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PLANESCAPE POSTMORTEM 2 - Featuring Existential Dread, Multiversal Collapse, and a Quasit with a Lot of Opinions

The RPGBOT.Podcast

Release Date: 06/05/2025

DAGGERHEART: HOW TO PLAY ACTUAL PLAY - This Swamp Ain't Big Enough for All Our Bad Decisions show art DAGGERHEART: HOW TO PLAY ACTUAL PLAY - This Swamp Ain't Big Enough for All Our Bad Decisions

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Attention-Grabbing One-Liner: Ever accidentally summon an ancient mage, turn a wooden snake into a god, and commit light-hearted organ donation—all before lunch? Welcome to Daggerheart. A Huge Thank You to Our Sponsor: This episode of The RPGBOT.Podcast is proudly sponsored by — the tool that makes prepping your next chaotic campaign way easier than bargaining with ancient swamp mages. From random traps to tactical encounter builders, DungeonFlow has everything you need to keep your GMing fast, fun, and possibly slightly cursed. Try it today! Episode Notes Join the RPGBOT crew as they...

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DAGGERHEART: HOW TO PLAY CHARACTER CREATION - Roll Stats, Choose a Class, Cry About Your Backstory show art DAGGERHEART: HOW TO PLAY CHARACTER CREATION - Roll Stats, Choose a Class, Cry About Your Backstory

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Ever wonder what would happen if D&D and a therapy session had a magical woodland baby? Welcome to character creation in Daggerheart. Thank You to Our Sponsor – DungeonFlow.app: This episode of the RPGBOT.Podcast is proudly sponsored by — your new favorite GM tool for organizing campaigns, generating traps, and describing suspiciously pulsing potted plants. Whether you're prepping a one-shot or wrangling a West Marches campaign, DungeonFlow makes your life easier, faster, and way less covered in metaphorical blood. Try it now and streamline your prep time before the rogue does...

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SHINKICKING Remastered - Managing Difficulty and Tone in Combat RP show art SHINKICKING Remastered - Managing Difficulty and Tone in Combat RP

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Ever accidentally traumatize your party during a goblin ambush? We did—so we made a whole episode about it. In this remastered episode, the RPGBOT crew rolls initiative on one of the most delicate balancing acts in tabletop role-playing games: how to manage difficulty and tone in combat scenarios. Whether you’re a GM trying to run a gritty, high-stakes survival encounter or a player who just wants to dropkick goblins and crack jokes, this conversation explores how to harmonize challenge with narrative tone. The hosts unpack the psychology of danger, why tension doesn’t always mean TPKs,...

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DAGGERHEART: HOW TO PLAY CONCEPTS AND THEMES - Cue the Spotlight, We're Monologuing Through Combat show art DAGGERHEART: HOW TO PLAY CONCEPTS AND THEMES - Cue the Spotlight, We're Monologuing Through Combat

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We upgraded Foundry, discovered a few surprise “features,” and then dove headfirst into the hope-and-fear-fueled mayhem of Daggerheart—join us for mechanics, emotions, and at least one character death that felt really personal. This episode of the RPGBOT.Podcast is sponsored by , your one-stop shop for streamlining game prep and powering up your sessions. Whether you're navigating Daggerheart's emotional economy or just trying to remember what room had the spiky floor trap, DungeonFlow has your back. With encounter builders, random traps, and mood-setting room descriptions, it's...

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What if your depression had hit points and could punch back? Welcome to the Shadowfell. Huge thanks to DungeonFlow.app for sponsoring this episode—because even in the Shadowfell, your dungeon prep shouldn't be a nightmare. Sign up today at and start building better encounters, faster. It's free to try, easy to use, and unlike the Shadowfell... it won’t drain your soul. In this laughably bleak episode, the RPGBOT crew takes a torch (dimly lit, flickering with existential dread) and dives headfirst into the Shadowfell—D&D’s very own Plane of Gloom, where your hopes go to die...

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. Explore the treacherous roads, clash blades with the forces of corruption, and roll the bones in the grimdark world of Warhammer Fantasy. Whether you're a grizzled veteran or fresh meat for the dice gods, Ash has a seat at the table for you. Show Notes: In this episode of the RPGBOT.Podcast, the hosts venture deeper into the grim and perilous world of Warhammer Fantasy Roleplay. The conversation centers on how chance, mechanics, and narrative intertwine to create memorable and brutal gaming experiences. From unlucky dice rolls to warpstone corruption, the hosts unpack the intricate systems...

