INTO THE WEST MARCHES - Player Driven Chaos and the Sandbox Frontier
Release Date: 05/08/2025
The RPGBOT.Podcast
Attention-Grabbing One-Liner: Ever accidentally summon an ancient mage, turn a wooden snake into a god, and commit light-hearted organ donation—all before lunch? Welcome to Daggerheart. A Huge Thank You to Our Sponsor: This episode of The RPGBOT.Podcast is proudly sponsored by — the tool that makes prepping your next chaotic campaign way easier than bargaining with ancient swamp mages. From random traps to tactical encounter builders, DungeonFlow has everything you need to keep your GMing fast, fun, and possibly slightly cursed. Try it today! Episode Notes Join the RPGBOT crew as they...
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info_outlineWhen your world’s on fire, the schedule’s in chaos, and the goblins are unionizing—welcome to West Marches.
In this episode, the hosts venture deep into the untamed wilds of West Marches–style tabletop roleplaying games. With no regular party, no fixed storyline, and no safety net, they explore how this classic format redefines player agency and opens the door to truly dynamic storytelling. The hosts explain how to build a vibrant, reactive world filled with tension, consequence, and creative freedom.
They also share tips for managing the behind-the-scenes chaos: prepping seasonal events, tracking a living timeline, and handling player-driven schedules without losing your mind. Along the way, they touch on the mechanical differences between Pathfinder 2 and D&D 5e in supporting exploration-based gameplay and share some clever ideas for managing treasure, experience gaps, and inevitable player death.
Links
- Hexploration on Archives of Nethys
- Mork Borg (affiliate link)
- Outdoor Survival
- PF2 GM Core (affiliate link)
- Shadowdark
- RPGBOT.Podcast Episodes
If you want to get into a West Marches Campaign and join his personal Discord Server, contact Ash Ely at BlueSky: @GravenAshes
Key Takeaways
West Marches Gameplay Design
- West Marches games emphasize flexible scheduling and nonlinear, player-driven adventures.
- The world is sandbox-style—no set party or plot—and players choose when and where to explore.
- Hex crawling and random encounters enhance exploration and inject unpredictability.
- A successful West Marches world is reactive, with consequences shaped by player choices.
- GM prep includes world timelines, seasons, and milestone-based time management.
- NPCs may be unreliable, adding narrative tension and misdirection.
- The format suits drop-in/drop-out play, allowing varied player participation.
- Players must prepare before sessions, as they drive the story.
Storytelling and Worldbuilding
- The world should feel lived-in, with visible effects from past player actions.
- Incorporating pacing shifts and seasonal changes creates depth and realism.
- Building a sense of urgency can help motivate player decisions.
- Character death and level gaps must be handled carefully to maintain balance and satisfaction.
- Creative treasure systems can engage players more than traditional loot drops.
System Considerations
- Pathfinder 2 excels at structured exploration, making it a strong choice for West Marches.
- D&D 5e is viable but may require tweaks for sandbox structure and time management.
Community and Culture
- The hosts provide updates on upcoming Pathfinder 2 spell list guides.
- Audiobooks offer a practical way to enjoy fiction while multitasking.
- They tease an upcoming audiobook version of Randall’s novella.
- Supporting local game stores is emphasized as critical to the health of the hobby.
- Listener engagement through reviews and shares helps sustain and grow the show.
- Ash and Tyler discuss personal struggles with reading and time, connecting with listeners on a relatable level.
- As always, the show mixes insightful advice with humor and camaraderie, the secret ingredients that keep listeners coming back.
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Tyler Kamstra
Ash Ely
Randall James
Producer Dan