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Mad Dog McCree- Episode 122

Podouken

Release Date: 06/26/2024

Taiko No Tatsujin - Episode 147 show art Taiko No Tatsujin - Episode 147

Podouken

Namco set out to create a super popular rhythm game and accidentally created the most popular mascots since Pac-Man. Don-chan and Katsu-chan are unavoidable as we talk about the extremely popular in the East but largely ignored in the West drum game, Taiko No Tatsujin! Why was this game never released in the U.S. until now? How did an instrument mishap lead to the most embarrassing moment of young Rob’s life? Is every arcade game released after the year 2000 just a Playstation in disguise? How did Donkey Kong steal this game’s popularity? We answer your questions like what arcade game...

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Jubeat - Episode 146 show art Jubeat - Episode 146

Podouken

Finally a rhythm game that is unlikely to give you a cardiac arrest. We explore the often mispronounced (hint: the “j” is silent) BEMANI hit that is DDR for your fingers, jubeat! What is the magic behind this geometric anomaly of an arcade game? Is Scatman or Y.M.C.A. the most beloved of all western songs by Japanese game developers? How hard is it to get a jubeat in the States? Does everyone want a Dance 86.4 Funky Radio Station now? This episode we answer questions about what hobbies we’d pursue if we weren’t always fixing arcade games and who are our favorite real-life people in...

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Dance Dance Revolution - Episode 145 show art Dance Dance Revolution - Episode 145

Podouken

This miniseries is all about rhythm - rhythm games, that is. We recognize that three middle-aged white guys may not be the best option to talk about this episode’s game so we asked local (and international) legends Chris Austin and Leon Brunson to give us an insight into the strategy, gameplay, and tournament scene of Konami’s Dance Dance Revolution. What kind of hardware do Leon and Chris (literally) bring to the table? How many times have we moved Adam’s DDR? What ever happened to Toshiba? Did we identify the perfect footwear for home DDR play? Questions this episode include what...

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Arcade Obscura (Light Gun) - Episode 144 show art Arcade Obscura (Light Gun) - Episode 144

Podouken

It’s the end of the Light Gun miniseries and we’re down to our last remaining bullets. Now it’s time for each host to shoot their shot on their pick of an obscure or underrated Light Gun arcade game. Did it finally happen? Did we pick the same game?! Adam brings the cinematic rage with his choice. Jarrod channels familiar territory with a game made by familiar people from a familiar company. Rob goes rogue with a controversial game that may or may not break all the rules (we’ll let you decide). The listener questions in this episode include our favorite of the light gun games, how we...

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The House Of The Dead 2 - Episode 143 show art The House Of The Dead 2 - Episode 143

Podouken

It’s the last featured episode of the Light Gun series! The portal to carnage opens again as we dig up arguably Sega’s best light gun series - and arguably the best game in the series - with The House of the Dead 2. When will G-nome Theory be touring next? How did the AM1 team’s demand for more time to work on the sequel lead to a hardware upgrade? Will you suffer like G did with some of the rabbit holes we go down in this episode? Do you remember where you were on 9/9/99? Want to know about arcade cabinet hygiene and our first arcade game memories? Tune in! Want to ask something...

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CarnEvil - Episode 142 show art CarnEvil - Episode 142

Podouken

Lights go dim, the tokens drop, the carousel spins - it’ll never stop. From haunted houses to freakish feats, the bosses roar and shotgun greets. So pump that gun and don’t delay, the Midway’s mad and here to stay. This ain’t no game for hearts too civil… It's the podcast ode to CarnEvil! Why do we know so much about the local “insane asylum” called Sunland? Do jiggle physics apply to ghostly apparitions? Has Rob taken Halloween decorating too far? Did CarnEvil give us the first video game version of Krampus? The listener questions answered in this episode include what insane...

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Big Buck Hunter - Episode 141 show art Big Buck Hunter - Episode 141

Podouken

Woo-wee! There’s no avoiding it any longer. While these games don't rank highly on our personal lists, we must talk about one of the most influential and long-lasting series in light gun arcade games, Big Buck Hunter. Do we represent the snobby gaming community? How did appealing to the “Bubba factor” make this popular game series thrive? What is the connection between the hosts, Big Buck Hunter, and the Florida State University football team? Who’s that I hear… is it… could it be… Sound Boy?! Our listener questions in this episode ask us to forecast what arcade game will have...

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Time Crisis - Episode 140 show art Time Crisis - Episode 140

Podouken

ACTION! We put the pedal to the metal in our light gun miniseries with Namco’s Time Crisis. Seek cover as we explore the entire series starting with V.S.S.E. agent Richard Miller and ending with whatever Time Crisis 5 was. Did Namco’s attempt to top Sega’s Virtua Cop succeed? Is Time Crisis 2 the most complete light gun game experience? What are the most addictive roguelikes? Does Wild Dog, leader of Wild Dog, own a wild dog? With the Krispy Kreme/Pac-Man donut partnership it seems like a good time for us to identify which arcade character we think would make the best flavor for a...

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Lethal Enforcers - Episode 139 show art Lethal Enforcers - Episode 139

Podouken

Welcome to the hardboiled streets of 90s Chicago where a crime wave is at an all time high. It’s up to you, officer Don Marshall, and you, Unnamed Female, to fight crime with as many bullets as possible. Then travel to the Wild West to also fight crime with as many bullets as possible. This is Konami’s Lethal Enforcers arcade series. How was a knee-burning, motion-sensing game responsible for adding another arcade to the Lethal Enforcers family? Do you know all the words to the Hey Dude theme song? Is the Justifier the best possible name for a light gun peripheral? Was this game an...

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The House Of The Dead - Episode 138 show art The House Of The Dead - Episode 138

Podouken

Step into the rotting halls of Curien Mansion, where bullets fly and the undead just won’t stay down. With cinematic flair, branching paths, and enemies that lurch ever closer, this horror-themed arcade shooter became one of the best in the light gun genre. Welcome to Sega’s The House of the Dead. How did a broom help bring a terrifying boss to life? What are the worst words used in place of “zombies”? Why didn’t they check the barn for Sophia at the beginning of the season? How did this blood-soaked game play resurrect zombie pop culture worldwide? But enough questions! Do you...

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More Episodes

Well howdy, Stranger. Do you think you’re tough enough to take on the Mad Dog? Why don’t you take a seat over yonder as I tell the tale of a hit LaserDisc full motion video game that took the arcades hostage in the early 90s. This is the tale of Mad Dog McCree.

How did a law enforcement simulator company in New Mexico end up being the new sharpshooter of the arcade? Did Jarrod find the perfect specimen of a rooster in a Wal-Mart parking lot? Is the world ready for Mad Dog McThree: Boot Shootin’ Boogie? What’s our favorite Jeff Bridges quote?


Listener questions this week include asking how the secret sauce is made for deciding what games we talk about and naming an arcade game and PCB that we could never part with. Join the Podouken Discord and ask your own questions, which could be included in a future episode, by following this link: discord.gg/k5vf2Jz