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If you’ve ever asked, “How do I actually play Warhammer Fantasy Role Play?”—this episode is your crash course, chaos crash cart, and comedy club all rolled into one. Grab your dice, pack your herbs, and don’t forget your gloves. Things are about to get weird in the woods. Thank you to our sponsor, DM Adamantine! If you're ready to play with an expert GM in a one-of-a-kind setting, check out Dungeon Master Adamantine at  or find him on for custom sessions in Greece or online! In this episode of the RPGBOT.Podcast, the crew dives headfirst into the brutal, baroque, and...

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Ever wondered what happens when your cleric starts a cult, your paladin questions their god, and your podcast host thinks he is one? Tune in and find out. In this episode, the RPGBOT.Podcast crew dives deep into the divine—and the deranged—as they tackle the topic of religion in tabletop RPGs. From the celestial bureaucracy of the Forgotten Realms to Pathfinder’s heavily codified pantheon, the hosts examine how religion shapes settings, drives character motivation, and complicates moral choices. The discussion explores the roles of deities, demigods, and divine casters, while also...

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If you’ve ever wanted to party in a magical forest where the trees are judging you and the weather is trying to kill you, this is your episode. A massive thank you to Dungeon Master Adamantine for sponsoring this episode! Whether you want to explore mythic Athens in person or dive into the underdark from your living room, Nick Fotopoulos—aka DM Adamantine—runs unforgettable sessions across systems including D&D, Call of Cthulhu, and Vampire: The Masquerade. Book a game with him at or at . Episode Summary: In this episode of the RPGBOT.Podcast, the crew ascends to the upper...

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More Episodes

What do you get when you mix a disappearing god, a multiverse glitch, and a talking squirrel? Apparently, therapy.

Show Notes:
In this second helping of the Ash Ely Planescape Postmortem, the hosts dissect the juicy narrative meat of a campaign marinated in memory loss, Mind Flayers, and metaphysical trauma. From the desperate hunt for Orochalcum to the chaos of battling Cathraxus (yes, that Cathraxus), our hosts recount the highs, lows, and emotional collateral damage of storytelling across the planes.

The episode dives deep into the decisions that shaped the campaign—like letting players talk to their other selves (always a great idea until it’s not), negotiating with shady NPCs who definitely read the fine print, and exploring the emotional weight of being a dwarven sister with unresolved issues.

Featuring Rattatosk mischief, back-alley conspiracies, a glitch in the multiverse, and the Lady of Pain pulling the ultimate disappearing act, this episode will remind you that sometimes the best part of tabletop games is just how weird, poignant, and gloriously off-rails they can get.

Wikipedia

DnDShorts Video

Ash Voiced “The Golden Men”

Monte Cook Games

Expedition 33 (affiliate link)

Planescape: Torment

RPGBOT.Podcast Episodes

Key Takeaways:

  • Yes, this is part two of the Planescape review. No, we’re still not emotionally recovered.
  • After Excelsior, the cast needed a palate cleanser. They got existential dread instead.
  • Radar almost died. Ash almost killed him. Honestly, we all almost cried.
  • Emotional damage: acquired.
  • At least we had fun! (Said through tears.)
  • “I can let you talk to your other incarnations.” – what could possibly go wrong?
  • Always check your contracts. This is Planescape, not Disneyland.
  • There was an argument, and yes, it was Ash’s fault.
  • “I want one of your incarnations.” – Excuse me?!
  • Orochalcum: not just hard to spell, but apparently vital to reality.
  • Glorium: where big things happen, and sometimes explode.
  • Enter the Rattatosk, chaotic good(ish) squirrel gremlin.
  • Tilia’s emotional arc hit way too close to home.
  • The Lady of Pain is gone—and that’s everyone’s problem.
  • Fights get wild when the enemy is Cathraxus, bring backup.
  • The dwarven sisters have more drama than a season finale.
  • Mind Flayers: when one plot thread just isn’t enough.
  • The players’ choices kept reshaping the story like a psychic Etch-A-Sketch.
  • Zavik spilled the beans on a multiversal conspiracy.
  • The last Modron March? Yeah, they got banished.
  • Shemeshka is back. Of course she’s back.
  • There was a glitch. No, not in the Matrix. In reality.
  • The Lady of Pain’s rebirth was… a moment.
  • Mazes are now graveyards for forgotten worlds. Thanks, Ash.
  • The Gatekeeper’s tragic past is a storytelling gut punch.
  • Despite it all, hope kept showing up. Mostly uninvited.
  • Final score: Lady of Pain sacrifices herself, players cry, and the DM retires (until next week).

Final Thoughts:
Planescape Part II delivers all the chaos, depth, and emotional wreckage you'd expect from a campaign where metaphysical squirrels share the stage with godlike beings and grief-laced mazes. Would play again. Would cry again.

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How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan