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Alanah, Mike, and Austin discuss sex (or the lack thereof) in video games, and how video game writing and film/TV do and do not compare. Also, happy new year!
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Apologies for the late upload! On this episode, Mike & Austin chat about the success of Dispatch, changes to video game dev structures, and where the industry seems to be headed.
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This week, Austin, Mike, and Alanah are joined by Adhoc Studios' Pierre Shorette to talk about Dispatch - the latest narrative driven game made by a group of Telltale alumni.
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Alanah and Mike discuss indie game marketing, and the fact that getting past being worried about something sucking is the best way to start... making something!
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This week, Alanah, Mike, and Austin chat about Hollow Knight: Silksong (yes, it's hard) and how media seems to prefer difficult games, Alanah's recent ChatGPT video (though this was recorded before it was published), and the Freewrite Traveler.
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This week, we sat down to chat with Matt Nava from Giant Squid, all about the studio's latest game - Sword of the Sea.
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Austin, Mike, and Alanah chat about IP Rights and our (very early, uniformed lol) thoughts on the "Stop Killing Games" petition.
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This week, Mike and Alanah talk about learning to use game engine Godot, the brilliant lighting in TRON: Catalyst, and ethics in genitalia shown in film.
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This week, Alanah, Mike, and Austin sat down to chat to Tonda Ros - the director of Blue Prince. Apologies for Tonda's echo!
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Alanah and Austin chat Blue Prince, addictive video games, and Satisfactory.
info_outlineThis week, we talk to Abubakar Salim about his transition from actor to full-blown game director. How did he do it!?