Of Mooks and Monsters 109 - Scenario Design - Locations
Release Date: 10/31/2018
Of Mooks & Monsters
Game Master Brendan Nadeau rejoins the show this week to discuss how he recently changed systems in the middle of his campaign.
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This week on the podcast, please welcome our second guest cohost, Isa McLaren!
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We are back from summer break, or at least, Tim is. Extenuating circumstances are pushing back Rob's return.
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Of Mooks and Monsters is off for the summer. Alive After Reading returns in June.
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Dave Robison joins the show once again as we return to the Pillar Universe game.
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This week, Rob and Tim are joined by the amazing Dave Robison of Archivos.digital to play a game set in Tim's Pillar Universe.
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Rob and Tim discuss ways to use action over dialogue in your games.
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This week, Tim runs a session for Rob. It's scifi. It's mecha. It's good clean fun.
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This week, Tim talks about fudging dice and rules in your games.
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This episode of the podcast is Tim flying solo, talking characters and how to make them for your games and stories.
info_outlineThis week, Of Mooks and Monsters, delves into another aspect of designing RPG scenarios. Location, Location, Location!
How do you make places important and vital parts of your game that your players will remember?
As always, thanks for listening.
You can email the show at [email protected]
You can follow us on Twitter. Rob is @StageHat and Tim is @TNiederriter
See you on the internet.