of credits. Check out his company, . It is always fascinating to go through the IMDb of an artist and see their credits creeping up the hierarchy over time. Evidence of trust earned as supervisors see a way to pass the responsibility on, and nothing breeds more work than showing up on time and doing more than the client...

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#89 - Maddie Scott-Spencer show art #89 - Maddie Scott-Spencer

Battles With Bits of Rubber

Maddie is a talented concept artist and teacher known mostly for her ZBrush work. Coming from a practical background, her skills come from familiar ground - Fangoria, a love of monsters and sculpting for fun! She has taught classes for Gnomon since 2006 - we recommend the ‘’ video course. Todd and I both cite this as the breakthrough moment for both of us, making what previously had been indecipherable to us accessible and understandable. The way she comes across reminded us of Dick Smith, with a generous nature coupled with a thorough understanding of the subject.  Maddie...

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#88 - Adam 'KreatureKid' Dougherty show art #88 - Adam 'KreatureKid' Dougherty

Battles With Bits of Rubber

Adam Dougherty and his company are based in Colorado. An incredibly talented artist, he is an inspiring soul who makes things happen with determination and persistent hard work. Although he considers himself lazy, his output shows anything but. In particular, his style celebrates the warmth and unique character that Jim Henson created with puppets, and has himself produced some jaw-droppingly effective puppets for various projects such as the upcoming Onyx the Fortuitous and the Talisman of Souls, directed by Andrew Bowser. Adam has a flair and a style for big, expressive characters and, as...

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#87 - Frank Ippolito show art #87 - Frank Ippolito

Battles With Bits of Rubber

Frank Ippolito is something of a practical effects polymath. From starting out with makeup effects and putting in solid work in the lab, he has gradually expanded to running a company and crew with impressive credits and a high standard of work. Checking out , you’ll see a switch around 2016 as he started working on speciality costumes. This is a big overlap in the practical effects industry as creature and ‘hero’ suits become more sophisticated.  Frank started as a freelancer doing the thing; now, he runs a shop and has a well-trusted and reliable workforce at his shop, . Because...

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#86 - More Noses, Fewer Horns show art #86 - More Noses, Fewer Horns

Battles With Bits of Rubber

In this episode, we look at a makeup I did nearly 30 years ago at college. Adrian Rigby sent me a remaining original piece from the mould, along with some photos (prints, no less, which I scanned). We talk about remembering what you knew then (the past) and how you thought it should be done. You can also advise your old self on how it could be done better using the knowledge you know now (the present) and things you would attain in the future. By seeing your errors written plain, having an actual artefact from the past, you can connect with both then and now.  We also answer a few...

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More Episodes
 
What does digital sculpting have to do with battling with bits of rubber?
 
Speaking in one of the VFX classrooms, a huge space with rows of monitors and Wacom Cintiqs, we gathered as a group to discuss training to work in film and TV.
 
We looked particularly at the pipeline and workflow of VFX and how that has changed over the years with regards to practical work and why confidence matters and how it can be generated.
 
One aspect of confidence is to know how and when to exercise what is your responsibility when you may feel like it is someone else's job. What can you do practically to accumulate confidence and where does that come from? What are the stepping stones?
 
 
Many makeup schools do not know how or teach how practical effects may work with VFX. There isn't an extensive history yet of that combination, so fewer resources and gurus to call upon. If you want to make a nose or a wig, there already exists a long history of practitioners and techniques one can call upon to get that information. Some places are teaching this such as Bolton, Falmouth & the University of Wolverhampton (https://www.instagram.com/digital_prosthetics/?hl=en).
 
Now if you want to take a head scan, clean it up and correct it, make cores so you can print out sections to be remoulded or sculpted on, there are ways it can be done but it is new enough that there isn't a standardised method easily accessed by everyone.
 
It's a new thing so there isn't an extensive range of ways to do it or a plethora of experienced practitioners willing to share what may be for them hard-won knowledge or a new process they may have pioneered themselves recently. 
 
VFX and practical were once very separate disciplines but the increased use of digital processes in the practical world (photography, scanning, machining, 3D printing and sculpting in ZBrush) are very much part of the VFX world and crossover is more common. A shared language will assist in departments blending their expertise rather than dividing them. 
 
The VFX may be less willing to share their processes compared with practical, but this may be in part because pipelines and workflows are so unique that one may not align with another even though they are both under the umbrella term of VFX. 
 
Larger commercial pipelines are often customised, so they will approach a process in a specific way that may not be the same way as another company doing the same kind of work. These make incredible efficiencies within that unit of work, and changing pipelines isn't always compatible. 
 
The lowering cost of scanners will mean increased availability of information and tutorials. They will become commonplace and so being able to work with them will become important. 
 
 We imagine that in no time ZBrush will be even more ingrained in the educational workflow of fx programs teaching both practical and digital fx.  It will be the standard, no longer any differentiation as two disciplines; it will all be part of fx training and execution.
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Many thanks as always for your time checking the stuff out. You can email us direct at [email protected] or leave us a voice message directly on our site.