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HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 1 - Hack the Terminal, They Said. It’ll Be Easy, They Said.

The RPGBOT.Podcast

Release Date: 03/23/2026

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The RPGBOT.Podcast

Show Notes In this final installment of the RPGBOT.Podcast How to Play Fantasy Flight Star Wars: Edge of the Empire series, the crew wraps things up with a deep dive into questions, answers, and overall system impressions after completing their multi-part Star Wars RPG actual play. After surviving pirate stations, clone cults, and barely escaping Imperial pursuit, the hosts analyze what worked, what didn’t, and what makes the Fantasy Flight Games Star Wars RPG system stand out compared to other tabletop RPGs. The discussion opens with discusson of the system’s signature narrative dice...

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The RPGBOT.Podcast

Show Notes In Part 3 of this Star Wars Edge of the Empire actual play, the RPGBOT crew finally delivers on the promise teased since Episode 1: full-on Star Wars space combat! And it is every bit as chaotic, cinematic, and barely-survivable as you’d hope. Picking up immediately after their explosive escape from the pirate station, the crew aboard the Malarkey finds themselves pursued by TIE fighters. What follows is a crash course in Fantasy Flight Games Star Wars starship combat mechanics, including initiative slots, range bands, shield management, and the ever-chaotic narrative dice system....

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Last time on RPGBOT.Podcast: we attempted a stealth infiltration of a pirate space station and immediately turned it into a full-blown crisis involving the Empire. This time? It gets worse. Show Notes In Part 2 of this Star Wars Edge of the Empire actual play, the RPGBOT crew continues their mission to infiltrate a hidden pirate station and hack its central maintenance terminal, but things escalate in the most RPGBOT way possible. After escaping the chaos of an iconic Star Wars-style cantina and evading Imperial forces, the crew descends into the station’s maintenance tunnels. What should...

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The RPGBOT.Podcast

Welcome back to the RPGBOT.Podcast, where we’re teaching you how to play the Star Wars tabletop RPG the best possible way: by immediately committing crimes in space. In this episode, Randall introduces a Wookie slicer with Force powers on the run from the law, while Ash debuts a former Imperial smuggler who solves problems the traditional way: shooting first and then leaving without askin questions. Tyler GMs a Star Wars RPG actual play session which quickly becomes a chaotic adventure featuring pirate stations, suspicious hookahs, questionable dice math, and a cantina band legally...

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Randall, Tyler, and Ash explore the Ethereal Plane: the ghostly plane of existence where your barbarian can’t punch anything, your wizard can’t read the signage, and your rogue is absolutely certain there’s loot “just on the other side” of a wall they can’t quite touch. Welcome to the Ethereal Plane, where (almost) everything is fog and spooky vibes. Show notes In this episode of the RPGBOT.Podcast, the hosts dive into The Ethereal Plane, the enigmatic realm that sits alongside the Material like a paranormal overlay, perfect for interplanar travel, spooky...

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The RPGBOT.Podcast

Welcome back to the RPGBOT.Podcast, where today’s travel brochure reads: “The Elemental Plane of Fire: Come for the lava rivers, stay because you physically cannot leave.” Congratulations. You’re about to plan a vacation to a place where the weather forecast is “burning with a chance of more burning.” Let’s talk about the Elemental Plane of Fire. Show Notes In this episode of the RPGBOT.Podcast, hosts Randall James, Tyler Kamstra, and Ash Ely explore the Elemental Plane of Fire in Dungeons & Dragons and Pathfinder, diving into the lore, cosmology, monsters, and adventure...

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The RPGBOT.Podcast

Every RPG player knows the real game doesn’t start when the dice hit the table. No, the real adventure begins when some nerds open a rulebook, stare at a character sheet, and argue about whether a Wookiee hacker with a moral crusade for droid rights is mechanically viable. In this episode of the RPGBOT.Quickstart series, the crew tackles FFG Star Wars RPG character creation in Fantasy Flight’s Edge of the Empire. Randall decides the galaxy clearly needs a Force-sensitive Wookie slicer, Ash plans to become the smooth-talking Twi’lek pilot with questionable ethics, and Tyler guides them...

