Raven's Gift
In this last chapter, we tie up some loose ends. Raven takes Amia to meet Mari and Myrn, and to see the lair of the Wyrm that she killed. We learn about Ghanatos's preoccupation with Ryantha. Raven and Amia glimpse Fermus. But how can Fermus be alive?
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Amia leads Raven to the only person who can possibly save Castia: Orkandus. Together, they fly back to the cavern. Will they be in time?
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The three evil wizards are dead, and all their creations have vanished. That leaves Raven and Castia in a giant cavern with ... nothing. How will they survive long enough to get out? Well, they're not alone (see chapter 21); there's another wizard firing lighting bolts at them. Kill or be killed? Or make friends? Raven and Castia face difficult decisions while trying to get back to the rocky, barren waste outside.
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Aided by her Unlocker, Raven falls into Blehhm's enchanted caverns. She explores them, finding out where the Warriors and their flyers come from. A lucky stroke brings Daniel into the caverns as well, and they continue to explore together. But where is Blehhm?
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Raven, Orvannon and the brave volunteers set out to kill Blehhm. Raven leads them into the cavern to attack the wizard. After the battle, she makes a painful retreat to Shelton, where she finds hardly anyone willing to aid her against the evil wizards and their Warriors.
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Raven and Daniel hitch a ride on a flyer. Raven makes a difficult escape, but what happens to Daniel? We'll hear how Orvannon wants to attack Blehhm.
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Raven and Daniel's relationship becomes much closer, while they continue to explore the magical caverns. They discover the very special “junk room”, and the source of the evil Warrior magic. But how are they to get out of the caverns and return to Shelton?
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Aided by her Unlocker, Raven falls into Blehhm's enchanted caverns. She explores them, finding out where the Warriors and their flyers come from. A lucky stroke brings Daniel into the caverns as well, and they continue to explore together. But where is Blehhm?
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Amia tempts one of her uncles, but he refuses her. Raven follows Orvannon, wondering why he needs her to join him as he searches for the evil wizard Blehhm. They reach the rocky wastes where, according to Orkandus, Blehhm lives underground. Orvannon fears they are being followed. While he examines suspicious footprints, Raven disappears.
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Orvannon, Orkandus and our other key players meet to decide how to battle the Warriors. Orkandus gives a field report on the enemy, and reveals that the Warriors are the creation of One-armed Blehhm. They plan a confrontation, aided by Orkandus's unspecified magic. The battle goes more or less as hoped, although Orvannon's bomb is a dud. Orkandus pays a great price for disrupting Blehhm's magic, and an old friend turns up. While the citizens of Shelton celebrate with a great bonfire, Orvannon and Raven quietly slip away.
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