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The RPGBOT.Podcast

The party had a plan. The Fighter would kick in the door. The Rogue would sneak behind the enemy. The Cleric would prepare a healing spell. And the Sorcerer? The Sorcerer would spend six minutes explaining why Fireball is technically the safest solution to every problem, including diplomacy, stealth, and emotional growth. Because Wizards study magic… Warlocks borrow magic… But a D&D 5e Sorcerer is what happens when magic studies you and decides you’re the group’s primary tactical error. Today on RPGBOT: Sorcerer Levels 5 - 20 optimization, where your spell list gets bigger,...

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The RPGBOT.Podcast

Randall: “So this is a Star Wars RPG where we’re not Jedi, not heroes, and not important… we’re basically the guy who owes Jabba rent.” Tyler: “Correct. You’re the reason bounty hunters have a 401k.” Ash: “Finally! A system that understands my characters are emotionally complicated, morally questionable, and one hyperdrive failure away from eating space ramen.” -The RPGBOT.Podcast cast, probably Show Notes In this Star Wars: Edge of the Empire RPG How to Play, the RPGBOT crew dives into the core concepts and themes of Fantasy Flight’s narrative dice system, a tabletop RPG...

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More Episodes

Welcome back to the RPGBOT.Podcast, where we’re teaching you how to play the Star Wars tabletop RPG the best possible way: by immediately committing crimes in space.

In this episode, Randall introduces a Wookie slicer with Force powers on the run from the law, while Ash debuts a former Imperial smuggler who solves problems the traditional way: shooting first and then leaving without askin questions. Tyler GMs a Star Wars RPG actual play session which quickly becomes a chaotic adventure featuring pirate stations, suspicious hookahs, questionable dice math, and a cantina band legally required to play the same song forever.

A mysterious employer named Fulcrum sends our heroes to a lawless Outer Rim space station to hack a maintenance terminal. Everything is going well until an Imperial Star Destroyer arrives and Ash's obligations immeditaly become a problem.

Buckle up for an Edge of the Empire actual play. The dice are weird, the space criminals are weirder, and "failing forward" may be the players' only hope for success.

Show Notes

In this Star Wars TTRPG actual play episode, the RPGBOT crew dives into the Fantasy Flight Games Star Wars roleplaying system (Edge of the Empire) to demonstrate how the game works in practice. Through a chaotic but hilarious adventure, listeners get a hands-on look at the mechanics of the narrative dice, Destiny Points, and a small taste of combat.

Randall plays Fricata, a Wookiee slicer with Force abilities and a confusing criminal history. Ash plays Nehlbren, a Twi’lek smuggler pilot who once served the Galactic Empire but is now carving out her own path in the galaxy’s criminal underworld.

A mysterious contact known only as "Fulcrum" hires them to infiltrate a hidden pirate station called Comfort Station. Access the station’s central maintenance terminal, upload a program via a code cylinder (basically a Star Wars USB drive), retrieve encrypted data, destroy the evidence, and don't let anyone else get the data.

Of course, nothing is ever simple in the Outer Rim.

The players interact with shady NPCs, explore the environment, and begin scheming their way toward the maintenance systems. The episode also provides practical demonstrations of skill checks and how narrative dice results influence storytelling. If you’ve ever wondered how Edge of the Empire actually plays at the table, this episode is a perfect example.

Key Takeaways

  • Fantasy Flight’s Star Wars RPG uses narrative dice, meaning results generate story outcomes beyond simple success or failure.
  • Actual play sessions are one of the best ways to learn the system, showing how mechanics like Advantage and Threat influence the narrative.
  • Character backgrounds drive story complications, such as Nelbren’s Imperial past creating immediate conflict when the Empire appears.
  • Social checks (Charm, Negotiation, Deception) can dramatically change encounters—even avoiding docking fees on a pirate station.
  • Knowledge and perception checks help players navigate complex environments, especially when searching for hidden objectives.
  • Slicing (hacking) is a core gameplay element in Edge of the Empire and often requires creative thinking.
  • Force tokens create a dynamic resource pool shared between players and the GM, constantly shifting the narrative balance.
  • The Cool vs Vigilance initiative system determines combat order depending on whether characters were prepared for the fight.
  • Edge of the Empire emphasizes storytelling over rigid mechanics, encouraging improvisation and player creativity.
  • Sometimes the best plan in a Star Wars RPG is still just shooting first.

Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

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Meet the Hosts

  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI’s worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan